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专题 学习3D中的地形focus.on.3D.terrain-Special study of 3D terrain focus.on.3D.terrain
Update : 2024-05-07 Size : 5573632 Publisher : tanhongwei

DL : 0
大规模三维地形的渲染及漫游-Large-scale three-dimensional terrain rendering and roaming
Update : 2024-05-07 Size : 80896 Publisher : 靳宇

DL : 0
directx的示例代码,包括云雾效果,地形演示-directx sample code, including cloud effects, and so on terrain demo
Update : 2024-05-07 Size : 678912 Publisher : zhujiayi

DL : 0
etm2.2是基于Ogre引擎开发的地形库,可用于开发游戏编辑器-etm2.2 is based on the Ogre engine terrain database, can be used for the development of Game Editor
Update : 2024-05-07 Size : 8745984 Publisher : lovedream

DL : 0
<1>学习3D中的地形.pdf <2>Mathematics.for.3D.Game.Programming.and.Computer.Graphics.2E.July.2005.pdf <3>向量在游戏中的应用.pdf <4>3D-Math-Primer for graphics and game development.pdf 这我所找到相关游戏开发过程,可能遇到的3d游戏方面数学上的资料!-< 1> Study of 3D terrain. Pdf < 2> Mathematics.for.3D.Game.Programming.and.Computer.Graphics.2E.July.2005.pdf < 3> vector application in the game. Pdf < 4> 3D-Math-Primer for graphics and game development.pdf this I am struggling to find the relevant game development process, that may be encountered 3d math games on the information!
Update : 2024-05-07 Size : 37473280 Publisher : shaoyingan

DL : 1
srand[getpid[]] /* initialize some of the memory */ memset[heightmap, 0, MAPSIZE*MAPSIZE] memset[vpage, 0, RENDERWIDTH * RENDERHEIGHT] printf["Creating dx d fractal terrain\n", MAPSIZE, MAPSIZE] heightmap[0] = [rand[] 128] + 64 // initialize starting point on map CreateFractalMap[0, 0, MAPSIZE, MAPSIZE] printf["Smoothing terrain\n"] for [i = 0 i < 5 i++] SmoothMap[] MakeColorMap[] - srand[getpid[]] /* initialize some of the memory*/ memset[heightmap, 0, MAPSIZE*MAPSIZE] memset[vpage, 0, RENDERWIDTH* RENDERHEIGHT] printf["Creating dx d fractal terrain\n", MAPSIZE, MAPSIZE] heightmap[0] = [rand[] 128]+ 64 // initialize starting point on map CreateFractalMap[0, 0, MAPSIZE, MAPSIZE] printf["Smoothing terrain\n"] for [i = 0 i < 5 i++] SmoothMap[] MakeColorMap[]
Update : 2024-05-07 Size : 4096 Publisher : xrgj

DL : 0
srand[getpid[]] /* initialize some of the memory */ memset[heightmap, 0, MAPSIZE*MAPSIZE] memset[vpage, 0, RENDERWIDTH * RENDERHEIGHT] printf["Creating dx d fractal terrain\n", MAPSIZE, MAPSIZE] heightmap[0] = [rand[] 128] + 64 // initialize starting point on map CreateFractalMap[0, 0, MAPSIZE, MAPSIZE] printf["Smoothing terrain\n"] for [i = 0 i < 5 i++] SmoothMap[] MakeColorMap[] - srand[getpid[]] /* initialize some of the memory*/ memset[heightmap, 0, MAPSIZE*MAPSIZE] memset[vpage, 0, RENDERWIDTH* RENDERHEIGHT] printf["Creating dx d fractal terrain\n", MAPSIZE, MAPSIZE] heightmap[0] = [rand[] 128]+ 64 // initialize starting point on map CreateFractalMap[0, 0, MAPSIZE, MAPSIZE] printf["Smoothing terrain\n"] for [i = 0 i < 5 i++] SmoothMap[] MakeColorMap[]
Update : 2024-05-07 Size : 11264 Publisher : xrgj

Nick Brettell s Terrain Rendering Using geometry clipmaps tutorial.
Update : 2024-05-07 Size : 595968 Publisher : Dasan

DL : 0
根据数字高程,建立上海洋山三维模型,包含材质、数字高程文件,内部资料-According to digital elevation, set up three-dimensional model of Shanghai Yangshan, including material quality, digital elevation files, internal information
Update : 2024-05-07 Size : 2874368 Publisher : 陆后军

DL : 0
Direct3D游戏开发里的一个简单例子,实现了地形的绘制-Direct3D game development in a simple example of implementation of the terrain rendering
Update : 2024-05-07 Size : 1024000 Publisher : hebiao

DL : 1
《3D游戏编程》随书光盘 第7章 外部地形处理:三维世界的处理技巧, 有详细源代码, 包括3D地形生成技巧, 控制摄像机实现地形上的移动,裁剪多余多边形,给引擎减重,四叉树:有效管理较大地形的方法, 四叉树的剔除:速度优化技巧, LOD:使用LOD进行地形处理,防止龟裂:龟裂问题的解决。-" 3D Game Programming" book with CD-ROM Chapter 7 deal with the external landscape: the world of three-dimensional treatment techniques, there is a detailed source code, including 3D terrain generation techniques, to control the terrain on implementation of the camera movement, cutting redundant polygon, to the engine weight, Quadtree: the effective management of a larger method of terrain, the four-tree removed: the speed of optimization techniques, LOD: the use of LOD terrain to deal with and prevent cracking: cracking problem.
Update : 2024-05-07 Size : 7037952 Publisher : 11

DL : 0
采用VC及Opengl基于四叉树及LOD算法的室外三维地形实时渲染源代码-The use of VC and Opengl quadtree-based LOD algorithm and outdoor real-time rendering of three-dimensional terrain source code
Update : 2024-05-07 Size : 1469440 Publisher : flamingo

Visual C++/DirectX9 3D游戏开发引导的一个基于视点相关的LOD地形渲染-Visual C++/DirectX9 3D game development as a guiding view-dependent LOD-based terrain rendering
Update : 2024-05-07 Size : 2496512 Publisher : lionel_liu

一个纹理地形渲染器,可以根据数据生成3D地形,适合在游戏开发中使用-a 3D terrain rendor, developed by DirectX and VC++, is applicable to simple 3D game development
Update : 2024-05-07 Size : 768000 Publisher : EA

用matlab编写的地形程序,代码简单,易懂易学-The preparation of the terrain with matlab program, code is simple, easy to learn
Update : 2024-05-07 Size : 3072 Publisher : qi shu

DL : 0
一个OpenGL的地形算法,是3D游戏编程要经常用到的一种算法,主要思想是根据图像生成地形。-An OpenGL terrain algorithm, is a frequently used algorithm in 3D game programming, the main idea is based on the image to generate the terrain.
Update : 2024-05-07 Size : 109568 Publisher : 陈申

基于车辆动力学的作战坦克仿真源码,能较真实地模拟车辆的运动性能。-Tank Simulator is a software tool to simulate a battle Tank based on its vehicle dynamics. Vehicle dynamics allow simulations to contain parameters that most clearly approximate the dynamic performance of the vehicle. Tank Simulator is still under development and currently simulates only few vehicle parameters like weight, dimension, velocity, suspension and braking effects. The complete version will be one which will have all the vehicle parameters included and exhibits Track-Terrain interaction. The developmental activity uses a computational engine called Open Dynamics Engine (ODE), which is an industrial standard library to simulate articulated bodies. It provides interactive or real-time simulation. 3D Visual environment of the simulator uses a Graphics Library that is packaged with ODE. Functions have been added to this library to suit to the application’s need. The complete software is packaged as an integrated environment in Visual C++.
Update : 2024-05-07 Size : 1467392 Publisher : 王刚

DL : 0
Opengl Textureing engine
Update : 2024-05-07 Size : 4096 Publisher : Mamnun

飞行漫游:包括地形 天空 水的渲染等等 鸽子工作室的-Roaming flight: including terrain rendering water sky
Update : 2024-05-07 Size : 2325504 Publisher : 达内

DL : 0
3D地形的CPP文件,只实现了地面的多纹理混合。-3D topography of the CPP file
Update : 2024-05-07 Size : 2048 Publisher : 马璐岩
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