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基于VC++6.0和OPenGL实现的读取DEM数据显示地形!并读取3ds模型,然后经设置!导成自己的数据格式实现虚拟环境的构建和显示。里面还带有一个精彩的建模平台-Based on VC 6.0 and OpenGL achieve read DEM data show terrain! 3ds model and read and then set up! Introduction into the data format of the virtual environment to build and show. Also inside with a wonderful platform for modeling
Update : 2024-05-06 Size : 13375488 Publisher :

大规模地形渲染,使用OPENGL 和 C++变成,使用ROAM经典算法,LOD算法化简提高效率。-massive terrain rendering, use OpenGL and C into use Applying ROAM classic algorithms, LOD algorithm Simplification improve efficiency.
Update : 2024-05-06 Size : 3378176 Publisher : 小高

用VC在OpenGL环境下动态模拟三维地形的生成-VC environment in OpenGL 3D Dynamic Simulation Terrain Generation
Update : 2024-05-06 Size : 40960 Publisher : 肖树才

地形编辑程序,适用编辑生成起伏地形,并实现几种地形纹理的拼解生成。-terrain editor, production editor applicable undulating terrain, and the achievement of several terrain texture fight Solution Generation.
Update : 2024-05-06 Size : 1026048 Publisher :

DL : 0
一个关于地形LOD渲染得例子,给出了渲染得全部代码-a rendering of the terrain in LOD examples given in all rendering code
Update : 2024-05-06 Size : 4096 Publisher : 吴敌

OpenGL漫游的关键技术,对军事地形,3维GIS有用 -OpenGL roaming the key technology that the military terrain, 3-dimensional GIS useful
Update : 2024-05-06 Size : 65536 Publisher : 浪翻云

地形渲染在DIRECTX中可以用terrain render实现。其实地形渲染就是以一个数学函数生成地表的高度值。使得地面呈现出高低不平的样子。使用不同的高度生成函数,就可能出现不同的地貌。-Terrain Rendering in DirectX can be used to achieve render terrain. Terrain Rendering is actually a mathematical function to generate the high value of the surface. Making ground showing uneven appearance. The use of different height generating function, it is possible that different landscape.
Update : 2024-05-06 Size : 950272 Publisher : 李某某

地形编辑,游戏开发的基本算法,适合于3d场景编辑等游戏开发,多加交流,信息反馈,-terrain editing, game development, the basic algorithm suitable for 3d editing scenes game development, more exchanges, feedback, thank you
Update : 2024-05-06 Size : 4594688 Publisher : njw

三维地形opengl 三维地形opengl -3D terrain opengl 3D terrain opengl
Update : 2024-05-06 Size : 370688 Publisher : iwisher

海水地形模拟程序,用了多重纹理映射方法,真实感强-water terrain simulation program with multiple texture mapping, realistic-
Update : 2024-05-06 Size : 2749440 Publisher : 孙烁

DL : 0
LOD地形渲染引擎,使用多重纹理,可以实现沙漠、高山、草原等地形。-LOD terrain rendering engine, the use of multiple textures, can achieve a desert, mountains, grasslands terrain.
Update : 2024-05-06 Size : 1099776 Publisher : 萧俊

游戏编程,模仿大型地形生成,包含LOD等技术-game programming, copying large terrain generation, including LOD technology
Update : 2024-05-06 Size : 465920 Publisher :

用OpenGL实现地形,包括3ds文件的读取、纹理贴图等等。-use OpenGL terrain, including 3ds document read, texture mapping, and so on.
Update : 2024-05-06 Size : 483328 Publisher : 小溪

OPENGL与四叉树完成地形的模拟,对三维GIS有很大的帮助!值得一看!-OpenGL and Quadtree completed terrain simulation and 3D GIS is a great help! An eye-catcher!
Update : 2024-05-06 Size : 1324032 Publisher : zxy

ROAM实时动态LOD地形渲染 内附翻译文档,个人认为非常不错,推荐下载-ROAM real-time dynamic LOD Terrain Rendering files containing the translation, I think is very good and recommended downloading
Update : 2024-05-06 Size : 3572736 Publisher : 张伟

国外程序员编写的基于OpenGL的3D地形引擎。 errain Engine I started working on a terrain engine around October 2000. I was deeply moved by screenshots from black and white :) My intention and main goal was to create something visually stunning. This meant writing a terrain texture-generator, and working hard to find good textures and blending modes. The outcome is an engine that hold a (supposedly) 1km by 1km piece of terrain with very high accuracy. There is no triangle-cutting algorithm employed, simple brute-force. I use a large terrain texture and a tiling detail texture. There s a skybox and the terrain reflects on the water. I used OpenGL for this one, employing the OGLC skeleton to avoid most of the opengl-win32 business. You can move through this world using descent keys (a,z, keypad). use w to switch to wire-frame and d to render without the detail texture.-foreign programmers prepared by the OpenGL-based 3D terrain engine. Errain Engine I started working on a terrain eng stimulant around October 2000. I was deeply moved by sc reenshots from black and white : ) My intention and main goal was to create someth ing visually stunning. This meant writing a ter rain texture-generator, and working hard to find good blend textures and ing modes. The outcome is an engine that hold a ('s upposedly) 1km by 1km piece of terrain with very high accuracy. There is no triangle-cutting al gorithm employed. simple brute-force. I use a large terrain textu 're a tiling detail and texture. There's a skybox a nd the terrain reflects on the water. I used Open GL for this one. employing the OGLC skeleton to avoid most of the opengl- win32 business. You
Update : 2024-05-06 Size : 1556480 Publisher : 郭剑

基于OpenGL的3D地形渲染程序。根据高度图创建和渲染地形。-OpenGL-based 3D Terrain Rendering procedures. According to the map creation and highly exaggerated topography.
Update : 2024-05-06 Size : 336896 Publisher : 郭剑

DL : 0
D3D学习文档 第一部分 必备的数学知识 第二部分 Direct3D基础 第二章 渲染管线 第三章 在Direct3D中绘制 第四章 色彩 第五章 灯光 第六章 纹理 第七章 混合 第八章 模版 第九章 字体 第十章 网格模型I 第十一章 网格模型II 第十二章 创建灵活的摄像机类 第十三章 地形渲染基础 第十四章 粒子系统 第十五章 选取 第十六章 高级着色器语言入门 第十七章 顶点着色器入门 第十八章 像素着色器入门 第十九章 效果架构-Display study documents the first part of the necessary mathematical knowledge of Direct3D based on the second chapter outlet with the third chapter in the pipeline Direct3D Drawing fourth chapter V color lighting texture Chapter VI Chapter VII of the 8th Mixed Chapter IX font template Chapter 10 Mesh I Chapter XI Mesh II Chapter 12 to create a flexible camera Category Chapter 13 Terrain Rendering based particle system Chapter 14 Chapter 15 Chapter 16 selected senior shader language portal Chapter 17 Vertex shader introductory chapter 18 pixel shader effects portal framework for chapter 19
Update : 2024-05-06 Size : 4288512 Publisher : zhouyinye

这是一套很好的学习地形渲染的资源,里面讲述了渲染地形的各种技术,并且里面的代码都可以编译通过,效果也很棒!-This is a good learning exaggerated topography of the resources inside the exaggerated terrain on the various technical, and inside the code can be compiled through and the results would be terrific!
Update : 2024-05-06 Size : 10490880 Publisher : 迷糊小亚

一套DEM数据,美丽的San Fran地形DEM数据-a DEM data, beautiful San Fran terrain DEM Data
Update : 2024-05-06 Size : 1714176 Publisher : Yao
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