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基于规则网格DEM数据的地形模拟显示,可以用鼠标和键盘进行漫游.-rules-based grid DEM data of the terrain simulation, it can be used for the mouse and keyboard roaming.
Update : 2024-05-06 Size : 1058816 Publisher : RainMan

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Visual C下OpenGL开发框架生成三维地形模拟,SDI框架,一个简单的例子-Visual C Development Framework generation OpenGL 3D terrain modeling, SDI framework, a simple example
Update : 2024-05-06 Size : 3035136 Publisher : shanggaofeng

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利用D3D实现了通过高度图生成地形的基本功能,支持地形纹理的载入、程序运行桢数的显示以及在场景中进行漫游(方向键控制移动,w/s键控制俯仰角),适合D3D初学者-D3D realize through the use of a high degree of topographic map to generate the basic functions to support the terrain texture loading, the program shows the number of run-ching as well as in roaming scenarios (the arrow keys to control movement, w/s keys to control pitch angle), suitable for early D3D scholars
Update : 2024-05-06 Size : 1681408 Publisher : 张冬

3D地形模拟,带纹理,由一本OpenGL上的例子修改的,需要的同志可以借鉴-3D terrain simulation, with texture, from an OpenGL example on changes needed comrades can learn from
Update : 2024-05-06 Size : 138240 Publisher : zawsw

OpenGL实现无限大地形,收藏的, http://www.azure.com.cn 作者博客-OpenGL realize infinite terrain, collection, http://www.azure.com.cn Author blog
Update : 2024-05-06 Size : 520192 Publisher : 李赛伟

用C++写的一个地形DEMO,不是很复杂,对刚开始学的话好好研究有帮助的-With C++ Write a terrain DEMO, not very complicated, then just beginning to learn good study help
Update : 2024-05-06 Size : 22528 Publisher : 宁昕

Rendering terrains with Managed DirectX There aren t many 3D games without a terrain. Creating and rendering a terrain, and the physics involved when, for example, driving on it with a car can be quite difficult. This article will demonstrate one technique to create a terrain: a simple technique to implement, but one that will look good.
Update : 2024-05-06 Size : 336896 Publisher :

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使用高度图绘制地形-The use of a high degree of topographic mapping
Update : 2024-05-06 Size : 1566720 Publisher :

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一个很不错的游戏引擎,自定义了游戏引擎中用的数据结构,数据元素,同时也实现了高级的元素,比如人物动画,天空Box,地形加载等,用户不用过多关心游戏如何实现,而关心实现一个什么要的游戏。-A very good game engine to customize the game engine using the data structure, data elements, but also realize the high-level elements, such as character animation, Sky Box, the terrain, such as load, users do not have too much interest in the game how to achieve, and concerned about anything to realize a game.
Update : 2024-05-06 Size : 1307648 Publisher : 黄军

opengl和vc++实现的地形漫游程序-opengl and vc++ realize terrain roaming procedures
Update : 2024-05-06 Size : 2198528 Publisher : godstone

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自己写的多线程OPENGL程序,实现了后台资源加载,从JPEG,PNG文件创建纹理,保存屏幕截图,从高度图创建地形,加载3DS模型,视锥剔除,球型天空顶,中文显示等。中文注释 -Write your own multi-threaded OPENGL procedures realize the background loading of resources, from JPEG, PNG files to create texture, save screenshots, from the height map to create terrain, load 3DS model cone removed, the ball-type Sky Top, Chinese display. Chinese Notes
Update : 2024-05-06 Size : 300032 Publisher : xiaoying

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游戏林海雪原全套源代码,我花了钱买的。它具备了天空、太阳光晕、地表贴图、粒子系统等特征,加入了菜单选项、草木、人物与房子模型,而且人物具有一定的人工智能。游戏中,玩家需要消灭所有的敌人。对地形游戏开发很有帮助。-Game林海雪原a full set of source code, I bought花了钱. It has the sky, the sun halo, surface texture, particle system, such as features, adding a menu option, and vegetation, the characters and the house model, and the characters have a certain artificial intelligence. Players need to eliminate all enemies. The terrain very helpful game development.
Update : 2024-05-06 Size : 15387648 Publisher : vrmlcode

基于微软 DirectX 9.0c SDK 的LOD算法所谓地形渲染的例子,使用 Shader 技术-Microsoft DirectX 9.0c SDK based on the LOD terrain rendering algorithm for the so-called example, the use of Shader technology
Update : 2024-05-06 Size : 768000 Publisher : JimGreen

direct3d实现地形编辑器, 一个国外的人做的. -Direct3D realize the terrain editor, a foreign people who do.
Update : 2024-05-06 Size : 92160 Publisher : wg

这是一个虚拟地形场景漫游,涉及到三维真实感地形,地物模型建立, 地物叠加 等多项技术.关于虚拟现实的技术现在应用很广泛.主要是临场的环境,对用户控制行为的动态反应-This is a virtual roaming terrain scenes, involving realistic three-dimensional terrain model building features, such as superposition of a number of technical features. On virtual reality technology is now a wide range of applications. Mainly spot the environment, for users to control the dynamic behavior reaction
Update : 2024-05-06 Size : 315392 Publisher : 阮健

本程序介绍OpenGL下三维地形的模拟技术,地形的绘制采用了文理贴图的方法-OpenGL introduction of this procedure under the three-dimensional topography simulation technology, terrain mapping using the method of Arts and mapping
Update : 2024-05-06 Size : 151552 Publisher : wanggang

real_time_3d_terrain_engines_using_c++_and_dx9.rar,实时3d地形引擎,深入浅出,覆盖常见主题-real_time_3d_terrain_engines_using_c++ _and_dx9.rar, real-time 3d terrain engines, in layman s language, covering common themes
Update : 2024-05-06 Size : 4973568 Publisher : 张静

c++与vega结合实现的3d地形,这个是从老师那里得到的,好多地方自己还不太明白,希望对大家有帮助-c++ and vega of the 3d terrain combined with the realization that this is obtained from the teacher, and a lot of places do not quite understand myself, and they hope to help everyone
Update : 2024-05-06 Size : 711680 Publisher : 赵骞

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一个基于OPENGL生成地形LOD的例子,算法为二元线性-OPENGL generated based on the example of the terrain LOD algorithm for binary linear
Update : 2024-05-06 Size : 199680 Publisher : 肖鹏

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利用Delaunay三角剖分算法来进行的三维建模技术在建筑,地质地形勘测,医学图像建模,动画设计等各方面都有广泛的应用。本软件实现逐点插入算法,并且在综合参考以往逐点插入算法的基础上,提出自己的想法,在某些具体细节上进行改进。-Using Delaunay triangulation algorithm for three-dimensional modeling techniques in the construction, geological terrain surveying, medical image modeling, animation and other areas have a wide range of applications. The software implementation point by point insertion algorithm, and comprehensive reference in the previous point by point insertion algorithm based on their own ideas, in some specific details to improve.
Update : 2024-05-06 Size : 2330624 Publisher : 经惠
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