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c++中的数值算法 Bsp分割算法简述.地形碰撞检测方法,地形渲染的动态LOD四叉树算法详细实现.高级碰撞检测技术.四叉树和八叉树的剔出选择.图片镂空算法集合-c++ in the numerical algorithm outlined Bsp segmentation algorithm. terrain collision detection methods, dynamic LOD terrain rendering algorithm in detail quadtree achieve. advanced collision detection technology. quadtree and octree choice of bound. picture cut set algorithm
Update : 2024-05-19 Size : 499712 Publisher : 李海涛

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这是一个基于directX3D的场景漫游实例,实现了第一角色视角在场景中的漫游-This is a scene-based roaming directX3D example, the realization of the role of perspective in the first scene of the roaming
Update : 2024-05-19 Size : 3445760 Publisher : 易靖涛

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一篇国外人写的地形跟随的文章,最优3D实时地形跟随和威胁回避。-Written by a foreign person to follow the topography of the articles, the best 3D real-time threat avoidance and terrain following.
Update : 2024-05-19 Size : 1214464 Publisher : zhaolong

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一个DX9的地形类,里面有绘制一个地形所需要的所有函数,适合初学者- terrain cpp
Update : 2024-05-19 Size : 4096 Publisher : 胡峰

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基础的地形类,可以在次基础上扩展内容,游戏场景中的地面都可由此贴图而成。-Based on terrain classes can be extended based on the contents of the sub-game scene on the ground can be made this map.
Update : 2024-05-19 Size : 1445888 Publisher : 李慧强

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三维地形的简单实现,采用DirectX编写,供初学者参考!-Simple realization of three-dimensional terrain, using DirectX prepared for advanced users!
Update : 2024-05-19 Size : 465920 Publisher : 宋贺龙

自动为TIN模型构建Delaunay三角网的VC源程序,可以应用于测绘,地质,交通等行业的数字地形模型的实现.-Automatic for the TIN model construction of the VC source Delaunay triangulation can be applied to mapping, geology, transportation and other industries digital terrain model implementation.
Update : 2024-05-19 Size : 55296 Publisher : wzx

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用Visual C++ 与OpenGL实现的一个三维地形,有碰撞检测功能。-Using Visual C++ and OpenGL to achieve a three-dimensional terrain, with collision detection.
Update : 2024-05-19 Size : 291840 Publisher : 邱华青

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国外经典3D地形编程书籍《Real-Time 3D Terrain Engines using C++ and DirectX9.rar》的完整源代码-Foreign classic 3D terrain programming book " Real-Time 3D Terrain Engines using C++ and DirectX9.rar" the complete source code for
Update : 2024-05-19 Size : 573440 Publisher : TY

八叉树 地形 LOD 完整的地形演示程序-Octree terrain LOD DX
Update : 2024-05-19 Size : 11796480 Publisher : 文七

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opengl program scene based
Update : 2024-05-19 Size : 2526208 Publisher : deepti

[翻译]Real-Time+3D+Terrain+Engines+Using+C+++And+DirectX9.rar这本书的翻译版本,这也要感谢无私奉献的作者,所以拿来给大家分享。-[TRANSLATED] Real-Time+3 D+ Terrain+ Engines+ Using+ C+++ And+ DirectX9.rar translation of this book, which also like to thank the authors of selfless dedication, it brought to share.
Update : 2024-05-19 Size : 4968448 Publisher : guigui

focus on 3d terrain programming的所有源码-focus on 3d terrain programming source code
Update : 2024-05-19 Size : 15134720 Publisher : ansonwu

This application is a battlefield simulator game with three types of units: Infantry, Cavalry, and Artillery. The map consists of several different terrain types lined in a six-sided-square grid as seen in many turn-based video games. The computer player s artificial intelligence is challenging to the player, and may provide insight for programmers with the regular use of several variations of breadth-first-search algorithms as well as one depth-first-search move-sequence solution algorithm, which are explained below. As a class and DLL, the battlefield project can be used to build a larger war game with its own economy and cast of characters to enrich game play.-This application is a battlefield simulator game with three types of units: Infantry, Cavalry, and Artillery. The map consists of several different terrain types lined in a six-sided-square grid as seen in many turn-based video games. The computer player s artificial intelligence is challenging to the player, and may provide insight for programmers with the regular use of several variations of breadth-first-search algorithms as well as one depth-first-search move-sequence solution algorithm, which are explained below. As a class and DLL, the battlefield project can be used to build a larger war game with its own economy and cast of characters to enrich game play.
Update : 2024-05-19 Size : 467968 Publisher : vddh

OpenGL下编写的地形和天空,漫游的时候,视点会随着地形的起伏而变化。-OpenGL, prepared the terrain and sky, roaming when the point of view will change as the undulating terrain.
Update : 2024-05-19 Size : 1500160 Publisher : ygy

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路径规划中群蚁优化算法的源代码,可通过修改程序自由设置障碍和地形-Group of ants in the path planning optimization algorithm source code, modify the program free by obstacles and terrain
Update : 2024-05-19 Size : 302080 Publisher : 晴空

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Visual 6.0 Directx8.0 3D Terrain Editor Tile Map Editor example
Update : 2024-05-19 Size : 7622656 Publisher : park yh

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XNA Terrain项目使用heightmap生成3D地形,而且可以使用鼠标进行拾取3D坐标操作。-aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
Update : 2024-05-19 Size : 3972096 Publisher : liuyao

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地形平滑渐变,输入两幅高程图像,用三维形式显示从一幅图像到另一幅图像的渐变过程-Smooth terrain gradient, enter the two elevation image, using three-dimensional display from one image to another image of a gradual process
Update : 2024-05-19 Size : 716800 Publisher : HK

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实现大规模室外场景渲染技术,本程序使用基于严格的四叉树的方法建立一个LOD算法,并用该LOD算法实现了一个视点相关的动态多分辨率地形。采用多遍地面纹理,亮度图等技术来照明场景。同时DEMO还实现了Billboard,运动模糊,的功能。程序采用C++,模块化的结构让程序具有很高的可扩展性。--achieve large-scale outdoor scene rendering technology, the use of procedures based on strict quadtree methods to establish a LOD algorithm, and the LOD algorithm with a view to achieve the dynamic multi-resolution terrain. Many times using ground texture, brightness map technology to lighting scenes. DEMO while also achieving the Billboard, motion blur, function. Adoption of C, the modular structure allows procedures with high scalability.
Update : 2024-05-19 Size : 303104 Publisher : 佟杰
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