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学习OpenGL入门的经典教程,具体讲解了OpenGL的基本知识,包括类库,使用颜色,纹理等等,是不可多得的教材-learning portal of the classic guide, specifically on the OpenGL basic knowledge, including the library, the use of color, texture, etc., is a rare material! !
Update : 2008-10-13 Size : 272235 Publisher : 陈露

国外程序员编写的基于OpenGL的3D地形引擎。 errain Engine I started working on a terrain engine around October 2000. I was deeply moved by screenshots from black and white :) My intention and main goal was to create something visually stunning. This meant writing a terrain texture-generator, and working hard to find good textures and blending modes. The outcome is an engine that hold a (supposedly) 1km by 1km piece of terrain with very high accuracy. There is no triangle-cutting algorithm employed, simple brute-force. I use a large terrain texture and a tiling detail texture. There s a skybox and the terrain reflects on the water. I used OpenGL for this one, employing the OGLC skeleton to avoid most of the opengl-win32 business. You can move through this world using descent keys (a,z, keypad). use w to switch to wire-frame and d to render without the detail texture.-foreign programmers prepared by the OpenGL-based 3D terrain engine. Errain Engine I started working on a terrain eng stimulant around October 2000. I was deeply moved by sc reenshots from black and white : ) My intention and main goal was to create someth ing visually stunning. This meant writing a ter rain texture-generator, and working hard to find good blend textures and ing modes. The outcome is an engine that hold a ('s upposedly) 1km by 1km piece of terrain with very high accuracy. There is no triangle-cutting al gorithm employed. simple brute-force. I use a large terrain textu 're a tiling detail and texture. There's a skybox a nd the terrain reflects on the water. I used Open GL for this one. employing the OGLC skeleton to avoid most of the opengl - win32 business. You
Update : 2008-10-13 Size : 1557023 Publisher : 郭剑

快速创建基于高度图的纹理。方便在OpenGL中渲染高度图heightmap-rapid creation of the basis of a high degree of texture map. Facilitate the OpenGL highly exaggerated map heightmap
Update : 2008-10-13 Size : 877196 Publisher : 郭剑

自己编的使用小波实现的纹理图像分割,具体过程是先对图像进行三级小波分解,每级都对系数聚类并指导下一级分类,分割效果较好~ -own addendum to the use of wavelet achieve the texture image segmentation, specific process is the first image wavelet decomposition three each of the levels are right and clustering coefficients under the guidance of a classification, segmentation better ~
Update : 2008-10-13 Size : 64355 Publisher : 夏玉

D3D学习文档 第一部分 必备的数学知识 第二部分 Direct3D基础 第二章 渲染管线 第三章 在Direct3D中绘制 第四章 色彩 第五章 灯光 第六章 纹理 第七章 混合 第八章 模版 第九章 字体 第十章 网格模型I 第十一章 网格模型II 第十二章 创建灵活的摄像机类 第十三章 地形渲染基础 第十四章 粒子系统 第十五章 选取 第十六章 高级着色器语言入门 第十七章 顶点着色器入门 第十八章 像素着色器入门 第十九章 效果架构-Display study documents the first part of the necessary mathematical knowledge of Direct3D based on the second chapter outlet with the third chapter in the pipeline Direct3D Drawing fourth chapter V color lighting texture Chapter VI Chapter VII of the 8th Mixed Chapter IX font template Chapter 10 Mesh I Chapter XI Mesh II Chapter 12 to create a flexible camera Category Chapter 13 Terrain Rendering based particle system Chapter 14 Chapter 15 Chapter 16 selected senior shader language portal Chapter 17 Vertex shader introductory chapter 18 pixel shader effects portal framework for chapter 19
Update : 2008-10-13 Size : 4288635 Publisher : zhouyinye

DL : 0
影像分割是图象理解的基本问题。传统方法仅仅考虑影像的颜色信息。Jseg算法是将纹理与光谱信息共同考虑的分割算法,有着较好的效果。源代码为Jseg的发明人所作,本人转载。-image segmentation image is the basic understanding of the problem. Just consider the traditional method of image color information. Jseg algorithm is texture and spectral information common to consider the segmentation algorithm, have better results. Source code for Jseg made by the inventor, I reproduced.
Update : 2008-10-13 Size : 173507 Publisher : 陈艳

用Vc++编写的例子,在对话框中使用OpenGL,可用鼠标旋转。包括渲染和纹理操作。-Vc prepared with examples of the dialog box uses OpenGL available mouse rotation. Including rendering and texture operations.
Update : 2008-10-13 Size : 1498520 Publisher : gwq

包含图象处理的各种基本源代码.灰度操作,图象滤波,几何变换,形态学变换,正交变换,图象分割,图像复原,纹理特征,人工神经网络等.-includes image processing of basic source code. Gray operation, image filtering, geometric transformation, morphological transformation, orthogonal transformation, image segmentation, image recovery, texture features, artificial neural networks.
Update : 2008-10-13 Size : 626334 Publisher : betty

DL : 0
使用OpenGL+VC 6.0实现小球在房间里的碰撞运动.OpenGL用到了贴图,灯光,阴影.还是比较初级.-use OpenGL 6.0 VC small ball in a bedroom collision sports. OpenGL depleted The texture, lighting, shadow. relatively junior.
Update : 2008-10-13 Size : 1643942 Publisher : 胡子

DL : 1
这是一个基于Direct3D角色渲染引擎。通过读取md3 文件、纹理文件和法线文件等信息来进行渲染。压缩文件中不含有角色文件因为文件太大。-This is a role Direct3D based rendering engine. Md3 read through documents, texture and normal paper documents and other information to exaggerate. Compressed files do not contain documents because the documents role too.
Update : 2008-10-13 Size : 1591381 Publisher : 睢小龙

基于纹理谱的图象特征提取程序,用于图象与视频的分析与识别,该算法基于OpenCV.-based on the texture spectrum image feature extraction process for image and video analysis and identification, The algorithm is based on OpenCV.
Update : 2008-10-13 Size : 1392 Publisher : guolijun

计算机图形学的编程实践,包括画直线、反走样直线、画圆、 画椭圆、画矩形、画多边形、矩形填充、多边形填充、3D变换、光照、贴图等。由于 精力有限,未对原码做任何注释。出于简化编程的考虑,许多地方指定了常数,未做 通用处理。-computer graphics programming practice, including line drawing, anti-aliasing line, Circle, painted oval, rectangular painting, painting polygon, rectangle filling, polygon filling, 3D transformation, lighting, texture mapping, etc.. Because energy is limited, the original code did not make any notes. For simplified programming considerations, in many places designated constant, even before definitive treatment.
Update : 2008-10-13 Size : 29336 Publisher : 牛牛

用openGL实现的3D国际象棋游戏源码,用VC6或VC7.1可以直接编译通过,纹理等资源文件齐全-achieved with Open GL 3D chess game source code, VC6 VC7.1 used directly or compile, texture, and other resource documents complete
Update : 2008-10-13 Size : 1720970 Publisher : snowwin

代码实现了Ashikhmin纹理合成的效果,欢迎高手进行指正-code realized Ashikhmin texture synthesis results, welcomed the master for correction
Update : 2008-10-13 Size : 148595 Publisher : 王川艳

用小波变换来分析图象纹理的VC程序,很好用的。可以分析大部分的纹理特征-wavelet transform to analyze the image texture VC procedures, very good use. Can be analyzed most of the texture features
Update : 2008-10-13 Size : 8508 Publisher : boxman

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计算纹理特征的基于统计的算法,有4个方向可以选择。-texture calculated based on statistical characteristics of the algorithm, there are four directions to choose.
Update : 2008-10-13 Size : 1370 Publisher : google

所谓基于内容图像的检索是指由图像分析软件对输入的图像先进行图像分析,根据图像中物体或区域的颜色(color)、形状(shape)或纹理(texture)等特征以及这些特征的组合,自动抽取特征,在将输入图像存入图像库的同时将其相应的特征向量也存入与图像库相连的特征库。-so-called content-based image retrieval is by image analysis software on the importation of the first images for image analysis. According to image objects or regional color (color). Shape (shape) or texture (texture), and other characteristics of these features combined, Automatic feature extraction. in the input image into the image of the corresponding eigenvector also credited with images linked to the characteristics of the library.
Update : 2008-10-13 Size : 70906 Publisher : 大海

DL : 0
各种三维质感的实时模拟全部源代码三维质感模拟程序,课题作业,光平,明暗处理,明影,渲染等包含在内!-various 3D texture of the real-time simulation of the full source 3D texture simulation program, project operations, light-ping, shading, Ying Ming, such as exaggerated included!
Update : 2008-10-13 Size : 8687514 Publisher : 吴子朝

openGL,VC++6.0 下须先安装glut包 这个程序适合于刚刚接触openGL的人,里面包含光照的使用,法线,实体绘制,纹理生成与贴图,以及贴图模型-openGL. VC 6.0 must install glut packets suitable for the procedure at the just contact the Open GL, which contains the use of light, normal, solid rendering, texture and map generation, and the Texture Model
Update : 2008-10-13 Size : 831358 Publisher : 小熊

游戏开发导引第十章源码,纹理贴图,书很好,BaiDu上搜不到源码的,故上传,太大了(总共10多兆)下载困难,只好分开传,原本该网站只有1-5章内容-game development Seeker Chapter 10 source, texture mapping, a good book, not found on the portal source code, Upload it, too (a total of more than 10 trillion) download difficulties, but separated from Buddhism, the original site of the only Chapter 1 -5
Update : 2008-10-13 Size : 330348 Publisher : qtbjq
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