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1。使用ASP.NET+C# VS.NET 2003制作,代码和界面分离,调试维护方便。是用用户控件,大量修改方便。 2。使用SQL2000,支持大数据量的应用。 3。贴图看图功能强; 4。无第三方控件,调试运行方便; 5。代码完全开放,使用技术简单明了,适用于初学者学习,也适用于中高级开发人员发展分支。 -1. ASP.NET C# VS.NET 2003 production, and interface code separation, ease of maintenance and debugging. Is a user control, extensive amendments to facilitate. 2. SQL2000 used to support data applications. 3. Texture - picture function; 4. No third-party control, debugging and running convenience; 5. Completely open code, the use of simple technology, applicable to beginners learning, but also to the development of middle - and high-ranking staff development branch.
Update : 2008-10-13 Size : 2711468 Publisher : 缩小

灰度共生矩阵和灰度梯度共生矩阵的提取方式,是比较重要的纹理特征提取方法,用matlab实现的-co-occurrence matrix and GGCM extraction, is the more important Texture feature extraction methods, achieved using Matlab
Update : 2008-10-13 Size : 2348 Publisher : 李明

关于CxImage的文章,网上有许多,这里只介绍如何把CxImage与OpenGL结合起来,用于读入多种格式的纹理以及用来把屏幕保存为各种格式的图像文件。 支持的格式有:BMP,GIF,ICO,JP2,FPC,FPG,PCX,PNG,PNM,RAS,TGA,TIF等等。 支持读入透明纹理。 www.PhysDev.com -CxImage articles on the Internet there are many, here only on how CxImage combined with OpenGL, Reading for a variety of formats into the texture and is used to screen for various preservation of the image file format. Supported formats : BMP, GIF, ICO, JP2, FPC, FPG, PCX, PNG, PNM, RAS, TGA, TIF, and so on. Reading to support transparent texture. Www.PhysDev.com
Update : 2008-10-13 Size : 534914 Publisher : 华文广

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一个opengl的例子,主要是运用纹理等技术-an opengl example is the use of texture major technology
Update : 2008-10-13 Size : 92269 Publisher : 古敢

模拟了一条鱼在水池中游弋的状态,以及激起的水波纹,运用光照和纹理映射-simulated in a pool, fish cruising the state, and make the water ripple, the use of light and texture mapping
Update : 2008-10-13 Size : 8264149 Publisher : 丁绍洁

用openGL编写的旗帜的飘动的代码,运用了纹理映射技术,运用光照及材质,效果很好-prepared using openGL wafted the banner of the code, the use of texture mapping technology, and the use of light materials with good results,
Update : 2008-10-13 Size : 112805 Publisher : 丁绍洁

运用opengL编写了海洋的仿真代码,运用了纹理映射技术,用正旋波动方程模拟了海洋的波动形态-opengL prepared by the use of the marine simulation code, the use of texture mapping technology, Rotary is used to simulate the wave equation fluctuations in the ocean patterns
Update : 2008-10-13 Size : 1125067 Publisher : 丁绍洁

实现基于区域的亮度直方图的某些纹理描绘子:如均值、标准偏差、平滑度、三阶矩、一致性和熵。-based regional brightness histogram certain texture descriptor : If the mean, standard deviation, smooth, Third-order moments, consistency and entropy.
Update : 2008-10-13 Size : 1074 Publisher : 杨红菊

师兄用VC写的由湿地DEM生成的三维模型,赋有纹理,可以动态漫游,地理分析。希望对搞GIS开发的朋友有所帮助。包含DEM和纹理数据,所以有点大,请耐心下载。-senior VC written by DEM wetlands generated 3D model, endowed with texture, dynamic roaming, geographic analysis. Hope to engage in the development of the GIS friends help. DEM contains data and texture, a bit, please download patience.
Update : 2008-10-13 Size : 24613025 Publisher : 冀翼

几何模型数据压缩及虚拟显示技术.ppt,主要从几何角度讲解模型简化,纹理贴图,压缩技术-geometric model data compression and virtual display technology. Ppt, mainly from the geometric perspective on the model simplification, Texture Mapping, Compression Technology
Update : 2008-10-13 Size : 1245922 Publisher : 里拨

Gabor小波提取图像纹理特征,matlab语言编写。-Gabor wavelet extraction image texture features, Matlab language.
Update : 2008-10-13 Size : 2121 Publisher : 薛风光

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Lidar数据的Opengl三维显示与漫游.包括Lidar点云数据的读取,显示,漫游!无纹理!-Lidar data Opengl 3D display and roaming. Including Lidar point cloud data read , display, roaming! No texture!
Update : 2008-10-13 Size : 440818 Publisher : 石头

图像/视频处理程序,运行命令:java Video processor Canny edge, Gabor texture feature 输入为彩色或灰度图;motion estimation 输入为QCIF序列;the shape processing 输入为二值图像-image / video processing procedures, execute commands : java Video processor Canny edge, Gabor texture feature input color or gray-scale map; motion estimation input QCIF sequence; the shape of two processing input image
Update : 2008-10-13 Size : 219822 Publisher : SQ

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这是图形学里的国外一个牛人写的纹理变形和参数化的程序。是我看到的最好的文纹理映射和参数化程序之一。里有很多丰富的代码,是学习的好帮助。-graphics Lane is a cow of foreign written by deformation and texture parameters of the procedure. I see the text of the best texture mapping procedures and parameters of one. There are a lot of rich codes, the study is helpful.
Update : 2008-10-13 Size : 450918 Publisher : 刘恒

我对计算机图形学的编程实践,包括画直线、反走样直线、画圆、 画椭圆、画矩形、画多边形、矩形填充、多边形填充、3D变换、光照、贴图等。由于 精力有限,未对原码做任何注释。出于简化编程的考虑,许多地方指定了常数,未做 通用处理。解压缩后建立gui16目录,在其下有原代码和工程文件。在gui16下建立 release目录,其下有一可执行文件及其所须的位图及模型文件。如在release目录之 外执行程序,必须复制所需位图及模型文件。 必须复制的文件: Chopper.asc chopper.bmp cp.bmp end.BMP end.txt w1.bmp w2.bmp w3.bmp -of computer graphics programming practice, including line drawing, anti-aliasing line, Circle, painted oval, rectangular painting, drawing polygon, rectangle filling, polygon filling, 3D transformation, lighting, texture mapping, etc.. Because energy is limited, the original code did not make any notes. For simplified programming considerations, in many places designated constant, even before definitive treatment. Decompress after establishing gui16 directory, in its next original code and project documentation. Gui16 established under the release directory, under which an executable file and the necessary bitmap, and model documents. If the release catalog implementation procedures, must copy the necessary bitmap, and model documents. Must copy of the document : Chopper.asc chopper.bmp cp
Update : 2008-10-13 Size : 31504 Publisher : 胡波

Image Descriptions for Browsing and Retrieval-Descriptions for Image Browsing and Retri eval
Update : 2008-10-13 Size : 1460688 Publisher : 郭文

Image-Descriptions-for-Browsing-and-Retrieval.rar 纹理分析的好文章-Image-Description-for-Browsing-and - Retrieval.rar texture analysis in good
Update : 2008-10-13 Size : 39476 Publisher : 郭文

自己写的多线程OPENGL程序,实现了后台资源加载,从JPEG,PNG文件创建纹理,保存屏幕截图,从高度图创建地形, 加载3DS模型,视锥剔除,球型天空顶,中文显示等。中文注释-yourself writing multithreaded OpenGL procedures, the background resource loading, JPEG, PNG file creation texture, preservation Screenshots, created from the highly map terrain, loaded three DS model cone removed. Top-ball sky, the Chinese display. Chinese Notes
Update : 2008-10-13 Size : 1685512 Publisher : hmn

水面反射和折射,提供源代码,通过下面几步实现: 1.设定一个附加裁减平面 2. 并把摄像机位置设置到当然视点对称的位置, 渲染平面以上部分到一个纹理. 3. 将反射平面的顶点传入VS, 并乘以投影矩阵.得到平面投影点的坐标. 4. 将上述插值传入PS, 并同时除以W, 并(projCoord+1.0f)*0.5f. 5. 再查询渲染得到的纹理, 并加入点噪声, 有水波纹的效果. -surface reflection and refraction, providing source code, to achieve the adoption of the following steps : 1. Additional reductions set a planar 2. and installed cameras to the course Perspective symmetrical position, play up to the plane over part of a texture. 3. will be the culmination of reflection plane came VS. and multiplied by the projection matrix. be planar projection coordinates of points. 4. Interpolation of the above into PS, and at the same time divided by W, and (projCoord 1.0f) * 0.5f. 5. further inquiries exaggerate the texture, and point to noise, water ripple effects.
Update : 2008-10-13 Size : 251777 Publisher : hmn

运动模糊(Motion Blur)效果演示 运动模糊是一种常见的运动效果处理手法, 由于眼睛的视觉暂留现象,会在视觉上形成一个拖影效果. 在OpenGL中利用渲染到纹理技术, 依次不时间序列里面的连续若干帧的图象,依次渲染到纹理里面, 然后在alpha混合呈现在屏幕上面,就形成了motion blur效果.-Motion Blur (Motion Blur) Motion Blur effects demo is a common effect of the campaign to deal with practices, as the eyes of the visual staying, the formation of a visual effects film trailers. in OpenGL texture to the exaggerated use technology, time series were not inside the frame of a number of consecutive images, in order to play up inside texture. Then the alpha mixed showing on the screen above, the form of a motion blur effect.
Update : 2008-10-13 Size : 140379 Publisher : hmn
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