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一个图像纹理分析的源程序, 用VC编的。-an image texture analysis of the source, with VC series.
Update : 2008-10-13 Size : 51427 Publisher : lu

清华大学远程教育计算机图形学 ■ 第1章 绪论 ※ 计算机图形学的研究内容 ※ 计算机图形学的发展简史 ※ 应用及研究前沿 ※ 图形设备 ■ 第2章 光栅图形学 ※ 直线段的扫描转换算法 ※ 圆弧的扫描转换算法 ※ 多边形扫描转换与区域填充 ※ 字符 ※ 裁剪 ※ 反走样 ※ 消隐 ※ 练习题 ■ 第3章 几何造型技术 ※ 曲线和曲面 ※ Bezier和B样条曲线曲面 ※ 形体在计算机内的表示 ※ 求交分类 ※ 实体造型系统简介 ※ 练习题 ■ 第4章 真实感图形学 ※ 颜色视觉 ※ 简单光照明模型 ※ 局部光照明模型 ※ 光透射模型 ※ 纹理及纹理映射 ※ 整体光照明模型 ※ 实时真实感图形学技术 ※ 练习题 ■ 第5章 OpenGL与VRML ※ OpenGL ※ VRML ■ 第6章 附录-图形变换 ※ 数学基础 ※ 几何变换 ※ 投影变换-Tsinghua University Distance Education Computer Graphics Chapter 1 Introduction * Computer Graphics Research *** Computer Graphics * A Brief History of the development and application of research frontier graphics equipment * Chapter 2 * Raster Graphics of the linear scan conversion algorithm * arc scan conversion algorithm * polygon scan conversion and regional characters filled * * * Antialiasing cutting blanking * * Exercises Chapter 3 geometric modeling technology curve and surface * * Bezier and B-spline curves and surfaces in computer * Eye said the intersection classification * * Solid Modeling System * Exercises Chapter 4 photorealistic visual color graphics * * simple lighting model * partial lighting model optical transmission model * * texture and overall texture mapping
Update : 2008-10-13 Size : 3184405 Publisher : 张强

一个小的3D实例-a small example of the 3D
Update : 2008-10-13 Size : 158459 Publisher : 公用帐号,请不要修改

SDK贴图双缓冲 SDK贴图双缓冲-SDK Texture mapping double-buffer SDK Buffer SDK mapping Double Buffer
Update : 2008-10-13 Size : 2622370 Publisher : 小按

本程序在对图像进行纹理分析(基于共发矩阵的方法)的基础上,获取图像不同区域的纹理特征,针对这些纹理特征,采用聚类(K-mean)的分类算法对图像进行区域划分!-procedures in the right image texture analysis (based on total fat matrix method), on the basis of access to different regions of the image texture features, these features texture, using clustering (K-mean) the right image classification algorithm for a regional breakdown!
Update : 2008-10-13 Size : 350655 Publisher : 陈镇静

本程序在对图像进行纹理分析(由于共发矩阵的方法效果很不好,本程序采用基于频率域的纹理分析算法)的基础上,获取图像不同区域的纹理特征,针对这些纹理特征,采用聚类(K-mean)的分类算法对图像进行区域划分!-procedures in the right image texture analysis (due to a total of hair matrix, the effect is very bad, the program uses a frequency domain based on the texture analysis algorithm), on the basis of access to different regions of the image texture features, these texture characteristics, using clustering (K-mean) the right image classification algorithm for a regional breakdown!
Update : 2008-10-13 Size : 303623 Publisher : 陈镇静

OpengL编程所需要的DevIL库文件和头文件!用来读取多种格式的纹理图像!-OpengL programming required DevIL libraries and header files! Used to read multiple formats Texture Image!
Update : 2008-10-13 Size : 362018 Publisher : hanunhua

纹理显示所弹道 导弹 弹道-texture shows ballistic trajectory ballistic missile trajectory out-and-out
Update : 2008-10-13 Size : 883722 Publisher : slq

这是一个在VC环境下利用OpenGL模拟水波效果的源程序,充分运用 OpenGL的纹理坐标,贴图坐标相关函数。是学习OpenGL纹理与贴图的理想示例代码。-This is an environment in VC OpenGL wave simulation results of the source, make full use of OpenGL texture coordinates, mapping coordinates correlation function. Learning OpenGL texture mapping with the ideal sample code.
Update : 2008-10-13 Size : 46264 Publisher : 李汇军

OpenGL,Render to texture(RTT)类及应用实例-OpenGL, Render to texture (RTT) category and application examples
Update : 2008-10-13 Size : 30375 Publisher : 毕文元

在opengl下用贴图的方式绘制菜单项,虽然纹理数据是从文件中读取的,但也可跟着他的方法自己对纹理进行贴图。-in opengl under way with textures mapping menu items, although the texture data is read from the document, However, it can be with his own method of texture mapping.
Update : 2008-10-13 Size : 562881 Publisher : wuhui709

DL : 0
这个程序(omni.com)是97年的Mekka ’97 4K Intro比赛的一等奖作品。整个程序全长409 5字节,其中包含133字节的自解压程序(类RAR压缩),未解压的程序长4782字节。三维场景包含144个立方体,367个面,362个点,15个不同的64*64的纹理-this procedure (omni.com) is the Mekka 97 4K Intro'97 game the first prize entries. The entire procedure 409 5 byte length, which includes 133 bytes of self-extracting (RAR compression type), not long process of extracting 4,782 bytes. 3D cube contains 144, 367-, 362, 15 * 64 different texture 64
Update : 2008-10-13 Size : 6693 Publisher : 高阳

DL : 0
立方图纹理影射,来自OpenGL权威指南的绝好资料哦-cube map texture insinuation from the OpenGL authoritative guide to the excellent information oh
Update : 2008-10-13 Size : 2785 Publisher : 刘安南

Texture detection is one of important aspects in Image processing. -Texture detection is one of important aspe Image processing in cts.
Update : 2008-10-13 Size : 59555 Publisher : 趁两

一个很酷的虚拟漫游系统,其中包括纹理映射,反光折射,等等 让你身临奇景-a cool virtual roaming system, including texture mapping, reflective refraction, etc. allow you to be present Places
Update : 2008-10-13 Size : 596218 Publisher : 王晓明

该程序是opengl程序,主要是介绍多个纹理如何混合使用!-that the procedure was opengl procedures, mainly on how many texture mixed use!
Update : 2008-10-13 Size : 1073996 Publisher : xiaobai_1981

这是OPENGL和VC++制作的3D游戏场景片段,里面制作了3D水,和烟雾特效.也对贴图进行了各向异性的优化.-VC production and OpenGL 3D game scenes footage, which produced a 3D water, and smoke effects. Texture is right for the optimization of anisotropic.
Update : 2008-10-13 Size : 2246251 Publisher : 六水

这是一个不错的3D建模软件,在编辑框里可以类似像maya一样随意拖动模型,可以加纹理、雾化效果等等,当然还能保存数据,可以供为 3D游戏开发美工作模型设计工具!强烈推荐!-This is a good 3D modeling software. Message editorial maya be the same as similar random drive models can be increased texture, atomizing effect, and so on. Of course can preserve data, for the development of 3D games for the U.S. working model design tool! Strongly recommended!
Update : 2008-10-13 Size : 7576809 Publisher : 许天亮

DL : 0
本程序使用OPENGL在vc框架下实现了对岛屿的显示,程序中使用了 纹理 光照 和雾等效果。能对其进行3D漫游-the procedures used in OpenGL vc under the framework of the island, procedures for the use of texture and light effects like fog. 3 to its roaming D
Update : 2008-10-13 Size : 209274 Publisher : 姚明

三维动态云彩的绘制,采用动态纹理贴图的技术来实现,效果不错-clouds of the three-dimensional dynamic mapping, dynamic texture mapping technology to achieve good results
Update : 2008-10-13 Size : 25861 Publisher : 了了
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