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unix下shell编程会员管理系统,包括会员登录,登录后的修改密码,查询会员,增加会员,删除会员等很多操作,都是骼shell所写-under unix shell programming membership management system, including Member Login and login passwords after the revision, members to increase membership, and many other Member delete operation, are written skeleton shell
Update : 2008-10-13 Size : 11778 Publisher : 陈飞飞

用形态学方法提取骨架线。程序还是基于MFC的单文档界面,重用以前的位图包裹类来封装对位图的操作,增加一个数学形态学类来进行通用的数学形态学操作。-morphological Skeleton extraction methods. MFC procedures based on the single-document interface reuse previous bitmap category wrapped package to the right bitmap operation, an additional category of mathematical morphology to the general operation of mathematical morphology.
Update : 2008-10-13 Size : 234552 Publisher : 111

DL : 0
在vc++6.0环境下,利用directx写的骨骼动画的实例,阐述骨骼动画的原理,适应初学者,学习direcx的使用。-in vc 6.0 circumstances, the use of DirectX write the skeleton animation, describes the principle skeletal animation, adapt and beginners learning direcx use.
Update : 2008-10-13 Size : 505462 Publisher : 飞雪

DL : 0
java开发的二值图像细化算法程序,能够从二值图像中提取图像骨架-java development of the binary image thinning algorithm procedures, from the binary image extracted image skeleton
Update : 2008-10-13 Size : 366215 Publisher : mete

ajax编程,提供ajax的基本构架 -ajax programming, provides ajax the basic skeleton, provides ajax the basic skeleton
Update : 2008-10-13 Size : 914875 Publisher : johnny

DL : 0
实时语音通信的控件 This skeleton project not only demonstrates the basics of writing an ActiveX Control, but is also a starting point for writing the specific features of your control.-real-time voice communication controls skeleton This project not only d emonstrates the basics of writing an ActiveX Co. ntrol. but is also a starting point for writing the spec IFIC features of your control.
Update : 2008-10-13 Size : 75757 Publisher : lhb

LOG滤波器提取边缘;用形态学方法提取骨架线;由明暗度提取外形信息;-LOG filter extraction edge; Morphological skeleton extraction methods; By extracting contour shading degrees;
Update : 2008-10-13 Size : 243872 Publisher : zhou

本文提供一种将骨架动作矢量映射到人体骨架模型的一种方法,通过输入各个骨骼的当前方向,反馈给骨架模型,这样就实现了动画的效果。实验开发工具是VC6.0在OpenGL平台上开发完成。 -this paper will provide a skeleton moves vector mapping of the human skeleton model in a way, all through the importation of bone current direction, back to the skeleton model, thus achieving the animation effect. Experimental development tools is VC6.0 in OpenGL platform developed.
Update : 2008-10-13 Size : 435153 Publisher : zzy

包括锐化、平滑、LOG滤波器提取边缘 数学形态学的腐蚀、膨胀、骨架化、开闭运算 以及分形方法画树木和树叶 包括源代码、3篇文档和可执行程序 -including sharpening, smooth, LOG filter from the brink of mathematical morphology corrosion, swelling, skeleton, opening and closing operations and fractal approach painting trees and leaves, including source code, documentation and three executable
Update : 2008-10-13 Size : 246600 Publisher : BF

DL : 1
骨架提取算法,本程序是我们在校内做的骨架提取算法。算法是基于那且员的 -skeleton extraction algorithm, the procedure is done in schools skeleton extraction algorithm. The algorithm is based on that which the
Update : 2008-10-13 Size : 77261 Publisher : 张小风

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桢动画的例子,让你学习骨骼动画更简单。描述了骨骼动画里的桢动画的实现-Lo animation example, let you learn more simple skeletal animation. Description of the skeleton animation Lane undercover animation achievement
Update : 2008-10-13 Size : 225459 Publisher : 曹建

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用形态学方法提取骨架线,由明暗度提取外形信息,LOG滤波器提取边缘-morphological Skeleton extraction methods, for the purpose of extracting information form, the edge detection filter LOG
Update : 2008-10-13 Size : 226488 Publisher : 刘广招

第一,编译RMI存根(stub)和框架(skeleton)文件。 第二,编译上面所有的类文件,将服务器和客户端编译生成的.class文件打包。 第三,启动服务器。 第四,启动客户端。 执行命令java chatclient.ChatClient -jar ChatClient.jar启动客户端程序。选菜单\"File/Connect\"输入服务器地址和用户名,成功连接到服务器后,就可以聊天了。-first, compilers RMI stubs (stub) and Framework (skeleton) documents. Second, compile all of the above types of documents to the server and client compiler generated. Class paper packaging. Third, start the server. Fourth, start the client. Java chatclient.ChatClient enforcement of the order-jar ChatCli ent.jar start client. Election menu "File / Connect" imported server addresses and user names, successfully connected to the server, can a chat.
Update : 2008-10-13 Size : 10302 Publisher : 浦嘉琪

数学形态学提供了一种以形态或集合论为基础对图像进行分析理解的工具。可以用来去除噪声、抽取骨架、插补、分割、多分辨率分析、匹配等。 包括四个主要的算符:扩张(膨胀)○+,腐蚀○-,开○,闭●- Mathematics morphology has provided one kind carries on the analysis understanding take the shape or the set theory as the foundation to the picture the tool. May use for to remove the noise, to extract the skeleton, inserts makes up, the division, the multi- resolution analysis, the match and so on. Including four main operators: The expansion (inflation) 鈼?+, corrodes 鈼?-, opens 鈼? shuts *
Update : 2008-10-13 Size : 237103 Publisher : 陈朋

讲述以ALTERA公司的FPGA为核心,基干SOPC技术的嵌入式攒像机的设计-described in the company Altera FPGA as the core, SOPC skeleton embedded bloggers like Machine Design
Update : 2008-10-13 Size : 130755 Publisher : 阿康

一个字符识别的matlab程序,包括细化,骨架提取,轮廓匹配等功能。-a Character Recognition of Matlab procedures, including thinning, skeleton extraction, contour matching function.
Update : 2008-10-13 Size : 117225 Publisher : RF

三维骨架运动数据bvh的读取,显示,基于B样条的路径编辑,运动编辑,多种骨架插值算法(四元数+B样条插值)-3D skeleton movement data bvh read, display, based on B-spline path of the editors, sports editors, Skeleton various interpolation algorithm (Quaternion B-spline interpolation)
Update : 2008-10-13 Size : 922243 Publisher : Ian

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包括Polygonal Approximations,Signatures,The Skeleton of a Region-including Bayesian, Signatures, The Skeleton of a Region
Update : 2008-10-13 Size : 99536 Publisher : 潘潘

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地理信息系统专业一种骨架法算法的程序,取周围9个矢量点的值叠加分析-geographic information systems professionals a skeleton algorithm with the procedures for around nine points of the value vector overlay analysis
Update : 2008-10-13 Size : 3028 Publisher : 孙君

国外程序员编写的基于OpenGL的3D地形引擎。 errain Engine I started working on a terrain engine around October 2000. I was deeply moved by screenshots from black and white :) My intention and main goal was to create something visually stunning. This meant writing a terrain texture-generator, and working hard to find good textures and blending modes. The outcome is an engine that hold a (supposedly) 1km by 1km piece of terrain with very high accuracy. There is no triangle-cutting algorithm employed, simple brute-force. I use a large terrain texture and a tiling detail texture. There s a skybox and the terrain reflects on the water. I used OpenGL for this one, employing the OGLC skeleton to avoid most of the opengl-win32 business. You can move through this world using descent keys (a,z, keypad). use w to switch to wire-frame and d to render without the detail texture.-foreign programmers prepared by the OpenGL-based 3D terrain engine. Errain Engine I started working on a terrain eng stimulant around October 2000. I was deeply moved by sc reenshots from black and white : ) My intention and main goal was to create someth ing visually stunning. This meant writing a ter rain texture-generator, and working hard to find good blend textures and ing modes. The outcome is an engine that hold a ('s upposedly) 1km by 1km piece of terrain with very high accuracy. There is no triangle-cutting al gorithm employed. simple brute-force. I use a large terrain textu 're a tiling detail and texture. There's a skybox a nd the terrain reflects on the water. I used Open GL for this one. employing the OGLC skeleton to avoid most of the opengl - win32 business. You
Update : 2008-10-13 Size : 1557023 Publisher : 郭剑
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