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很酷的openGL例程,教你如何载mesh,并控制,这可是难得的3d动画例程。-cool routines, set to teach you how to mesh and control, But this rare 3d animation routines.
Update : 2024-05-19 Size : 70656 Publisher : 刘厚义

ajax编程,提供ajax的基本构架 -ajax programming, provides ajax the basic skeleton, provides ajax the basic skeleton
Update : 2024-05-19 Size : 914432 Publisher : johnny

DL : 0
实时语音通信的控件 This skeleton project not only demonstrates the basics of writing an ActiveX Control, but is also a starting point for writing the specific features of your control.-real-time voice communication controls skeleton This project not only d emonstrates the basics of writing an ActiveX Co. ntrol. but is also a starting point for writing the spec IFIC features of your control.
Update : 2024-05-19 Size : 75776 Publisher :

LOG滤波器提取边缘;用形态学方法提取骨架线;由明暗度提取外形信息;-LOG filter extraction edge; Morphological skeleton extraction methods; By extracting contour shading degrees;
Update : 2024-05-19 Size : 243712 Publisher : zhou

包括锐化、平滑、LOG滤波器提取边缘 数学形态学的腐蚀、膨胀、骨架化、开闭运算 以及分形方法画树木和树叶 包括源代码、3篇文档和可执行程序 -including sharpening, smooth, LOG filter from the brink of mathematical morphology corrosion, swelling, skeleton, opening and closing operations and fractal approach painting trees and leaves, including source code, documentation and three executable
Update : 2024-05-19 Size : 264192 Publisher : BF

第一,编译RMI存根(stub)和框架(skeleton)文件。 第二,编译上面所有的类文件,将服务器和客户端编译生成的.class文件打包。 第三,启动服务器。 第四,启动客户端。 执行命令java chatclient.ChatClient -jar ChatClient.jar启动客户端程序。选菜单"File/Connect"输入服务器地址和用户名,成功连接到服务器后,就可以聊天了。-first, compilers RMI stubs (stub) and Framework (skeleton) documents. Second, compile all of the above types of documents to the server and client compiler generated. Class paper packaging. Third, start the server. Fourth, start the client. Java chatclient.ChatClient enforcement of the order-jar ChatCli ent.jar start client. Election menu "File/Connect" imported server addresses and user names, successfully connected to the server, can a chat.
Update : 2024-05-19 Size : 10240 Publisher : 浦嘉琪

讲述以ALTERA公司的FPGA为核心,基干SOPC技术的嵌入式攒像机的设计-described in the company Altera FPGA as the core, SOPC skeleton embedded bloggers like Machine Design
Update : 2024-05-19 Size : 130048 Publisher : 阿康

DL : 0
地理信息系统专业一种骨架法算法的程序,取周围9个矢量点的值叠加分析-geographic information systems professionals a skeleton algorithm with the procedures for around nine points of the value vector overlay analysis
Update : 2024-05-19 Size : 3072 Publisher : 孙君

国外程序员编写的基于OpenGL的3D地形引擎。 errain Engine I started working on a terrain engine around October 2000. I was deeply moved by screenshots from black and white :) My intention and main goal was to create something visually stunning. This meant writing a terrain texture-generator, and working hard to find good textures and blending modes. The outcome is an engine that hold a (supposedly) 1km by 1km piece of terrain with very high accuracy. There is no triangle-cutting algorithm employed, simple brute-force. I use a large terrain texture and a tiling detail texture. There s a skybox and the terrain reflects on the water. I used OpenGL for this one, employing the OGLC skeleton to avoid most of the opengl-win32 business. You can move through this world using descent keys (a,z, keypad). use w to switch to wire-frame and d to render without the detail texture.-foreign programmers prepared by the OpenGL-based 3D terrain engine. Errain Engine I started working on a terrain eng stimulant around October 2000. I was deeply moved by sc reenshots from black and white : ) My intention and main goal was to create someth ing visually stunning. This meant writing a ter rain texture-generator, and working hard to find good blend textures and ing modes. The outcome is an engine that hold a ('s upposedly) 1km by 1km piece of terrain with very high accuracy. There is no triangle-cutting al gorithm employed. simple brute-force. I use a large terrain textu 're a tiling detail and texture. There's a skybox a nd the terrain reflects on the water. I used Open GL for this one. employing the OGLC skeleton to avoid most of the opengl- win32 business. You
Update : 2024-05-19 Size : 1556480 Publisher : 郭剑

DL : 0
基于形态学的在Matlab下进行的图象骨架化及恢复,其中包含骨架化函数Frame和恢复函数refresh-based on the morphology of Matlab under the images of the skeleton and the restoration, which includes Frame function of the skeleton and the restoration of function refresh
Update : 2024-05-19 Size : 2048 Publisher : betty

DL : 0
一个设想机随着人物旋转的实例程序,里面的摄象机类和骨骼模型类代码质量高-envisaged machine with a rotating figures examples of procedures inside the camera category and category code skeleton model of high quality
Update : 2024-05-19 Size : 1319936 Publisher : 李晓华

包括锐化、平滑、LOG滤波器提取边缘数学形态学的腐蚀、膨胀、骨架化、开闭运算以及分形方法画树木和树叶 包括源代码、3篇文档和可执行程序。-including sharpening, smoothing, edge extraction LOG filter of mathematical morphology of corrosion, swelling, skeleton, opening and closing operations and fractal approach painting trees and leaves, including source code, documentation and three executable programs.
Update : 2024-05-19 Size : 249856 Publisher : 陈正昌

设计模式之Template Template定义:定义一个操作中算法的骨架,将一些步骤的执行延迟到其子类中. 其实Java的抽象类本来就是Template模式,因此使用很普遍.而且很容易理解和使用-Design Model Template Template definition : an operational definition of the skeleton algorithm, Some steps will delay the implementation of their sub-categories. In fact, the abstract categories of Java was originally Template Mode and the use is widespread. it is very easy to understand and use
Update : 2024-05-19 Size : 1024 Publisher : shangxj

骨骼动画的例子, 骨骼动画的例子,-skeletal animation example, skeletal animation example,
Update : 2024-05-19 Size : 1272832 Publisher : 微微

DL : 0
在VISUAL C++ 环境下进行人的骨架描绘识别,运行结果良好-in Visual C environment for the conduct of the skeleton painted recognition, good operating results
Update : 2024-05-19 Size : 17408 Publisher : 天会

VC++6.0编写的"骷髅头"小游戏.类似宝石方块,三个相同的骷髅头连成一线则消除,发生头骨破裂的声音,支持道具.学习VC++游戏编程的很有帮助.-prepared by the "skeleton" as small game. Similar gem box, 3 skeletons of the same company as the first line is eliminated, the rupture occurred skull voices support props. VC learning game programming helpful.
Update : 2024-05-19 Size : 243712 Publisher :

DL : 0
算符优先 根据形式化算法,编制程序实现一个算符优先分析器,能对常见的算术表达式语句进行分析。 要求实现以下功能: 1) 组织算术表达式的输入; 2) 组织算符优先关系表或者优先函数的输入; 3) 若输入的符号串是一个算术表达式语句,则输出一个分析树骨架(既每一步规约用到的最左素短语),否则输出一个错误信息。 -operator priorities under formal algorithm, the development process of achieving a priority analyzer operator, to the right common arithmetic expressions statement for analysis. Call for the following functions : a) Organization arithmetic expression input; 2) Organizational operator precedence relations priority table or function input; 3) if the input string is a symbol arithmetic expression statement, Output is a skeleton tree analysis (both used in every step of the Statute of the most left-phrase), or output an error message.
Update : 2024-05-19 Size : 55296 Publisher : 余琨

数字图像处理源码,vc写的,包括锐化、平滑、LOG滤波器提取边缘数学形态学的腐蚀、膨胀、骨架化、开闭运算以及分形方法画树木和树叶 包括源代码、3篇文档和可执行程序 -digital image processing source code, written by the vc, including sharpening, smoothing, LOG filter from the brink of mathematical morphology corrosion, swelling, skeleton, opening and closing operations and fractal approach painting trees and leaves, including source code, documentation and three executable programs
Update : 2024-05-19 Size : 516096 Publisher :

Octane v1.01.20 The Open Compression Toolkit for C++ . The Open Compression Toolkit is a set of modular C++ classes and utilities for implementing and testing compression algorithms. Simple interface and skeleton code for creating new compression algorithms. Complete testing framework for validating and comparing new algorithms. Support for algorithms that use external dictionaries/headers. Utility classes and sample code for bitio, frequency counting, etc. -octane v1.01.20 The Open Compression Tool kit for C. The Open Compression Toolkit is a set o f modular C classes and utilities for implement ing and testing compression algorithms. Simpl e interface and skeleton code for creating new c ompression algorithms. Complete testing fram ework for validating and comparing new algorit combinations. Support for algorithms that use external d ictionaries/headers. Utility classes and sam ple code for bitio, frequency counting, etc.
Update : 2024-05-19 Size : 173056 Publisher : jason..

并本文对两大类步态识别算法进行了深入研究,其主要内容集中于步态特征的提取和分类器的设计两部分。 在特征提取阶段采用多种不同的方法提取多种不同的步态特征,其中效果较好的是一种基于模型的特征提取方法。本文使用关键点和肢体角度构建人体的骨骼化模型, 并对模型的各项参数提取做了改进,从人体的骨骼化模型中提取人体的静态参数(如身高、步幅等)以及动态参数(如运动过程中关键点的位置、运动轨迹、肢体角度、-and two types of paper gait recognition algorithm for in-depth study Its main contents concentrated in the gait characteristics of the extraction and classification of the design of two parts. Feature extraction stage in the use of different methods of extracting different gait characteristics, the effect of which is a better model-based feature extraction methods. Using the key points and limbs angle Construction human skeleton model and the model parameter extraction made improvements, from the human skeleton model of the human body from the static parameters (such as height, Stride) and dynamic parameters (such as the process of movement key points, trajectory, physical perspective,
Update : 2024-05-19 Size : 3257344 Publisher : QHLee
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