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用OPENGL+MFC编的三维地形,可以构建TIN,旋转,平移,还加了纹理贴图,有数据。-OPENGL+ MFC series with three-dimensional terrain, you can build TIN, rotation, translation, has added texture, there are data.
Update : 2024-05-19 Size : 4250624 Publisher : 王斌

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小型地形漫游系统,实现四叉树LOD地形,雾化等-Small terrain walkthrough system, to achieve quadtree LOD terrain, fog
Update : 2024-05-19 Size : 19156992 Publisher : 苏杭

game terrain effect editor
Update : 2024-05-19 Size : 375808 Publisher : cakeman

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ERDAS中地形编辑的使用说明和操作简介,适合初学者使用。-ERDAS in the terrain editing instructions and operating profile, for beginners.
Update : 2024-05-19 Size : 6962176 Publisher : 草翮

基本地形漫游的模拟,包括起伏不平的山地,地形的色彩。-Analog roaming the basic terrain, including hilly mountain terrain color.
Update : 2024-05-19 Size : 44032 Publisher : 秋雪

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OpenGL和MFCC在VC++6.0平台上实现地形模拟-Using OpenGL and MFC in the VC++6.0 realize the display of terrain.
Update : 2024-05-19 Size : 3110912 Publisher : Kung

3d飞机游戏..地形使用噪声函数.无限地形-3d plane game .. terrain using noise functions. Infinite terrain
Update : 2024-05-19 Size : 287744 Publisher : 王璞

地形三维可视化系统框架的建立,添加OpenGL框架代码和文件,程序实现。OCI公共类的实现,进一步学习OCI程序设计和OCI函数。-Terrain Visualization System framework in place, add the OpenGL framework of the code and documentation, program realization. OCI public class implementation, further study OCI OCI program design and function.
Update : 2024-05-19 Size : 34798592 Publisher : 马爱莉

天空和地形的制作,opengl c- sky ,terrain ,opengl
Update : 2024-05-19 Size : 3308544 Publisher : 姜维

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纹理是普遍存在的视觉现象,其可以描述地形、植物、矿石、纤维和皮肤等等物体的表面特征。纹理结构在图像中反映其图像像素取值的空间变化情况,这种变化具有某中统计规律,在纹理区域内的各部分具有大致相同的结构-Visual texture is a common phenomenon, which can describe the terrain, plants, minerals, fiber and skin surface features of objects and so on. Texture in the image reflect the image pixel values of the space changes, this change has a certain statistical regularity in the texture of the various parts of the region have about the same structure
Update : 2024-05-19 Size : 38912 Publisher : 田茹

C++和OpenGL实现灰度图构建地形 -C++ and OpenGL to achieve grayscale terrain building
Update : 2024-05-19 Size : 3256320 Publisher : 贾晓楠

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OSG键盘的控制方法,实现模型在地形的匹配和键盘的控制.-OSG keyboard control, the implementation model in the terrain matching and keyboard control.
Update : 2024-05-19 Size : 2520064 Publisher : 小猛

Okumura/Hata模型是以准平滑地形的市区作基准,其余各区的影响均以校正因子的形式出现。-Okumura/Hata model is a quasi-smooth terrain of the urban benchmark, the impact of the remaining districts are in the form of correction factors.
Update : 2024-05-19 Size : 19456 Publisher : 孟浩

Othermain
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一个OSG的源代码,实现地形的导入,键盘控制和模型与地形的匹配.-A OSG source code, into Terrain, keyboard control, and model and terrain matching.
Update : 2024-05-19 Size : 2048 Publisher : 小猛

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quad tree 四叉树地形lod论文英文原版-quad tree lod
Update : 2024-05-19 Size : 2109440 Publisher : wt

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三维显示控件使用方法 该三维显示控件基于Visual C#和DirectX 9开发,实现了摄像机旋转、缩放、移动以及根据高度图建立地形等功能,其开放的方法及属性-Use three-dimensional display control method The three-dimensional display control based on Visual C# and DirectX 9 in development and the camera rotation, zoom, move and set up according to the height map terrain features such as the methods and properties of its open
Update : 2024-05-19 Size : 2269184 Publisher : biao

实时地形引擎 中文版 全书共分3大部分13个章节-Chinese version of the book Real-time terrain engine, the majority of the 13 chapters divided into 3
Update : 2024-05-19 Size : 4967424 Publisher : 大宝

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水的模拟,地形LOD,容积光,OPENGL-Terrain LOD,Water Simulation,Volumetric Light,OpenGL
Update : 2024-05-19 Size : 15383552 Publisher : pzr

3D地形"制作全攻略"的附带源代码,以便学习与研究3D地形的绘制-3D terrain, " Production Guide" collateral source code, in order to learn and study 3D terrain rendering ...
Update : 2024-05-19 Size : 4771840 Publisher : 李子龙

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包括天空和地形实现的源码,实现精灵管理和资源管理-Including the sky and terrain to achieve the source, the wizard to achieve management and resource management
Update : 2024-05-19 Size : 1738752 Publisher : jerome
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