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DirextXD3d
DL : 0
利用托管的DirectX9.0C+VS2005编写,实现了从高程数据中读取数据,构建一个三维地形。-The use of managed DirectX9.0C+ VS2005 prepared to achieve elevation data from the read data to build a three-dimensional terrain.
Update : 2024-05-19 Size : 89088 Publisher : 8085454

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三维地形生成算法(Diamon-Square)和天空纹理绘制的源代码-3D terrain generation algorithm (Diamon-Square) and the sky texture mapping the source code
Update : 2024-05-19 Size : 4097024 Publisher : baichaoda

VC/MFCVega
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书籍《Vega实时三维视景仿真技术》,包括 Vega仿真技术概述、Vega应用程序、Vega API编程指南和高级应用等-Book " Vega Real-time 3D visual simulation technology" , including the Vega overview of simulation technology, Vega applications, Vega API Programming Guide and advanced applications
Update : 2024-05-19 Size : 15737856 Publisher : Autumn

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arcmap基于DEM的地形信息提取,地图格式信息-arcmap terrain DEM-based information extraction, map format information
Update : 2024-05-19 Size : 2078720 Publisher : 孟之

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此资料介绍的是:利用OpenGL实现三维地形可 视化,采用Delaunay三角化法得到地形采样点,并用已知数据对三角曲面进行插值加密,生成规则格网(GRID)数据结构的方法,可得到高度真实感的三维地形可视化效果。 -The data presented are: the use of OpenGL for three-dimensional terrain visualization, using Delaunay triangulation method to be terrain sampling point, and with the known data encryption on the triangular surface is interpolated to generate the rules Grid (GRID) data structure method can be obtained highly realistic 3D terrain visualization.
Update : 2024-05-19 Size : 81920 Publisher : 周倩倩

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采用Creator 和Vega 平台以及Simulink仿真开发工具对空面导弹的飞行视景仿真技术进行了研究。提出了一种空面导弹飞行视景仿真系统的体系构架,利用获取的DED真实地形数据,通过Creator建立大地形三维模型;借助VC/MFC开发平台,实现了Simulink数字仿真系统与视景仿真的通信;在Vega中实现视景仿真系统的软件开发调试。仿真结果表明,该系统能够为空面武器系统研制阶段的参数优化和效能评估提供有效的验证平台。-Creator and Vega used Simulink simulation platform and development tools, face-to-air missile flight visual simulation technology was studied. A blank surface missile flight visual simulation system architecture, use the DED for real terrain data, terrain through the Creator to establish a large three-dimensional model with VC/MFC development platform, digital simulation implemented Simulink and Visual Simulation System communications in Vega to achieve visual simulation system software development and debugging. Simulation results show that the system can be empty surface weapon system development phase of the parameter optimization and performance evaluation of an effective verification platform.
Update : 2024-05-19 Size : 4096 Publisher : robert

使用VC++、OpenGL绘制三维地形的源代码-Using VC++, OpenGL three-dimensional terrain mapping source code
Update : 2024-05-19 Size : 1181696 Publisher : jiangchao

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自然场景的绘制程序,包括地形和树木,采用光线跟踪实现-Natural scene rendering process, including the terrain and trees, using ray tracing to achieve
Update : 2024-05-19 Size : 438272 Publisher : 也风

用DirectX 3D实现的三维地形模拟,很值得看一下的-Implemented with DirectX 3D terrain modeling, is worth a look in
Update : 2024-05-19 Size : 470016 Publisher : 许晓晓

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使用VC和OPENGL对给定的高程数据点,拟合成地形。其中用到了透视投影的方法。通过键盘的方向键控制地形图的上下,左右,前后移动。-OPENGL using VC and elevation data on a given point, the proposed synthetic terrain. One method uses a perspective projection. Keyboard arrow keys to control by topographic maps of the up and down, left and right, before and after the move.
Update : 2024-05-19 Size : 4917248 Publisher : 原庆红

钻石-四边形算法 用于分形生成地形和天空纹理-Diamonds- quadrilateral algorithm for generating fractal terrain and sky texture
Update : 2024-05-19 Size : 98304 Publisher : 李斌

课程设计的主要内容为开发一个实时绘制大规模三维场景的程序系统,应老师要求,完成的主要功能如下。 必做部分: 1. 采用3DS Max对三维场景进行了建模。场景中包含了建筑物、道路、天空等基本元素,实现了场景的纹理贴图功能。(见图1,2) 2. 实现了通过3DS Loader读取场景数据。 3. 使用了OpenGL和GLUT扩展库来实时绘制上述场景,画面生成速度达到36帧/秒。 4. 提供了友善的用户界面,并实现了多角度场景的交互漫游,可以以第一人称行走的方式漫游场景,也可以以鸟瞰的方式从空中察看。 选做部分: 1. 在场景中添加了三维地形,并且人物可以随高度起伏、沿地形漫游场景。 2. 采用了流体模拟技术模拟水面的波动,并且模拟了流体与刚体的交互,显示了一个在水面上浮动的木块。 3. 实现了烟雾气象条件的实时绘制,并绘制了天空盒上的云。 4. 实现了碰撞检测技术,实时检测摄像机(即人的视点)与物体的碰撞,避免了穿墙等不真实的景象发生。 5. 实现了简单的计算动画技术,模拟了F111战斗机的飞行。 6. 实现了Billboard绘制技术,采用Billboard技术绘制数目,提高了程序运行效率。 -The main content of courses designed to develop a real-time rendering system of procedures for large-scale three-dimensional scene, the teacher should be required to complete the main functions as follows. Some will do: 1. Using 3DS Max to model three-dimensional scene. Scene includes buildings, roads, basic elements of the sky and realized the scene Texture mapping feature. (See Figure 1,2) 2. Achieved through 3DS Loader reads the scene data. Specific methods, see below. 3. Using OpenGL and GLUT extension to real-time rendering the scene, generating speeds of up to 36 images/sec. 4. Provides a friendly user interface, and implements interactive multi-angle scene roaming, you can walk the way the first person roaming scenario Bird s eye view of the way can also be from the air look. Some choose to do: 1. In the three-dimensional terrain scenes added, and the figure can rise and fall with height, roaming along the terrain scene. 2. Using a fluid simulation technology to simula
Update : 2024-05-19 Size : 14389248 Publisher : 王晓宁

DirextXLOD
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实现LOD地形的基本类资源。包括了平截头体类和四叉树和地形类,-LOD terrain to achieve the basic categories of resources. Including a truncated cone body type and quad trees and terrain type,
Update : 2024-05-19 Size : 12288 Publisher : leiping

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一个用raw文件生成的地形,实现摄像机移动,和一小人的部分动作-A terrain generated with raw files, to achieve the camera move, and a villain' s part of the action
Update : 2024-05-19 Size : 2025472 Publisher : 武晨

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地形绘制,用DIRECTX3D绘制,初学者,欢迎大家指正交流-Terrain mapping, using DIRECTX3D draw, beginners are welcome to correct me exchange
Update : 2024-05-19 Size : 486400 Publisher : LiuXifan

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01_B 三维基础 B00 框架--简单框架 B01 框架--DXUT框架 02_S 三维场景 S00 室内--BSP结构场景 S10 室外--基本高度图地形 S13 室外—城市场景管理 S21 水体--基于实时反射的水 03_N 环境特效 N00 光影--闪电效果 N03 光影--实时阴影 N11 天气--蓝天白云 N15 天气--小雨飘飘 N17 天气--小雪飘飘 04_M 模型处理 M10 人物--模型动画 05_A 人工智能 A00 寻路--A *算法 07_C 观察视口 C01 视野--自动漫游 C10 镜头--反光镜效 08_U 用户界面 U00 输入--文字输入 09_O 其他模块 O06 特效--粒子系统 O07 特效--钻石效果 -01_B three-dimensional basis B00 frame- a simple framework B01 Framework- DXUT framework 02_S three-dimensional scene S00 Interior- BSP structure of the scene S10 Outdoor- basic height map terrain S13 Outdoor- City Scene Management S21 water- the water based on real-time reflection 03_N environmental effects N00 Light- Lightning Effect N03 Light- Real-time shadows N11 weather- blue sky N15 weather- rain Durian N17 weather- small Xue Piaopiao 04_M model processing M10 People- model animation 05_A Artificial Intelligence A00 Wayfinding- A* Algorithm 07_C observation viewport C01 horizons- Automatic Roaming C10 Lens- Mirror effect 08_U user interface U00 Input- text input 09_O other modules O06 effects- particle systems O07 Effects- Diamond effect
Update : 2024-05-19 Size : 10926080 Publisher : hankcs

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3DmaxSLoadervc++平台上,结合opengl,通过设置OpenGL,使之适合Windows平台.利用OpenGL生成.渲染虚拟的三维地形,读取.3DS模型文件的数据,实现地形漫游的可视化.rar-3DmaxSLoadervc++ platform, combined with opengl, by setting the OpenGL, to fit the Windows platform. Generated using OpenGL. Rendering a virtual three-dimensional topography, read .3 DS model file data roaming Terrain Visualization. Rar
Update : 2024-05-19 Size : 325632 Publisher : epzhlj

国外程序员编写的基于OpenGL的3D地形引擎-Foreign programmers write OpenGL-based 3D terrain engine
Update : 2024-05-19 Size : 1557504 Publisher : epzhlj

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VisualC下OpenGL开发框架生成三维地形模拟,SDI框架-VisualC Development Framework under the OpenGL generate three-dimensional terrain modeling, SDI framework
Update : 2024-05-19 Size : 688128 Publisher : epzhlj

自己写的多线程OPENGL程序,实现了后台资源加载,从JPEG,PNG文件创建纹理,保存屏幕截图,从高度图创建地形,加载3DS模型,视锥剔除,球型天空顶,中文显示等-OPENGL write multi-threaded program, to achieve the background load of resources, from JPEG, PNG files to create texture, save screen shots, create terrain from height map, load the 3DS model, depending on the cone removed, sky ball top, Chinese display
Update : 2024-05-19 Size : 1685504 Publisher : epzhlj
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