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AVA透视理论上来讲是支持所有FPS游戏的-AVA is a perspective theoretically support all FPS games
Update : 2024-05-17 Size : 4096 Publisher : 周围

使用direct3d演示如何加载显示doom3 md5 模型文件-Demonstrates how to use Direct3D to display the DOOM3 MD5 model file
Update : 2024-05-17 Size : 14482432 Publisher : daso

DirectX11学习代码,Direct3D的文字实例。-Directx11 learning code, Direct3D text examples 。
Update : 2024-05-17 Size : 17408 Publisher : dgf

DL : 0
Direc光源演示程序,演示如何建立Direct3D下光源效果,-Direc source demo that shows how to build Direct3D under the effect of light source,
Update : 2024-05-17 Size : 6144 Publisher : efrward

DL : 0
A direct3d example implemented in vb
Update : 2024-05-17 Size : 9216 Publisher : cfyp+0105

DL : 0
Example for PC game developers to show how to *combine* texturing, reflections, and projected shadows all in real-time with OpenGL. Robust reflections use stenciling. Robust projected shadows use both stenciling and polygon offset. PC game programmers should realize that neither stenciling nor polygon offset are supported by Direct3D, so these real-time rendering algorithms are only really viable with OpenGL.- Example for PC game developers to show how to *combine* texturing, reflections, and projected shadows all in real-time with OpenGL. Robust reflections use stenciling. Robust projected shadows use both stenciling and polygon offset. PC game programmers should realize that neither stenciling nor polygon offset are supported by Direct3D, so these real-time rendering algorithms are only really viable with OpenGL.
Update : 2024-05-17 Size : 8192 Publisher : moon

DL : 1
一个简单的Direct3D的三维地图模拟图片,程序很简洁,初学者学习,大神级别请自行飘过-A simple Direct3D three-dimensional map simulation picture, the program is very simple, beginners learn, the gods level please drift yourself
Update : 2024-05-17 Size : 494592 Publisher : 方梦妃

一个简单的direct3D图形,运动模糊效果源代码,可以运行,仅供学习参考-A simple direct3D graphics, motion blur effect source code that can run for learning only
Update : 2024-05-17 Size : 410624 Publisher : 方梦妃

一个简单的direct3D图形,柔性物体模拟,具体是一面红旗飘荡,源代码仅供参考-A simple direct3D graphics, flexible object simulation, specifically a red flag floating, the source code is for reference only
Update : 2024-05-17 Size : 1013760 Publisher : 边梦琦

DL : 0
direct3d 中mesh使用的小案例。主要使用dx提供的简单绘制mesh函数带有项目框架-dx mesh
Update : 2024-05-17 Size : 13130752 Publisher : yyj

MFC DirectX实例,3D图形编程(MFC DirectX example, 3D graphics programming)
Update : 2024-05-17 Size : 224256 Publisher : 东南亚的石油

【配套源代码】逐梦旅程:Windows游戏编程之从零开始14~18章([source code] dream journey: Windows game programming from scratch, 14~18 chapter)
Update : 2024-05-17 Size : 99894272 Publisher : yxw921

DL : 0
Drawing lines and curves for Visual studio DirectX project
Update : 2024-05-17 Size : 4096 Publisher : patt1234567

DL : 0
manyou 零资源分下载,分享精神至上~ 一个综合型的Direct3D示例程序,用键盘上W,A,S,D,I,J,K,L,↑,↓,←,→12个键加上鼠标在美丽的三维空间中翱翔。包括了Direct3D初始化,DirectInput输入处理,顶点缓存,光照与材质,文字输出,颜色,纹理贴图,四大变换,网格模型,X文件载入等等知识(当然还有默认被开启的深度缓存)。(manyou chengxu zhizuo drgliug9ghertiuh auiyehrt)
Update : 2024-05-17 Size : 14434304 Publisher : 宇尢

DL : 0
一个小的directX引擎,麻雀虽小,五脏俱全(A small DirectX engine)
Update : 2024-05-17 Size : 23903232 Publisher : helllllo

d3d游戏透视功能,禁用缓冲功能实现透视等问题(D3D Game Perspective function)
Update : 2024-05-17 Size : 32831488 Publisher : 菜鸡编程者

提到Computer Graphics,众所周知的是如OpenGL、Direct3D这样非常流行的光栅化渲染器。事实上,这些大部分应用于游戏制作的API主要为实时渲染(Real-time Rendering)而设置,而它们所采用的光栅化(Rasterization)的渲染方式,通过渲染大量的三角形(或者其他的几何图元种类(Primitive types)),是与本文介绍的光线跟踪相对的一种渲染方式。这种基于光栅化的渲染系统,往往只支持局部照明(Local Illumination)。局部照明在渲染几何图形的一个像素时,光照计算只能取得该像素的信息,而不能访问其他几何图形的信息。(Referring to Computer Graphics, it is well known that raster renderer such as OpenGL and Direct3D is very popular. In fact, most of these applications in game API mainly for real-time rendering (Real-time Rendering) and set up, and they used the grating (Rasterization) rendering, by rendering a large number of triangles (or other types of geometric primitives (Primitive, types)) is a relative and rendering method is introduced in this paper ray tracing. This rasterization based rendering system often supports only partial illumination (Local Illumination). When local illumination is used to render a pixel of the geometric figure, the light calculation can only obtain the information of the pixel, but can not access the information of other geometric figures.)
Update : 2024-05-17 Size : 101376 Publisher : 蔡进炮

DL : 0
direct3d animation, Chapter 3 (Chap03\): ParseFrame. Examine an .X file's frame hierarchy. ParseMesh. Examine an .X file's mesh hierachy.
Update : 2024-05-17 Size : 1252352 Publisher : baranbarbar

DL : 0
Auto Exposure calc through compute shaders
Update : 2024-05-17 Size : 9140224 Publisher : pr0gz

3D MODEL OF HOUSE RESIDENCE
Update : 2024-05-17 Size : 36864 Publisher : mignondiscret
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