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《DirectX9.03D游戏开发编程基础》主要介绍如何使用DirectX9.0开发交互式3D图形程序,重点是游戏开发。全书首先介绍了必要的数学工具,然后讲解了相关的3D概念。其他主题几乎涵盖了Direct3D中的所有基本运算,例如图元的绘制、光照、纹理、Alpha融合、模板,以及如何使用Direct3D实现游戏中所需的技术。介绍顶定点着色器和像素着色器的章节(包含了效果框架和新的高级着色语言的内容)对这些关键运算进行了较为集中的讨论。 传说中的龙书-" DirectX9.03D Game Development Programming Fundamentals describes how to use DirectX9.0 develop interactive 3D graphics applications, with emphasis on game development. The book first introduces the mathematical tools necessary, and then to explain the concept of the 3D. Other topics cover almost all the basic operations in Direct3D such as primitive drawing, light, texture, Alpha integration, template, and how to use Direct3D game technology. The chapters introduce top fixed-point shader and pixel shader (including the effect framework and new high-level shading language) is more focused discussion on these critical computing. Legendary Dragon Book
Update : 2024-05-17 Size : 26108928 Publisher : liulang

This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It includes new Direct3D 11 features such as hardware tessellation, the compute shader, dynamic shader linkage and covers advanced rendering techniques such as screen-space ambient occlusion, level-of-detail handling, cascading shadow maps, volume rendering, and character animation. It also includes a companion CD-ROM with code and figures.
Update : 2024-05-17 Size : 22091776 Publisher : 林业

Direct3D编程实例,包含18个编程实例,内容包括游戏特效,地形渲染,场景管理,碰撞检测,骨骼动画等高级编程。-The Direct3D programming examples, including 18 programming examples, including the effects of the game, terrain rendering, scene management, collision detection, skeletal animation and other high-level programming.
Update : 2024-05-17 Size : 25512960 Publisher : 郭莉

基于Direct3D的赛车游戏毕业设计论文,包含游戏中声音处理,GUI和文字处理,输入控制,游戏特效,简单的AI和碰撞检测等编程,对了解Direct3D很有实用价值.-Graduate design thesis Direct3D-based racing game, including the game sound processing, GUI and text processing, input control, the effects of the game is simple AI and collision detection and other programming, the understanding of Direct3D very practical value.
Update : 2024-05-17 Size : 954368 Publisher : 郭莉

基于Direct3D实现的3D漫游,内容包括图像学相关知识点,MFC相关知识,Direct3D中图像渲染,纹理,输入控制,声音,GUI等相关知识,对掌握利用MFC和Direct3D结合使用有很好的帮助.-Direct3D-based implementation of 3D roaming, including iconography related knowledge points, MFC knowledge, Direct3D in image rendering, texture, input control, sound, GUI and other related knowledge, combined with a very good help to master the use of MFC and Direct3D.
Update : 2024-05-17 Size : 377856 Publisher :

基于Direct3D实现的跳跳球游戏,包括游戏GUI控件,图形图像绘制模块,动画贴图模块,2D精灵渲染模块,粒子系统模块等.-The Direct3D implementation jumping ball games, including game GUI controls, graphics and video rendering module, module of animated maps, 2D Wizard rendering module, particle system module.
Update : 2024-05-17 Size : 1095680 Publisher : znxllg

基于Direct3D的游戏开发,主要包括地形的生成和渲染,光线的运用,3D模型和2D对象的调用和显示,模型的轮廓绑定,粒子系统等.-Direct3D game development, including terrain generation and rendering, the use of light, 3D models and 2D object call and display the outline of the model binding, particle system.
Update : 2024-05-17 Size : 1873920 Publisher : znxllg

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Direct3D capabilities include file.
Update : 2024-05-17 Size : 4096 Publisher : ningheilo

这个例子展示了Newton物理引擎和Direct3D中怎样使用基本的几何形状(球,圆柱,箱子),注意这个例子中只使用了球,圆柱,箱子等几何形状,其他的Newton几何形状还包含圆锥、胶囊、斜面圆柱等。-This sample shows how to use some of the basic geometry in Newton (sphere, cylinder, box). Note that while only the sphere, cylinder, and box are used in this sample, other Newton basic geometry includes cone, capsule, and a chamfer cylinder.
Update : 2024-05-17 Size : 260096 Publisher : wanghong

这个列子展示了如何在Direct3D中创建一个第三人称风格的相机,并用DirectInput去控制它。-This samples shows how to create a First Person Shooter style camera and use DirectInput to control it.
Update : 2024-05-17 Size : 350208 Publisher : wanghong

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这个是FPS相机列子的扩展,展示了如何在Direct3D中如何创建和利用天空盒。-This is an extension of the FPS Camera sample, which shows how to create and use a skybox.
Update : 2024-05-17 Size : 2640896 Publisher : wanghong

Direct3D Bone Animation-D3D Bone Animation
Update : 2024-05-17 Size : 21504 Publisher : torporman

Direct3D Third Person Camera-D3D Third Person Camera
Update : 2024-05-17 Size : 209920 Publisher : torporman

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Direct3D 关于雪花粒子,烟花粒子,雨点粒子等的程序。用VC++6.0编译。-Direct3D on snow particles, fireworks particles, particles, etc. raindrops program.
Update : 2024-05-17 Size : 787456 Publisher : 贺晓霏

龙书。主要介绍如何使用DirectX 9.0开发交互式3D图形程序,重点是游戏开发。全书首先介绍了必要的数学工具,然后讲解了相关的3D概念。其他主题几乎涵盖了Direct3D中的所有基本运算,例如图元的绘制、光照、纹理、Alpha融合、模板,以及如何使用Direct3D实现游戏中所需的技术。介绍顶定点着色器和像素着色器的章节(包含了效果框架和新的高级着色语言的内容)对这些关键运算进行了较为集中的讨论。-Dragon Book. Describes how to use DirectX 9.0 for developing interactive 3D graphics program, focusing on game development. The book introduces the necessary mathematical tools, and then explain the concepts related to 3D. Other topics covered almost all of the basic operations in Direct3D, such as pixel mapping, light, texture, Alpha integration, templates, and how to use Direct3D technology needed to achieve the game. Introduction top spot shaders and pixel shaders chapters (includes results framework and a new high-level shading language content) for these critical operations for a more focused discussion.
Update : 2024-05-17 Size : 26108928 Publisher : yangtianxiong

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Direct3D 自带示例1 微软官方出品的Direct3D示例-Direct3D Sample1
Update : 2024-05-17 Size : 21504 Publisher : codes

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Direct3D 示例说明2 微软官方出品的示例-Direct3D Sample2
Update : 2024-05-17 Size : 23552 Publisher : codes

.nettank
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Direct3D编的一个坦克,有天空盒,雾化效应,能实现基本的射击-Direct3D compiled a tank, the sky boxes, fogging effect, to achieve the basic shooting
Update : 2024-05-17 Size : 1684480 Publisher : li

Direct3D 游戏,内容简单易懂,非常适用于新手-Direct3D games, content is simple to understand, very suitable for beginners
Update : 2024-05-17 Size : 27059200 Publisher : wozhanpeng

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DirectX(模型导入拾取测试)bool Direct3D::InitDirect() { IDirect3D9 * d3d9 d3d9=Direct3DCreate9(D3D_SDK_VERSION) D3DPRESENT_PARAMETERS d3dpp ZeroMemory(&d3dpp,sizeof(d3dpp)) d3dpp.BackBufferHeight=m_fHeight d3dpp.BackBufferWidth= m_fWidth d3dpp.BackBufferCount=1 d3dpp.Windowed= m_bWindowed d3dpp.hDeviceWindow=m_hWnd d3dpp.BackBufferFormat= D3DFMT_A8R8G8B8 d3dpp.AutoDepthStencilFormat= D3DFMT_D24S8 d3dpp.MultiSampleType= D3DMULTISAMPLE_NONE d3dpp.EnableAutoDepthStencil= true d3dpp.Flags=0 d3dpp.SwapEffect=D3DSWAPEFFECT_DISCARD if(d3d9) { HRESULT hr=d3d9->CreateDevice(D3DADAPTER_DEFAULT,m_d3dType,m_hWnd,D3DCREATE_SOFTWARE_VERTEXPROCESSING,&d3dpp,&m_d3dDevice) if(FAILED(hr)) return false } return true }-DirectXbool Direct3D::InitDirect() { IDirect3D9* d3d9 d3d9=Direct3DCreate9(D3D_SDK_VERSION) D3DPRESENT_PARAMETERS d3dpp ZeroMemory(&d3dpp,sizeof(d3dpp)) d3dpp.BackBufferHeight=m_fHeight d3dpp.BackBufferWidth= m_fWidth d3dpp.BackBufferCount=1 d3dpp.Windowed= m_bWindowed d3dpp.hDeviceWindow=m_hWnd d3dpp.BackBufferFormat= D3DFMT_A8R8G8B8 d3dpp.AutoDepthStencilFormat= D3DFMT_D24S8 d3dpp.MultiSampleType= D3DMULTISAMPLE_NONE d3dpp.EnableAutoDepthStencil= true d3dpp.Flags=0 d3dpp.SwapEffect=D3DSWAPEFFECT_DISCARD if(d3d9) { HRESULT hr=d3d9->CreateDevice(D3DADAPTER_DEFAULT,m_d3dType,m_hWnd,D3DCREATE_SOFTWARE_VERTEXPROCESSING,&d3dpp,&m_d3dDevice) if(FAILED(hr)) return false } return true }
Update : 2024-05-17 Size : 7000064 Publisher : 林晓
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