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  • Update : 2012-11-26
  • Size : 68kb
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  • Author :spider
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Introduction - If you have any usage issues, please Google them yourself
For advanced geometry, most apps will prefer to load pre-authored meshes from a file. Fortunately, when using meshes, D3DX does most of the work for this, parsing a geometry file and creating vertx buffers for us. This tutorial shows how to use a D3DXMESH object, including loading it from a file and rendering it. One thing D3DX does not handle for us is the materials and textures for a mesh, so note that we have to handle those manually.
Packet file list
(Preview for download)
T6
..\alkylog.txt
..\bin
..\...\Debug
..\meshes.cs
..\obj
..\...\Debug
..\...\Tutorial6_2005.csproj.FileList.txt

..\tiger.x

..\Tutorial6_2003.csproj
..\Tutorial6_2003.sln
..\Tutorial6_2005.csproj
..\Tutorial6_2005.sln
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