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AntiAliasingWithTransparency

  • Category : 3D Graphic
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  • Update : 2012-11-26
  • Size : 6.32mb
  • Downloaded :0次
  • Author :赵杰伊
  • About : Nobody
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Introduction - If you have any usage issues, please Google them yourself
NVIDIA Direct3D transparent antialiasing demo C source code, Geforce7 series needs more graphics.
Packet file list
(Preview for download)
DEMOS
.....\Direct3D9
.....\.........\bin
.....\.........\...\release
.....\.........\...\.......\AntiAliasingWithTransparency.exe
.....\.........\inc
.....\.........\...\shared
.....\.........\...\......\dxstdafx.h
.....\.........\src
.....\.........\...\AntiAliasingWithTransparency
.....\.........\...\............................\AntiAliasingWithTransparency.cpp
.....\.........\...\............................\AntiAliasingWithTransparency.h
.....\.........\...\............................\AntiAliasingWithTransparency.vcproj
.....\.........\...\............................\AntiAliasingWithTransparencyApp.cpp
.....\.........\...\............................\AntiAliasingWithTransparencyApp.h
.....\.........\...\............................\docs
.....\.........\...\............................\....\AntiAliasingWithTransparency.pdf



.....\.........\...\............................\EffectFactory.cpp
.....\.........\...\............................\EffectFactory.h
.....\.........\...\............................\GrassObject.cpp
.....\.........\...\............................\GrassObject.h
.....\.........\...\............................\InstancedGeometry.cpp
.....\.........\...\............................\InstancedGeometry.h
.....\.........\...\............................\nvafx.h

.....\.........\...\............................\nv_skybox.h
.....\.........\...\............................\ReadBackTexture.cpp
.....\.........\...\............................\ReadBackTexture.h
.....\.........\...\............................\resource.h
.....\.........\...\............................\resource.rc
.....\.........\...\............................\TerrainObject.cpp
.....\.........\...\............................\TerrainObject.h
LIBS
....\inc
....\...\DXUT
....\...\....\DXUT.h
....\...\....\DXUTenum.h
....\...\....\DXUTgui.h
....\...\....\DXUTmesh.h
....\...\....\DXUTmisc.h
....\...\....\DXUTsettingsDlg.h
....\...\....\DXUTSound.h
....\...\nv_meshmender
....\...\.............\NVMeshMender.h
....\...\shared
....\...\......\GetFilePath.h
....\...\......\nvFileSearch.h
....\...\......\NV_Common.h
....\...\......\NV_Error.h
....\lib
....\...\debug
....\...\.....\DXUT.lib
....\...\release
....\...\.......\DXUT.lib
Media
.....\models
.....\......\AntiAliasingWithTransparency
.....\......\............................\groundplane.x
.....\......\SnowAccumulation
.....\......\................\CloudyHillsCubemap.dds
.....\programs
.....\........\AntiAliasingWithTransparency
.....\........\............................\GrassObject.fx
.....\........\............................\TerrainObject.fx
.....\textures
.....\........\2d
.....\........\..\AntiAliasingWithTransparency
.....\........\..\............................\fence.dds
.....\........\..\............................\fence_bump.dds
.....\........\..\............................\grass01.dds
.....\........\..\............................\grass01_normal.dds
.....\........\..\............................\grass02.dds
.....\........\..\............................\grass02_normal.dds
.....\........\..\............................\grass03.dds
.....\........\..\............................\grass03_normal.dds
.....\........\..\............................\ground_coverage.dds
.....\........\..\............................\ground_diffuse.dds
.....\........\..\............................\ground_grass.dds
.....\........\..\............................\ground_normal.dds
.....\........\..\............................\ground_occlusion.dds
.....\........\Ui
.....\........\..\dxutcontrols.tga
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