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  • Category : Game Engine
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  • Update : 2012-11-26
  • Size : 1.75mb
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  • Author :罗宾
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Introduction - If you have any usage issues, please Google them yourself
Open Dynamics Engine, physical/mechanical simulation of the SDK, solution collision detection, rigid-body movement, is well suited to game development.
Packet file list
(Preview for download)
ode-0.5
.......\ode-0.5
.......\.......\CHANGELOG
.......\.......\config
.......\.......\......\makefile.cygwin
.......\.......\......\makefile.mingw
.......\.......\......\makefile.msvc
.......\.......\......\makefile.msvc-cygwin
.......\.......\......\makefile.msvc-dll
.......\.......\......\makefile.msvc-dll-cygwin
.......\.......\......\makefile.osx
.......\.......\......\makefile.unix-gcc
.......\.......\......\makefile.unix-generic
.......\.......\......\msvcdefs-trimesh.def
.......\.......\......\msvcdefs.def
.......\.......\......\README
.......\.......\......\user-settings
.......\.......\......\user-settings.example
.......\.......\configurator.c
.......\.......\contrib
.......\.......\.......\BreakableJoints
.......\.......\.......\...............\common.h
.......\.......\.......\...............\diff
.......\.......\.......\...............\....\common.h.diff
.......\.......\.......\...............\....\joint.cpp.diff
.......\.......\.......\...............\....\joint.h.diff
.......\.......\.......\...............\....\objects.h.diff
.......\.......\.......\...............\....\ode.cpp.diff
.......\.......\.......\...............\....\step.cpp.diff
.......\.......\.......\...............\....\stepfast.cpp.diff
.......\.......\.......\...............\....\test_buggy.cpp.diff
.......\.......\.......\...............\joint.cpp
.......\.......\.......\...............\joint.h
.......\.......\.......\...............\objects.h
.......\.......\.......\...............\ode.cpp
.......\.......\.......\...............\README.txt
.......\.......\.......\...............\step.cpp
.......\.......\.......\...............\stepfast.cpp
.......\.......\.......\...............\test_breakable.cpp
.......\.......\.......\...............\test_buggy.cpp
.......\.......\.......\dCylinder
.......\.......\.......\.........\dCylinder.cpp
.......\.......\.......\.........\dCylinder.h
.......\.......\.......\.........\readme.txt
.......\.......\.......\dCylinder2
.......\.......\.......\..........\cylinder_collider.txt
.......\.......\.......\..........\dcylinder2.patch
.......\.......\.......\..........\include
.......\.......\.......\..........\.......\ode
.......\.......\.......\..........\.......\...\collision.h
.......\.......\.......\..........\ode
.......\.......\.......\..........\...\src
.......\.......\.......\..........\...\...\collision_cylinder_box.cpp
.......\.......\.......\..........\...\...\collision_cylinder_sphere.cpp
.......\.......\.......\..........\...\...\collision_cylinder_trimesh.cpp
.......\.......\.......\..........\...\...\collision_std.cpp
.......\.......\.......\..........\...\...\collision_trimesh_internal.h
.......\.......\.......\..........\...\...\collision_util.cpp
.......\.......\.......\..........\...\...\collision_util.h
.......\.......\.......\DotNetManaged
.......\.......\.......\.............\AssemblyInfo.cpp
.......\.......\.......\.............\Body.cpp
.......\.......\.......\.............\Body.h
.......\.......\.......\.............\CommonMgd.h
.......\.......\.......\.............\DotNetManaged.sln
.......\.......\.......\.............\DotNetManaged.vcproj
.......\.......\.......\.............\Geom.cpp
.......\.......\.......\.............\Geom.h
.......\.......\.......\.............\Joint.cpp
.......\.......\.......\.............\Joint.h
.......\.......\.......\.............\JointAMotor.cpp
.......\.......\.......\.............\JointAMotor.h
.......\.......\.......\.............\JointBall.cpp
.......\.......\.......\.............\JointBall.h
.......\.......\.......\.............\JointFixed.cpp
.......\.......\.......\.............\JointFixed.h
.......\.......\.......\.............\JointGroup.cpp
.......\.......\.......\.............\JointGroup.h
.......\.......\.......\.............\JointHinge.cpp
.......\.......\.......\.............\JointHinge.h
.......\.......\.......\.............\JointHinge2.cpp
.......\.......\.......\.............\JointHinge2.h
.......\.......\.......\.............\JointSlider.cpp
.......\.......\.......\.............\JointSlider.h
.......\.......\.......\.............\Re
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