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opengl_complete_game_Legend

  • Category : OpenGL program
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  • Update : 2012-11-26
  • Size : 691kb
  • Downloaded :0次
  • Author :刘坤
  • About : Nobody
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Introduction - If you have any usage issues, please Google them yourself
the game is tilted 45 degrees angle of role-playing games. Imagine a game in the world as a backdrop to a dream become a hero of the outgoing Kam cream for the leading role, a huge open-story screen. At Kam cream adventure course, understand the two Actress : Ice general Recalling snow and fiery red Pity, thereby opening the middle section of unforgettable love story. It's just a part of the game, or is a main line. With the main players in the adventures continued to deepen, as the story continues to develop, the referee, Concolor abuse, constant Betty, videos maples firm flesh of a number of roles constantly, each with its own unique writing life, each unique tragedy. Games, the dark veil of secrecy has been lifted slowly, the big brewing conspiracy? In the darkness behind, it seems
Packet file list
(Preview for download)
梦泽月夜源代码
..............\Legend
..............\......\AttackManager.cpp
..............\......\AttackManager.h
..............\......\AttributeBase.cpp
..............\......\AttributeBase.h
..............\......\AttributeManager.cpp
..............\......\AttributeManager.h
..............\......\button.cpp
..............\......\button.h
..............\......\Configure.cpp
..............\......\Configure.h
..............\......\datastruct.h
..............\......\engine
..............\......\......\billboard.cpp
..............\......\......\billboard.h
..............\......\......\boundingbox.cpp
..............\......\......\boundingbox.h
..............\......\......\box.cpp
..............\......\......\box.h
..............\......\......\bsp.cpp
..............\......\......\bsp.h
..............\......\......\cone.cpp
..............\......\......\cone.h
..............\......\......\console.cpp
..............\......\......\console.h
..............\......\......\controller.cpp
..............\......\......\controller.h
..............\......\......\cube.cpp
..............\......\......\cube.h
..............\......\......\cylinder.cpp
..............\......\......\cylinder.h
..............\......\......\d3dfont.cpp
..............\......\......\d3dfont.h
..............\......\......\disk.cpp
..............\......\......\disk.h
..............\......\......\error.cpp
..............\......\......\error.h
..............\......\......\file.cpp
..............\......\......\file.h
..............\......\......\font.cpp
..............\......\......\font.h
..............\......\......\game.cpp
..............\......\......\game.h
..............\......\......\gameobject2d.cpp
..............\......\......\gameobject2d.h
..............\......\......\gameobject3d.cpp
..............\......\......\gameobject3d.h
..............\......\......\gamestate.cpp
..............\......\......\gamestate.h
..............\......\......\globals.h
..............\......\......\gridworld3d.cpp
..............\......\......\gridworld3d.h
..............\......\......\joystick.cpp
..............\......\......\joystick.h
..............\......\......\keyboard.cpp
..............\......\......\keyboard.h
..............\......\......\landscape.cpp
..............\......\......\landscape.h
..............\......\......\light.cpp
..............\......\......\light.h
..............\......\......\line.cpp
..............\......\......\line.h
..............\......\......\main.cpp
..............\......\......\md2.cpp
..............\......\......\md2.h
..............\......\......\md3.cpp
..............\......\......\md3.h
..............\......\......\model.cpp
..............\......\......\model.h
..............\......\......\mouse.cpp
..............\......\......\mouse.h
..............\......\......\net.cpp
..............\......\......\net.h
..............\......\......\primitive.cpp
..............\......\......\primitive.h
..............\......\......\quadtree.cpp
..............\......\......\quadtree.h
..............\......\......\sound.cpp
..............\......\......\sound.h
..............\......\......\sphere.cpp
..............\......\......\sphere.h
..............\......\......\sprite.cpp
..............\......\......\sprite.h
..............\......\......\square.cpp
..............\......\......\square.h
..............\......\......\texture.cpp
..............\......\......\texture.h
..............\......\......\timer.cpp
..............\......\......\timer.h
..............\......\......\tools.cpp
..............\......\......\tools.h
..............\......\......\tools3d.cpp
..............\......\......\tools3d.h
..............\......\......\triangle.cpp
..............\......\......\triangle.h
..............\......\......\vector2.h
..............\......\......\vector3.h
..............\......\......\vertexmanipulator.cpp
..............\......\......\vertexmanipulator.h
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