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OpenGL系统开发篇所附源代码

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  • Update : 2012-11-26
  • Size : 25.08mb
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  • Author :韦功成
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Introduction - If you have any usage issues, please Google them yourself
OpenGL System source code accompanying article
Packet file list
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系统开发篇所附源代码
....................\CHAPTER01
....................\.........\3DEDITOR
....................\.........\........\3DEDITOR.APS
....................\.........\........\3DEDITOR.CLW
....................\.........\........\3DEDITOR.CPP
....................\.........\........\3DEDITOR.DSP
....................\.........\........\3DEDITOR.DSW
....................\.........\........\3DEDITOR.H
....................\.........\........\3DEDITOR.NCB
....................\.........\........\3DEDITOR.OPT
....................\.........\........\3DEDITOR.PLG
....................\.........\........\3DEDITOR.RC
....................\.........\........\3DEDITORDOC.CPP
....................\.........\........\3DEDITORDOC.H
....................\.........\........\3DEDITORVIEW.CPP
....................\.........\........\3DEDITORVIEW.H
....................\.........\........\AVICAPTURE.CPP
....................\.........\........\AVICAPTURE.H
....................\.........\........\CHILDFRM.CPP
....................\.........\........\CHILDFRM.H
....................\.........\........\CHUNKFILE.CPP
....................\.........\........\CHUNKFILE.H
....................\.........\........\CLASSLIB.CPP
....................\.........\........\CLASSLIB.H
....................\.........\........\DEBUG
....................\.........\........\DEFS.H
....................\.........\........\DLGCAPTUREMOVIE.CPP
....................\.........\........\DLGCAPTUREMOVIE.H
....................\.........\........\DLGIMPORT.CPP
....................\.........\........\DLGIMPORT.H
....................\.........\........\DLGMAPPING.CPP
....................\.........\........\DLGMAPPING.H
....................\.........\........\DLGMATERIAL.CPP
....................\.........\........\DLGMATERIAL.H
....................\.........\........\DLGPROPERTIES.CPP
....................\.........\........\DLGPROPERTIES.H
....................\.........\........\DLGRAYTRACE.CPP
....................\.........\........\DLGRAYTRACE.H
....................\.........\........\EXPORT3DS.CPP
....................\.........\........\GLMEMORYDC.CPP
....................\.........\........\GLMEMORYDC.H
....................\.........\........\IMAGECAPTURE.CPP
....................\.........\........\IMAGECAPTURE.H
....................\.........\........\IMPEXP3DS.H
....................\.........\........\IMPORT3DS.CPP
....................\.........\........\IMPORT3DS_PM.CPP
....................\.........\........\IMPORT3DS_PM.H
....................\.........\........\IMPORTPROGRESS.CPP
....................\.........\........\IMPORTPROGRESS.H
....................\.........\........\JCONFIG.H
....................\.........\........\JMORECFG.H
....................\.........\........\JPEG.H
....................\.........\........\JPEG.LIB
....................\.........\........\JPEGLIB.H
....................\.........\........\MAINFRM.CPP
....................\.........\........\MAINFRM.H
....................\.........\........\OBJECT.CPP
....................\.........\........\OBJECT.H
....................\.........\........\PICTURE.CPP
....................\.........\........\PICTURE.H
....................\.........\........\PNG.H
....................\.........\........\PNGCONF.H
....................\.........\........\RAYTRACE.CPP
....................\.........\........\README.TXT
....................\.........\........\RELEASE
....................\.........\........\RENDERVIEW.CPP
....................\.........\........\RENDERVIEW.H
....................\.........\........\RES

....................\.........\........\...\3DEDITOR.RC2

....................\.........\........\...\BMP00001.BMP
....................\.........\........\...\BMP00002.BMP
....................\.........\........\...\CURSOR1.CUR
....................\.........\........\...\CURSOR2.CUR
....................\.........\........\...\CURSOR3.CUR
....................\.........\........\...\CURSOR4.CUR

....................\.........\........\...\TOOLBAR1.BMP
....................\.........\........\...\TOOLBAR2.BMP
...
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