Introduction - If you have any usage issues, please Google them yourself
室内场景漫游实例,还有碰撞检测这一功能,很不错的 Examples of indoor scenes roaming, as well as the collision detection function, it is good
Packet : QuakeBsp.rar filelist
QuakeBsp/QuakeBsp.ncb
QuakeBsp/QuakeBsp.sln
QuakeBsp/QuakeBsp.suo
QuakeBsp/QuakeBsp/Camera.cpp
QuakeBsp/QuakeBsp/Camera.h
QuakeBsp/QuakeBsp/Config.ini
QuakeBsp/QuakeBsp/Frustum.cpp
QuakeBsp/QuakeBsp/Frustum.h
QuakeBsp/QuakeBsp/Image.cpp
QuakeBsp/QuakeBsp/Image.h
QuakeBsp/QuakeBsp/Init.cpp
QuakeBsp/QuakeBsp/Quake3Bsp.cpp
QuakeBsp/QuakeBsp/Quake3Bsp.h
QuakeBsp/QuakeBsp/QuakeBsp.exe
QuakeBsp/QuakeBsp/QuakeBsp.vcproj
QuakeBsp/QuakeBsp/jpeg.lib
QuakeBsp/QuakeBsp/jpeglib.h
QuakeBsp/QuakeBsp/main.cpp
QuakeBsp/QuakeBsp/main.h
QuakeBsp/QuakeBsp/textures/egyptians/ankhlite_wht.jpg
QuakeBsp/QuakeBsp/textures/egyptians/ankhlite_ylw.blend.jpg
QuakeBsp/QuakeBsp/textures/egyptians/ankhlite_ylw.jpg
QuakeBsp/QuakeBsp/textures/egyptians/bounce_effects.jpg
QuakeBsp/QuakeBsp/textures/egyptians/gold_groove.jpg
QuakeBsp/QuakeBsp/textures/egyptians/gold_trim01.jpg
QuakeBsp/QuakeBsp/textures/egyptians/gold_trim02.jpg
QuakeBsp/QuakeBsp/textures/egyptians/gold_trim03.jpg
QuakeBsp/QuakeBsp/textures/egyptians/heiro_01.jpg
QuakeBsp/QuakeBsp/textures/egyptians/leaf.tga
QuakeBsp/QuakeBsp/textures/egyptians/oldbrk_01.jpg
QuakeBsp/QuakeBsp/textures/egyptians/oldbrk_01broken13.jpg
QuakeBsp/QuakeBsp/textures/egyptians/oldbrk_03.jpg
QuakeBsp/QuakeBsp/textures/egyptians/oldbrk_03_bloody.jpg
QuakeBsp/QuakeBsp/textures/egyptians/oldstone2.jpg
QuakeBsp/QuakeBsp/textures/egyptians/oldstone2_bas01.jpg
QuakeBsp/QuakeBsp/textures/egyptians/oldstone2_bas03.jpg
QuakeBsp/QuakeBsp/textures/egyptians/oldstone2_bas04.jpg
QuakeBsp/QuakeBsp/textures/egyptians/oldstone2_bas05.jpg
QuakeBsp/QuakeBsp/textures/egyptians/oldstone2_bas06.jpg
QuakeBsp/QuakeBsp/textures/egyptians/oldstone2_bas07.jpg
QuakeBsp/QuakeBsp/textures/egyptians/oldstone2_step.jpg
QuakeBsp/QuakeBsp/textures/egyptians/oldstone2_trim01.jpg
QuakeBsp/QuakeBsp/textures/egyptians/oldstone2_trim02.jpg
QuakeBsp/QuakeBsp/textures/egyptians/oldstone2grooved.jpg
QuakeBsp/QuakeBsp/textures/egyptians/oldstone_ramses.jpg
QuakeBsp/QuakeBsp/textures/egyptians/plant_egy.tga
QuakeBsp/QuakeBsp/textures/egyptians/sand_egy.jpg
QuakeBsp/QuakeBsp/textures/egyptians/stei_tele2.jpg
QuakeBsp/QuakeBsp/maps/Tutorial.bsp
QuakeBsp/QuakeBsp/Debug/BuildLog.htm
QuakeBsp/QuakeBsp/Debug/Camera.obj
QuakeBsp/QuakeBsp/Debug/Frustum.obj
QuakeBsp/QuakeBsp/Debug/Image.obj
QuakeBsp/QuakeBsp/Debug/Init.obj
QuakeBsp/QuakeBsp/Debug/Quake3Bsp.obj
QuakeBsp/QuakeBsp/Debug/QuakeBsp.exe
QuakeBsp/QuakeBsp/Debug/QuakeBsp.ilk
QuakeBsp/QuakeBsp/Debug/QuakeBsp.pdb
QuakeBsp/QuakeBsp/Debug/main.obj
QuakeBsp/QuakeBsp/Debug/vc70.idb
QuakeBsp/QuakeBsp/Debug/vc70.pdb
QuakeBsp/QuakeBsp/textures/egyptians
QuakeBsp/QuakeBsp/textures
QuakeBsp/QuakeBsp/maps
QuakeBsp/QuakeBsp/Debug
QuakeBsp/QuakeBsp
QuakeBsp