Introduction - If you have any usage issues, please Google them yourself
Packet : 猛将server.rar filelist
server\BaseNetwork\accept.cpp
server\BaseNetwork\accept.h
server\BaseNetwork\BaseNetwork.cpp
server\BaseNetwork\BaseNetwork.h
server\BaseNetwork\BaseNetwork.ncb
server\BaseNetwork\BaseNetwork.sln
server\BaseNetwork\BaseNetwork.suo
server\BaseNetwork\BaseNetwork.vcproj
server\BaseNetwork\BaseNetwork.vcproj.vspscc
server\BaseNetwork\BaseNetwork_TypeDefine.h
server\BaseNetwork\connection.cpp
server\BaseNetwork\connection.h
server\BaseNetwork\create_index.cpp
server\BaseNetwork\create_index.h
server\BaseNetwork\define.h
server\BaseNetwork\main_msg_que.cpp
server\BaseNetwork\main_msg_que.h
server\BaseNetwork\msgproc.cpp
server\BaseNetwork\msgproc.h
server\BaseNetwork\mssccprj.scc
server\BaseNetwork\network.cpp
server\BaseNetwork\network.h
server\BaseNetwork\overlapped.cpp
server\BaseNetwork\overlapped.h
server\BaseNetwork\overlapped_recv.cpp
server\BaseNetwork\overlapped_recv.h
server\BaseNetwork\overlapped_send.cpp
server\BaseNetwork\overlapped_send.h
server\BaseNetwork\ReadMe.txt
server\BaseNetwork\Release
server\BaseNetwork\stdafx.cpp
server\BaseNetwork\stdafx.h
server\BaseNetwork\switch_que.cpp
server\BaseNetwork\switch_que.h
server\BaseNetwork\vssver.scc
server\BaseNetwork\worker.cpp
server\BaseNetwork\worker.h
server\BaseNetwork
server\LoginServer\DBAccount.h
server\LoginServer\DBProc.cpp
server\LoginServer\DBProc.h
server\LoginServer\EncryptManager.cpp
server\LoginServer\EncryptManager.h
server\LoginServer\GameLoop.cpp
server\LoginServer\GameLoop.h
server\LoginServer\GlobalDefine.h
server\LoginServer\HttpTool.dll
server\LoginServer\HttpTool.lib
server\LoginServer\HttpToolInterface.h
server\LoginServer\LoginServer.cpp
server\LoginServer\LoginServer.rc
server\LoginServer\LoginServer.vcproj
server\LoginServer\LoginServer.vcproj.vspscc
server\LoginServer\ls.ini
server\LoginServer\MsgProcess.cpp
server\LoginServer\MsgProcess.h
server\LoginServer\mssccprj.scc
server\LoginServer\NetFunction.cpp
server\LoginServer\NetFunction.h
server\LoginServer\ReadMe.txt
server\LoginServer\RecvMsg.cpp
server\LoginServer\RecvMsg.h
server\LoginServer\resource.h
server\LoginServer\Server.cpp
server\LoginServer\Server.h
server\LoginServer\ServerFunction.cpp
server\LoginServer\ServerFunction.h
server\LoginServer\stdafx.cpp
server\LoginServer\stdafx.h
server\LoginServer\ThrowQuery.cpp
server\LoginServer\ThrowQuery.h
server\LoginServer\Tools.cpp
server\LoginServer\Tools.h
server\LoginServer\User.cpp
server\LoginServer\User.h
server\LoginServer\UserCheckTable.cpp
server\LoginServer\UserCheckTable.h
server\LoginServer\UserTable.cpp
server\LoginServer\UserTable.h
server\LoginServer\ValidationCode.bmp
server\LoginServer\vssver.scc
server\LoginServer\WaitingQueue.cpp
server\LoginServer\WaitingQueue.h
server\LoginServer\WorldServerTable.cpp
server\LoginServer\WorldServerTable.h
server\LoginServer\_CREATE_NEW_CHARACTER.sql
server\LoginServer\_DELETE_CHARACTER.sql
server\LoginServer\_ENUM_CHARACTER_INFO.sql
server\LoginServer\_GAME_TIMER_INCREASE.sql
server\LoginServer\_LOGIN.sql
server\LoginServer\_LOGOUT_ALL_USER.sql
server\LoginServer\_LOGOUT_USER.sql
server\LoginServer
server\lua-5.0.2-compiled
server\MengjiangDefine\ActionDef.h
server\MengjiangDefine\ActorDef.h
server\MengjiangDefine\armor.h
server\MengjiangDefine\AttachmentDef.h
server\MengjiangDefine\BaseItem.h
server\MengjiangDefine\BaseItemDef.h
server\MengjiangDefine\CharacterDef.h
server\MengjiangDefine\CharFriends.h
server\MengjiangDefine\CharItems.h
server\MengjiangDefine\charm.h
server\MengjiangDefine\CharReserved.h
server\MengjiangDefine\CharSettings.h
server\MengjiangDefine\CharSkills.h
server\MengjiangDefine\CharTask.h
server\MengjiangDefine\ChatDef.h
server\MengjiangDefine\CTLS.h
server\MengjiangDefine\CTSS.h
server\MengjiangDefine\CTSS_GMCmdDef.h
server\MengjiangDefine\CTSS_ItemOperation.h
server\MengjiangDefine\CTWS.h
server\MengjiangDefine\DataStruct.h
server\MengjiangDefine\DBDefine.h
server\MengjiangDefine\DBInfo.cpp
server\MengjiangDefine\DBInfo.h
server\MengjiangDefine\desc.txt
server\MengjiangDefine\ear.h
server\MengjiangDefine\EncryptDef.cpp
server\MengjiangDefine\EncryptDef.h
server\MengjiangDefine\FightDef.h
server\MengjiangDefine\ForbiddenStrDef.h
server\MengjiangDefine\ForbiddenStrProcesser.cpp
server\MengjiangDefine\ForbiddenStrProcesser.h
server\MengjiangDefine\FriendDef.h
server\MengjiangDefine\GlobalDef.h
server\MengjiangDefine\GroundMagicObjDef.h
server\MengjiangDefine\GuildDef.h
server\MengjiangDefine\ItemDef.h
server\MengjiangDefine\ItemShopDef.h
server\MengjiangDefine\ItemStruct.cpp
server\MengjiangDefine\ItemStructInfoMacro.h
server\MengjiangDefine\ItemWarehouseDef.h
server\MengjiangDefine\LSTC.h
server\MengjiangDefine\LSTWS.h
server\MengjiangDefine\ManagedVariable.h
server\MengjiangDefine\MengJiangDefine.cpp
server\MengjiangDefine\MengjiangDefine.vcproj
server\MengjiangDefine\MengjiangDefine.vcproj.vspscc
server\MengjiangDefine\miscItems.h
server\MengjiangDefine\MJAsciiLogo.h
server\MengjiangDefine\MonsterDef.h
server\MengjiangDefine\mssccprj.scc
server\MengjiangDefine\NetworkEngine.vcproj
server\MengjiangDefine\NPCDef.h
server\MengjiangDefine\PacketBaseDef.h
server\MengjiangDefine\PacketDef.h
server\MengjiangDefine\PetDef.h
server\MengjiangDefine\Profile.cpp
server\MengjiangDefine\Profile.h
server\MengjiangDefine\Readme.txt
server\MengjiangDefine\SceneDef.h
server\MengjiangDefine\ScriptItems.h
server\MengjiangDefine\SetItems.h
server\MengjiangDefine\SkillDef.h
server\MengjiangDefine\SSTC.h
server\MengjiangDefine\SSTC_ItemOperation.h
server\MengjiangDefine\SSTWS.h
server\MengjiangDefine\StateDef.h
server\MengjiangDefine\StreamManip.cpp
server\MengjiangDefine\StreamManip.h
server\MengjiangDefine\SystemBroadcastDef.h
server\MengjiangDefine\TeamDef.h
server\MengjiangDefine\TitleDef.h
server\MengjiangDefine\TOOLS\BitSet.cpp
server\MengjiangDefine\TOOLS\BitSet.h
server\MengjiangDefine\TOOLS\dbghelp.dll
server\MengjiangDefine\TOOLS\Debug.cpp
server\MengjiangDefine\TOOLS\Debug.h
server\MengjiangDefine\TOOLS\GlobalMutex.cpp
server\MengjiangDefine\TOOLS\GlobalMutex.h
server\MengjiangDefine\TOOLS\Log.cpp
server\MengjiangDefine\TOOLS\Log.h
server\MengjiangDefine\TOOLS\MT.cpp
server\MengjiangDefine\TOOLS\MT.h
server\MengjiangDefine\TOOLS\OS.cpp
server\MengjiangDefine\TOOLS\OS.h
server\MengjiangDefine\TOOLS\PostMortem.cpp
server\MengjiangDefine\TOOLS\PostMortem.h
server\MengjiangDefine\TOOLS\VMemPool.h
server\MengjiangDefine\TOOLS\vssver.scc
server\MengjiangDefine\TOOLS
server\MengjiangDefine\UniqueIDManager.cpp
server\MengjiangDefine\UniqueIDManager.h
server\MengjiangDefine\UserAffirmDef.h
server\MengjiangDefine\VarLenStruct.h
server\MengjiangDefine\VerDef.h
server\MengjiangDefine\vssver.scc
server\MengjiangDefine\weapon.h
server\MengjiangDefine\WSTC.h
server\MengjiangDefine\WSTLS.h
server\MengjiangDefine\WSTSS.h
server\MengjiangDefine\物品typeid分段规则.txt
server\MengjiangDefine
server\NetworkEngine\accept.cpp
server\NetworkEngine\accept.h
server\NetworkEngine\conetwork.cpp
server\NetworkEngine\conetwork.h
server\NetworkEngine\connect.cpp
server\NetworkEngine\connect.h
server\NetworkEngine\connection.cpp
server\NetworkEngine\connection.h
server\NetworkEngine\connect_que.cpp
server\NetworkEngine\connect_que.h
server\NetworkEngine\cpio.cpp
server\NetworkEngine\cpio.h
server\NetworkEngine\create_index.cpp
server\NetworkEngine\create_index.h
server\NetworkEngine\define.h
server\NetworkEngine\dynamic_memory.cpp
server\NetworkEngine\dynamic_memory.h
server\NetworkEngine\exception.cpp
server\NetworkEngine\exception.h
server\NetworkEngine\icode.h
server\NetworkEngine\log.cpp
server\NetworkEngine\log.h
server\NetworkEngine\mainthread.cpp
server\NetworkEngine\mainthread.h
server\NetworkEngine\memory_object.cpp
server\NetworkEngine\memory_object.h
server\NetworkEngine\mssccprj.scc
server\NetworkEngine\netbase.h
server\NetworkEngine\network.cpp
server\NetworkEngine\network.h
server\NetworkEngine\NetworkEngine.cpp
server\NetworkEngine\NetworkEngine.h
server\NetworkEngine\NetworkEngine.rc
server\NetworkEngine\NetworkEngine.vcproj
server\NetworkEngine\NetworkEngine.vcproj.vspscc
server\NetworkEngine\net_define.h
server\NetworkEngine\net_global.cpp
server\NetworkEngine\net_global.h
server\NetworkEngine\overlapped.cpp
server\NetworkEngine\overlapped.h
server\NetworkEngine\overlapped_recv.cpp
server\NetworkEngine\overlapped_recv.h
server\NetworkEngine\overlapped_send.cpp
server\NetworkEngine\overlapped_send.h
server\NetworkEngine\overlapped_udp.cpp
server\NetworkEngine\overlapped_udp.h
server\NetworkEngine\pre_connect.cpp
server\NetworkEngine\pre_connect.h
server\NetworkEngine\que.cpp
server\NetworkEngine\que.h
server\NetworkEngine\quemanager.cpp
server\NetworkEngine\quemanager.h
server\NetworkEngine\ReadMe.txt
server\NetworkEngine\read_memory_handle.cpp
server\NetworkEngine\read_memory_handle.h
server\NetworkEngine\resource.h
server\NetworkEngine\stdafx.cpp
server\NetworkEngine\stdafx.h
server\NetworkEngine\switch_que.cpp
server\NetworkEngine\switch_que.h
server\NetworkEngine\timer.cpp
server\NetworkEngine\timer.h
server\NetworkEngine\typedef.h
server\NetworkEngine\vssver.scc
server\NetworkEngine\write_memory_handle.cpp
server\NetworkEngine\write_memory_handle.h
server\NetworkEngine
server\OLEDBEngine\DBEngine.cpp
server\OLEDBEngine\DBEngine.h
server\OLEDBEngine\DBMessageQueue.cpp
server\OLEDBEngine\DBMessageQueue.h
server\OLEDBEngine\DBStruct.h
server\OLEDBEngine\Define.h
server\OLEDBEngine\Fileio.cpp
server\OLEDBEngine\Fileio.h
server\OLEDBEngine\global.h
server\OLEDBEngine\IOleDBThread.h
server\OLEDBEngine\look_aside_list.cpp
server\OLEDBEngine\look_aside_list.h
server\OLEDBEngine\math.inl
server\OLEDBEngine\MemoryPool.cpp
server\OLEDBEngine\MemoryPool.h
server\OLEDBEngine\mesh_flag.h
server\OLEDBEngine\mssccprj.scc
server\OLEDBEngine\OLEDBEngine.cpp
server\OLEDBEngine\OLEDBEngine.h
server\OLEDBEngine\OLEDBEngine.vcproj
server\OLEDBEngine\OLEDBEngine.vcproj.vspscc
server\OLEDBEngine\OleDBThread.cpp
server\OLEDBEngine\OleDBThread.h
server\OLEDBEngine\OleDBThreadCls.cpp
server\OLEDBEngine\OleDBThreadCls.h
server\OLEDBEngine\ReadMe.txt
server\OLEDBEngine\SeqStream.cpp
server\OLEDBEngine\SeqStream.h
server\OLEDBEngine\StaticMemoryPool.h
server\OLEDBEngine\stdafx.cpp
server\OLEDBEngine\stdafx.h
server\OLEDBEngine\type.h
server\OLEDBEngine\typedef.h
server\OLEDBEngine\Voidlist.cpp
server\OLEDBEngine\Voidlist.h
server\OLEDBEngine\vssver.scc
server\OLEDBEngine
server\Runtime\db\DB\MengjiangCenterDB_CB2
server\Runtime\db\DB\MengjiangGameDB_CB2
server\Runtime\db\DB\MengjiangLogDB_CB2
server\Runtime\db\DB\MengjiangMemberDB_CB2
server\Runtime\db\DB
server\Runtime\db
server\Runtime\ls\ls.ini
server\Runtime\ls
server\Runtime\ss\ss.ini
server\Runtime\ss
server\Runtime\ws\ws.ini
server\Runtime\ws
server\Runtime
server\SectionServer\AcceptTable.cpp
server\SectionServer\AcceptTable.h
server\SectionServer\ActionCheck.cpp
server\SectionServer\ActionCheck.h
server\SectionServer\Attachment.cpp
server\SectionServer\Attachment.h
server\SectionServer\DamageCalc.cpp
server\SectionServer\DamageCalc.h
server\SectionServer\DBAccount.h
server\SectionServer\DBDefine.cpp
server\SectionServer\DBDefine.h
server\SectionServer\dbghelp.dll
server\SectionServer\EncryptBase.cpp
server\SectionServer\EncryptBase.h
server\SectionServer\EncryptManager.cpp
server\SectionServer\EncryptManager.h
server\SectionServer\FightManager.cpp
server\SectionServer\FightManager.h
server\SectionServer\FriendManager.cpp
server\SectionServer\FriendManager.h
server\SectionServer\FSM.cpp
server\SectionServer\FSM.h
server\SectionServer\FSMPet.cpp
server\SectionServer\FSMPet.h
server\SectionServer\FSMPetState.cpp
server\SectionServer\FSMPetState.h
server\SectionServer\FSMPetStateFight.cpp
server\SectionServer\FSMPetStateFight.h
server\SectionServer\FSMPetStateFollow.cpp
server\SectionServer\FSMPetStateFollow.h
server\SectionServer\FSMPetStateSleep.cpp
server\SectionServer\FSMPetStateSleep.h
server\SectionServer\FSMState.cpp
server\SectionServer\FSMState.h
server\SectionServer\FSMStateBase.cpp
server\SectionServer\FSMStateBase.h
server\SectionServer\FSMStateBlink.cpp
server\SectionServer\FSMStateBlink.h
server\SectionServer\FSMStateBossFight.cpp
server\SectionServer\FSMStateBossFight.h
server\SectionServer\FSMStateDeliria.cpp
server\SectionServer\FSMStateDeliria.h
server\SectionServer\FSMStateDelude.cpp
server\SectionServer\FSMStateDelude.h
server\SectionServer\FSMStateFight.cpp
server\SectionServer\FSMStateFight.h
server\SectionServer\FSMStateFix.cpp
server\SectionServer\FSMStateFix.h
server\SectionServer\FSMStateFrenzy.cpp
server\SectionServer\FSMStateFrenzy.h
server\SectionServer\FSMStateGuard.cpp
server\SectionServer\FSMStateGuard.h
server\SectionServer\FSMStateIdle.cpp
server\SectionServer\FSMStateIdle.h
server\SectionServer\FSMStatePatrol.cpp
server\SectionServer\FSMStatePatrol.h
server\SectionServer\FSMStateRunaway.cpp
server\SectionServer\FSMStateRunaway.h
server\SectionServer\FSMStateSlow.cpp
server\SectionServer\FSMStateSlow.h
server\SectionServer\FSMStateTail.cpp
server\SectionServer\FSMStateTail.h
server\SectionServer\GameLoop.cpp
server\SectionServer\GameLoop.h
server\SectionServer\GlobalDefine.h
server\SectionServer\GMCommandManager.cpp
server\SectionServer\GMCommandManager.h
server\SectionServer\GroundMagicObject.cpp
server\SectionServer\GroundMagicObject.h
server\SectionServer\Guild.cpp
server\SectionServer\Guild.h
server\SectionServer\GuildManager.cpp
server\SectionServer\GuildManager.h
server\SectionServer\HelixGen.cpp
server\SectionServer\HelixGen.h
server\SectionServer\IBAA_RandAlgorithm.h
server\SectionServer\Item.cpp
server\SectionServer\Item.h
server\SectionServer\ItemAggregator.h
server\SectionServer\ItemCell.h
server\SectionServer\ItemDrop.cpp
server\SectionServer\ItemDrop.h
server\SectionServer\ItemExchange.cpp
server\SectionServer\ItemExchange.h
server\SectionServer\ItemExchange.inl
server\SectionServer\ItemManager.cpp
server\SectionServer\ItemManager.h
server\SectionServer\ItemTrade.cpp
server\SectionServer\ItemTrade.h
server\SectionServer\ITEM_SELECT_ARMOR_PERTYPE.sql
server\SectionServer\ITEM_SELECT_CHARM_PERTYPE.sql
server\SectionServer\ITEM_SELECT_EAR_PERTYPE.sql
server\SectionServer\ITEM_SELECT_ENCHASEITEM_PERTYPE.sql
server\SectionServer\ITEM_SELECT_EXPENDABLE_PERTYPE.sql
server\SectionServer\ITEM_SELECT_GOODS_PERTYPE.sql
server\SectionServer\ITEM_SELECT_JEWELRY_PERTYPE.sql
server\SectionServer\ITEM_SELECT_SCRIPTITEM_PERTYPE.sql
server\SectionServer\ITEM_SELECT_STAMP_PERTYPE.sql
server\SectionServer\ITEM_SELECT_STIRRUP_PERTYPE.sql
server\SectionServer\ITEM_SELECT_WEAPONMATERIAL_PERTYPE.sql
server\SectionServer\ITEM_SELECT_WEAPON_PERTYPE.sql
server\SectionServer\LoopStack.h
server\SectionServer\LUATINKER\call_luafunc.h
server\SectionServer\LUATINKER\lua_class.h
server\SectionServer\LUATINKER\lua_func.h
server\SectionServer\LUATINKER\vssver.scc
server\SectionServer\LUATINKER
server\SectionServer\Monster.cpp
server\SectionServer\Monster.h
server\SectionServer\MsgProcForClient.cpp
server\SectionServer\MsgProcForClient.h
server\SectionServer\MsgProcForDB.cpp
server\SectionServer\MsgProcForDB.h
server\SectionServer\MsgProcForServer.cpp
server\SectionServer\MsgProcForServer.h
server\SectionServer\mssccprj.scc
server\SectionServer\NetFunction.cpp
server\SectionServer\NetFunction.h
server\SectionServer\Npc.cpp
server\SectionServer\Npc.h
server\SectionServer\Pet.cpp
server\SectionServer\Pet.h
server\SectionServer\RandFuncs.h
server\SectionServer\Random.cpp
server\SectionServer\Random.h
server\SectionServer\ReadMe.txt
server\SectionServer\RecvMsg.cpp
server\SectionServer\RecvMsg.h
server\SectionServer\resource.h
server\SectionServer\Scene.cpp
server\SectionServer\Scene.h
server\SectionServer\SceneTable.cpp
server\SectionServer\SceneTable.h
server\SectionServer\Scene_.cpp
server\SectionServer\Scene_1.cpp
server\SectionServer\Scene_2.cpp
server\SectionServer\Scene_3.cpp
server\SectionServer\Script.cpp
server\SectionServer\Script.h
server\SectionServer\SectionServer.cpp
server\SectionServer\SectionServer.ncb
server\SectionServer\SectionServer.rc
server\SectionServer\SectionServer.vcproj
server\SectionServer\SectionServer.vcproj.vspscc
server\SectionServer\Server.cpp
server\SectionServer\Server.h
server\SectionServer\ServerFunction.cpp
server\SectionServer\ServerFunction.h
server\SectionServer\ServerTime.cpp
server\SectionServer\ServerTime.h
server\SectionServer\Session.h
server\SectionServer\Skill.cpp
server\SectionServer\Skill.h
server\SectionServer\ss.ini.txt
server\SectionServer\StateContainer.cpp
server\SectionServer\StateContainer.h
server\SectionServer\stdafx.cpp
server\SectionServer\stdafx.h
server\SectionServer\SwitchPointTable.cpp
server\SectionServer\SwitchPointTable.h
server\SectionServer\TeamManager.cpp
server\SectionServer\TeamManager.h
server\SectionServer\ThrowQuery.cpp
server\SectionServer\ThrowQuery.h
server\SectionServer\TlsPtr.h
server\SectionServer\TSManager.cpp
server\SectionServer\TSManager.h
server\SectionServer\Unit.cpp
server\SectionServer\Unit.h
server\SectionServer\User.cpp
server\SectionServer\User.h
server\SectionServer\User.inl
server\SectionServer\UserAction.cpp
server\SectionServer\UserAction.h
server\SectionServer\UserTable.cpp
server\SectionServer\UserTable.h
server\SectionServer\User_1.cpp
server\SectionServer\User_2.cpp
server\SectionServer\User_3.cpp
server\SectionServer\User_4.cpp
server\SectionServer\VoipManager.cpp
server\SectionServer\VoipManager.h
server\SectionServer\vssver.scc
server\SectionServer\_DELETE_LEAVE_MSG.sql
server\SectionServer\_GET_CHARACTER_INFO.sql
server\SectionServer\_GET_LEAVE_MSG.sql
server\SectionServer\_LOG_ONLINE_USERS_COUNT.sql
server\SectionServer\_LOG_TEXT_INFO.sql
server\SectionServer
server\STLport-4.6.2-compiled
server\WorldServer\AcceptTable.cpp
server\WorldServer\AcceptTable.h
server\WorldServer\DBAccount.h
server\WorldServer\EncryptManager.cpp
server\WorldServer\EncryptManager.h
server\WorldServer\FriendManage.cpp
server\WorldServer\FriendManage.h
server\WorldServer\GameLoop.cpp
server\WorldServer\GameLoop.h
server\WorldServer\GlobalDefine.h
server\WorldServer\Guild.cpp
server\WorldServer\Guild.h
server\WorldServer\GuildManager.cpp
server\WorldServer\GuildManager.h
server\WorldServer\IBAA_RandAlgorithm.h
server\WorldServer\MsgProcFroDB.cpp
server\WorldServer\MsgProcFroDB.h
server\WorldServer\mssccprj.scc
server\WorldServer\NetFunction.cpp
server\WorldServer\NetFunction.h
server\WorldServer\ReadMe.txt
server\WorldServer\RecvMsg.cpp
server\WorldServer\RecvMsg.h
server\WorldServer\resource.h
server\WorldServer\SceneTable.cpp
server\WorldServer\SceneTable.h
server\WorldServer\Server.cpp
server\WorldServer\Server.h
server\WorldServer\ServerFunction.cpp
server\WorldServer\ServerFunction.h
server\WorldServer\ServerMsgProcess.cpp
server\WorldServer\ServerMsgProcess.h
server\WorldServer\ServerTable.cpp
server\WorldServer\ServerTable.h
server\WorldServer\stdafx.cpp
server\WorldServer\stdafx.h
server\WorldServer\SystemBroadcast.cpp
server\WorldServer\SystemBroadcast.h
server\WorldServer\Team.cpp
server\WorldServer\Team.h
server\WorldServer\TeamManager.cpp
server\WorldServer\TeamManager.h
server\WorldServer\ThrowQuery.cpp
server\WorldServer\ThrowQuery.h
server\WorldServer\USBKEY\sense4.h
server\WorldServer\USBKEY\Sense4ST.lib
server\WorldServer\USBKEY\vssver.scc
server\WorldServer\USBKEY\y_key.cpp
server\WorldServer\USBKEY\y_key.h
server\WorldServer\USBKEY
server\WorldServer\User.cpp
server\WorldServer\User.h
server\WorldServer\UserConfirmMgr.cpp
server\WorldServer\UserConfirmMgr.h
server\WorldServer\UserTable.cpp
server\WorldServer\UserTable.h
server\WorldServer\VoipManager.cpp
server\WorldServer\VoipManager.h
server\WorldServer\vssver.scc
server\WorldServer\WorldServer.cpp
server\WorldServer\WorldServer.ncb
server\WorldServer\WorldServer.rc
server\WorldServer\WorldServer.vcproj
server\WorldServer\WorldServer.vcproj.vspscc
server\WorldServer\ws.ini
server\WorldServer\_LEAVE_MSG.sql
server\WorldServer
server