Hot Search : Source embeded web remote control p2p game More...
Location : Home Downloads SourceCode Graph program 3D Graphic

人体模型

  • Category : 3D Graphic
  • Tags :
  • Update : 2009-04-28
  • Size : 8.79mb
  • Downloaded :0次
  • Author :qihaojin1987@163.com
  • About : Nobody
  • PS : If download it fails, try it again. Download again for free!
Introduction - If you have any usage issues, please Google them yourself

Packet file list
(Preview for download)
Packet : GLSample1.rar filelist
GLSample1\Include\Layer1\HSV_RGB.H
GLSample1\Include\Layer1\Primitive.h
GLSample1\Include\Layer1\Container.h
GLSample1\Include\Layer1\Texture2D.h
GLSample1\Include\Layer1\Tubing.h
GLSample1\Include\Layer1\Material.h
GLSample1\Include\Layer1\ImageIO\TgaImage.h
GLSample1\Include\Layer1\ImageIO\JCONFIG.H
GLSample1\Include\Layer1\ImageIO\JMORECFG.H
GLSample1\Include\Layer1\ImageIO\JpegImage.h
GLSample1\Include\Layer1\ImageIO\JPEGLIB.H
GLSample1\Include\Layer1\ImageIO\SgiImage.h
GLSample1\Include\Layer1\ImageIO\BmpImage.h
GLSample1\Include\Layer1\ImageIO\ImageIO.h
GLSample1\Include\Layer1\ImageIO\GifImage.h
GLSample1\Include\Layer1\Algebra\Matrix.h
GLSample1\Include\Layer1\Algebra\Rotation.h
GLSample1\Include\Layer1\Algebra\Trackball.h
GLSample1\Include\Layer1\Algebra\Vector.h
GLSample1\Include\Layer1\Font\BitmapFont.h
GLSample1\Include\Layer1\Font\VectorFontStructure.h
GLSample1\Include\Layer1\Font\Text3D.h
GLSample1\Include\Layer1\Font\VectorFontContext.h
GLSample1\Include\Layer2\MacrosLayer2.h
GLSample1\Include\Layer2\BoxObject.h
GLSample1\Include\Layer2\ConeObject.h
GLSample1\Include\Layer2\CylinderObject.h
GLSample1\Include\Layer2\GraphicalObject.h
GLSample1\Include\Layer2\SphereObject.h
GLSample1\Include\Layer2\SweptObject.h
GLSample1\Include\Layer2\TorusObject.h
GLSample1\Include\Layer2\TubeObject.h
GLSample1\Include\Layer2\ModelOBJ\GLM.H
GLSample1\Include\Layer2\ModelOBJ\ModelOBJ.h
GLSample1\Include\Layer2\Model3DS-BMF\3DSBMF.H
GLSample1\Include\Layer2\Model3DS-BMF\BMF-Readme.txt
GLSample1\Include\Layer2\Model3DS-BMF\Model3DSBMF.h
GLSample1\Include\Layer2\Chart\BarChart2D.h
GLSample1\Include\Layer2\Chart\ChartData.h
GLSample1\Include\Layer2\Chart\ColumnChart3D.h
GLSample1\Include\Layer2\Chart\LineChart2D.h
GLSample1\Include\Layer2\Chart\RibbonChart3D.h
GLSample1\Include\Layer3\MacrosLayer3.h
GLSample1\Include\Layer3\MouseSelect.h
GLSample1\Include\Layer3\MFM1992.dll
GLSample1\Include\Layer3\CameraNode.h
GLSample1\Include\Layer3\DirLightNode.h
GLSample1\Include\Layer3\GroupNode.h
GLSample1\Include\Layer3\LightNodeData.h
GLSample1\Include\Layer3\PointLightNode.h
GLSample1\Include\Layer3\SceneNode.h
GLSample1\Include\Layer3\ShapeNode.h
GLSample1\Include\Layer3\SpotLightNode.h
GLSample1\Include\Layer4\MacrosLayer4.h
GLSample1\Include\Layer4\CommonDialog.h
GLSample1\Include\Layer4\ColorDialog.h
GLSample1\Include\Layer4\FontDialog.h
GLSample1\Include\Layer4\LightDialog.h
GLSample1\Include\Layer4\materialdialog.h
GLSample1\Include\Layer4\MaterialLibDialog.h
GLSample1\Include\Layer4\SceneView.h
GLSample1\Include\Layer4\Window3D.h
GLSample1\Include\Layer4\Control\MatWindow3D.h
GLSample1\Include\Layer4\Control\MatLibWindow3D.h
GLSample1\Include\Layer4\Control\FloatEditCtrl.h
GLSample1\Include\Layer4\Control\HS_Ctrl.h
GLSample1\Include\Layer4\Control\HorizontalSlider.h
GLSample1\Include\Layer4\Control\VerticalSlider.h
GLSample1\GLSample1View.cpp
GLSample1\GLSample1.clw
GLSample1\ReadMe.txt
GLSample1\GLSample1.h
GLSample1\SceneView.cpp
GLSample1\GroupNode.cpp
GLSample1\StdAfx.cpp
GLSample1\GLSample1Doc.cpp
GLSample1\CameraNode.cpp
GLSample1\SceneNode.cpp
GLSample1\ImageIO.cpp
GLSample1\GLSample1.ncb
GLSample1\Text3D.cpp
GLSample1\GLSample1.plg
GLSample1\StdAfx.h
GLSample1\cal3d_d.lib
GLSample1\Glut32.dll
GLSample1\Vector.cpp
GLSample1\model.h
GLSample1\tga.cpp
GLSample1\tga.h
GLSample1\tick.cpp
GLSample1\tick.h
GLSample1\demo.cpp
GLSample1\demo.h
GLSample1\menu.cpp
GLSample1\menu.h
GLSample1\model.cpp
GLSample1\GLSample1Doc.h
GLSample1\cal3d\animation.h
GLSample1\cal3d\animation_action.h
GLSample1\cal3d\animation_cycle.h
GLSample1\cal3d\animcallback.h
GLSample1\cal3d\bone.h
GLSample1\cal3d\buffersource.h
GLSample1\cal3d\cal3d.h
GLSample1\cal3d\cal3d_wrapper.h
GLSample1\cal3d\coreanimation.h
GLSample1\cal3d\corebone.h
GLSample1\cal3d\corekeyframe.h
GLSample1\cal3d\corematerial.h
GLSample1\cal3d\coremesh.h
GLSample1\cal3d\coremodel.h
GLSample1\cal3d\coreskeleton.h
GLSample1\cal3d\coresubmesh.h
GLSample1\cal3d\coresubmorphtarget.h
GLSample1\cal3d\coretrack.h
GLSample1\cal3d\datasource.h
GLSample1\cal3d\error.h
GLSample1\cal3d\global.h
GLSample1\cal3d\hardwaremodel.h
GLSample1\cal3d\loader.h
GLSample1\cal3d\matrix.h
GLSample1\cal3d\mesh.h
GLSample1\cal3d\mixer.h
GLSample1\cal3d\model.h
GLSample1\cal3d\morphtargetmixer.h
GLSample1\cal3d\physique.h
GLSample1\cal3d\platform.h
GLSample1\cal3d\quaternion.h
GLSample1\cal3d\renderer.h
GLSample1\cal3d\resource.h
GLSample1\cal3d\saver.h
GLSample1\cal3d\skeleton.h
GLSample1\cal3d\springsystem.h
GLSample1\cal3d\streamsource.h
GLSample1\cal3d\submesh.h
GLSample1\cal3d\vector.h
GLSample1\cal3d\tinyxml.h
GLSample1\cal3d\tinystr.h
GLSample1\cal3d\coremorphanimation.h
GLSample1\cal3d\Makefile.am
GLSample1\cal3d\Makefile.in
GLSample1\cal3d\animation.cpp
GLSample1\cal3d\animation_action.cpp
GLSample1\cal3d\animation_cycle.cpp
GLSample1\cal3d\bone.cpp
GLSample1\cal3d\buffersource.cpp
GLSample1\cal3d\cal3d_wrapper.cpp
GLSample1\cal3d\coreanimation.cpp
GLSample1\cal3d\corebone.cpp
GLSample1\cal3d\corekeyframe.cpp
GLSample1\cal3d\corematerial.cpp
GLSample1\cal3d\coremesh.cpp
GLSample1\cal3d\coremodel.cpp
GLSample1\cal3d\coreskeleton.cpp
GLSample1\cal3d\coresubmesh.cpp
GLSample1\cal3d\coresubmorphtarget.cpp
GLSample1\cal3d\coretrack.cpp
GLSample1\cal3d\error.cpp
GLSample1\cal3d\global.cpp
GLSample1\cal3d\hardwaremodel.cpp
GLSample1\cal3d\loader.cpp
GLSample1\cal3d\matrix.cpp
GLSample1\cal3d\mesh.cpp
GLSample1\cal3d\mixer.cpp
GLSample1\cal3d\model.cpp
GLSample1\cal3d\morphtargetmixer.cpp
GLSample1\cal3d\physique.cpp
GLSample1\cal3d\platform.cpp
GLSample1\cal3d\quaternion.cpp
GLSample1\cal3d\renderer.cpp
GLSample1\cal3d\saver.cpp
GLSample1\cal3d\skeleton.cpp
GLSample1\cal3d\springsystem.cpp
GLSample1\cal3d\streamsource.cpp
GLSample1\cal3d\submesh.cpp
GLSample1\cal3d\vector.cpp
GLSample1\cal3d\tinyxml.cpp
GLSample1\cal3d\tinyxmlerror.cpp
GLSample1\cal3d\tinyxmlparser.cpp
GLSample1\cal3d\tinystr.cpp
GLSample1\cal3d\coremorphanimation.cpp
GLSample1\cal3d\cal3d.rc
GLSample1\cal3d\cal3d.dsp
GLSample1\cal3d\SConscript
GLSample1\cal3d\cal3d.dsw
GLSample1\cal3d\cal3d.ncb
GLSample1\cal3d\cal3d.plg
GLSample1\cal3d\cal3d.opt
GLSample1\data\cursor.raw
GLSample1\data\fps.raw
GLSample1\data\lod.raw
GLSample1\data\logo.raw
GLSample1\data\menu.raw
GLSample1\data\cally.cfg
GLSample1\data\paladin.cfg
GLSample1\data\skeleton.cfg
GLSample1\data\cally\cally.csf
GLSample1\data\cally\cally_calf_left.cmf
GLSample1\data\cally\cally_calf_right.cmf
GLSample1\data\cally\cally_chest.cmf
GLSample1\data\cally\cally_chest.xrf
GLSample1\data\cally\cally_foot_left.cmf
GLSample1\data\cally\cally_foot_right.cmf
GLSample1\data\cally\cally_hand_left.cmf
GLSample1\data\cally\cally_hand_right.cmf
GLSample1\data\cally\cally_head.cmf
GLSample1\data\cally\cally_idle.caf
GLSample1\data\cally\cally_jog.caf
GLSample1\data\cally\cally_lowerarm_left.cmf
GLSample1\data\cally\cally_lowerarm_right.cmf
GLSample1\data\cally\cally_neck.cmf
GLSample1\data\cally\cally_pelvis.cmf
GLSample1\data\cally\cally_pelvis.xrf
GLSample1\data\cally\cally_ponytail.cmf
GLSample1\data\cally\cally_ponytail.xrf
GLSample1\data\cally\cally_shoot_arrow.caf
GLSample1\data\cally\cally_skin.xrf
GLSample1\data\cally\cally_strut.caf
GLSample1\data\cally\cally_thigh_left.cmf
GLSample1\data\cally\cally_thigh_right.cmf
GLSample1\data\cally\cally_tornado_kick.caf
GLSample1\data\cally\cally_upperarm_left.cmf
GLSample1\data\cally\cally_upperarm_right.cmf
GLSample1\data\cally\cally_walk.caf
GLSample1\data\cally\cally_wave.caf
GLSample1\data\paladin\paladin.csf
GLSample1\data\paladin\paladin_arm_left.xrf
GLSample1\data\paladin\paladin_arm_right.xrf
GLSample1\data\paladin\paladin_body.cmf
GLSample1\data\paladin\paladin_cape.cmf
GLSample1\data\paladin\paladin_cape.xrf
GLSample1\data\paladin\paladin_chest.xrf
GLSample1\data\paladin\paladin_edge.xrf
GLSample1\data\paladin\paladin_flesh.xrf
GLSample1\data\paladin\paladin_gird.xrf
GLSample1\data\paladin\paladin_head.xrf
GLSample1\data\paladin\paladin_idle.caf
GLSample1\data\paladin\paladin_jog.caf
GLSample1\data\paladin\paladin_leg_left.xrf
GLSample1\data\paladin\paladin_leg_right.xrf
GLSample1\data\paladin\paladin_legguard_left.xrf
GLSample1\data\paladin\paladin_legguard_right.xrf
GLSample1\data\paladin\paladin_legplate_left.xrf
GLSample1\data\paladin\paladin_legplate_right.xrf
GLSample1\data\paladin\paladin_loin_lower.xrf
GLSample1\data\paladin\paladin_loin_upper.xrf
GLSample1\data\paladin\paladin_loincloth.cmf
GLSample1\data\paladin\paladin_ponytail.xrf
GLSample1\data\paladin\paladin_shoe.xrf
GLSample1\data\paladin\paladin_shoot_arrow.caf
GLSample1\data\paladin\paladin_sneak.caf
GLSample1\data\paladin\paladin_stripe.xrf
GLSample1\data\paladin\paladin_strut.caf
GLSample1\data\paladin\paladin_walk.caf
GLSample1\data\paladin\paladin_wave.caf
GLSample1\data\skeleton\skeleton.csf
GLSample1\data\skeleton\skeleton_bone.xrf
GLSample1\data\skeleton\skeleton_calf_left.cmf
GLSample1\data\skeleton\skeleton_calf_right.cmf
GLSample1\data\skeleton\skeleton_chest.cmf
GLSample1\data\skeleton\skeleton_foot_left.cmf
GLSample1\data\skeleton\skeleton_foot_right.cmf
GLSample1\data\skeleton\skeleton_hair.cmf
GLSample1\data\skeleton\skeleton_hair1.xrf
GLSample1\data\skeleton\skeleton_hair2.xrf
GLSample1\data\skeleton\skeleton_hair3.xrf
GLSample1\data\skeleton\skeleton_hand_left.cmf
GLSample1\data\skeleton\skeleton_hand_right.cmf
GLSample1\data\skeleton\skeleton_head.cmf
GLSample1\data\skeleton\skeleton_hiphop.caf
GLSample1\data\skeleton\skeleton_idle.caf
GLSample1\data\skeleton\skeleton_jog.caf
GLSample1\data\skeleton\skeleton_lowerarm_left.cmf
GLSample1\data\skeleton\skeleton_lowerarm_right.cmf
GLSample1\data\skeleton\skeleton_neck.cmf
GLSample1\data\skeleton\skeleton_pelvis.cmf
GLSample1\data\skeleton\skeleton_shoot_arrow.caf
GLSample1\data\skeleton\skeleton_spine_lower.cmf
GLSample1\data\skeleton\skeleton_spine_upper.cmf
GLSample1\data\skeleton\skeleton_strut.caf
GLSample1\data\skeleton\skeleton_thigh_left.cmf
GLSample1\data\skeleton\skeleton_thigh_right.cmf
GLSample1\data\skeleton\skeleton_upperarm_left.cmf
GLSample1\data\skeleton\skeleton_upperarm_right.cmf
GLSample1\data\skeleton\skeleton_walk.caf
GLSample1\data\skeleton\skeleton_wave.caf
GLSample1\Debug\Glut32.dll
GLSample1\Debug\cal3d_d.dll
GLSample1\Debug\vc60.idb
GLSample1\Debug\vc60.pdb
GLSample1\Debug\GLSample1.res
GLSample1\Debug\GLSample1.pch
GLSample1\Debug\StdAfx.sbr
GLSample1\Debug\StdAfx.obj
GLSample1\Debug\demo.sbr
GLSample1\Debug\GLSample1.sbr
GLSample1\Debug\GLSample1Doc.sbr
GLSample1\Debug\MainFrm.sbr
GLSample1\Debug\menu.sbr
GLSample1\Debug\model.sbr
GLSample1\Debug\tga.sbr
GLSample1\Debug\tick.sbr
GLSample1\Debug\tick.obj
GLSample1\Debug\tga.obj
GLSample1\Debug\model.obj
GLSample1\Debug\menu.obj
GLSample1\Debug\demo.obj
GLSample1\Debug\GLSample1.pdb
GLSample1\Debug\GLSample1.bsc
GLSample1\Debug\GLSample1Doc.obj
GLSample1\Debug\App.sbr
GLSample1\Debug\App.obj
GLSample1\Debug\tbinteract2.sbr
GLSample1\Debug\tbinteract2.obj
GLSample1\Debug\MainFrm.obj
GLSample1\Debug\GLSample1.obj
GLSample1\Debug\SceneView.sbr
GLSample1\Debug\SceneView.obj
GLSample1\Debug\Text3D.sbr
GLSample1\Debug\BitmapFont.sbr
GLSample1\Debug\CameraNode.sbr
GLSample1\Debug\GroupNode.sbr
GLSample1\Debug\ImageIO.sbr
GLSample1\Debug\MouseSelect.sbr
GLSample1\Debug\SceneNode.sbr
GLSample1\Debug\SceneNode.obj
GLSample1\Debug\MouseSelect.obj
GLSample1\Debug\ImageIO.obj
GLSample1\Debug\GroupNode.obj
GLSample1\Debug\CameraNode.obj
GLSample1\Debug\BitmapFont.obj
GLSample1\Debug\Text3D.obj
GLSample1\Debug\GLSample1.lib
GLSample1\Debug\GLSample1.exp
GLSample1\Debug\Trackball.sbr
GLSample1\Debug\VectorFontContext.sbr
GLSample1\Debug\Vector.sbr
GLSample1\Debug\Vector.obj
GLSample1\Debug\VectorFontContext.obj
GLSample1\Debug\Trackball.obj
GLSample1\Debug\Matrix.sbr
GLSample1\Debug\Rotation.sbr
GLSample1\Debug\Rotation.obj
GLSample1\Debug\Matrix.obj
GLSample1\Debug\Glut_Font_hel18.sbr
GLSample1\Debug\Glut_Font_9x15.sbr
GLSample1\Debug\Glut_Font_hel12.sbr
GLSample1\Debug\Glut_Font_hel12.obj
GLSample1\Debug\Glut_Font_9x15.obj
GLSample1\Debug\Glut_Font_hel18.obj
GLSample1\Debug\SgiImage.sbr
GLSample1\Debug\SgiImage.obj
GLSample1\Debug\BmpImage.sbr
GLSample1\Debug\BmpImage.obj
GLSample1\Debug\TgaImage.sbr
GLSample1\Debug\GifImage.sbr
GLSample1\Debug\JpegImage.sbr
GLSample1\Debug\JpegImage.obj
GLSample1\Debug\GifImage.obj
GLSample1\Debug\TgaImage.obj
GLSample1\Debug\GLSample1.ilk
GLSample1\Debug\GLSample1.exe
GLSample1\Debug\GLSample1View.sbr
GLSample1\Debug\GLSample1View.obj
GLSample1\res\GLSample1.rc2
GLSample1\res\GLSample1Doc.ico
GLSample1\res\GLSample1.ico
GLSample1\res\App.rc2
GLSample1\res\BACKUP.BMP
GLSample1\res\CHILD1.BMP
GLSample1\res\CHILD2.BMP
GLSample1\res\hand_rot2.cur
GLSample1\res\HAND_ROT.CUR
GLSample1\res\Intra3D.ico
GLSample1\res\Intra3D.rc2
GLSample1\res\MAIL.BMP
GLSample1\res\MAIN.ICO
GLSample1\res\MATLIB1.BMP
GLSample1\res\MATLIB2.BMP
GLSample1\res\MATLIB3.BMP
GLSample1\res\MATLIB4.BMP
GLSample1\res\MOVE.CUR
GLSample1\res\PARENT1.BMP
GLSample1\res\PARENT2.BMP
GLSample1\res\ROT1.CUR
GLSample1\res\ROT2.CUR
GLSample1\res\ROTATE.CUR
GLSample1\res\SELECT2.CUR
GLSample1\res\SELECT.CUR
GLSample1\res\SHAPE.BMP
GLSample1\res\TRANS_XY.CUR
GLSample1\res\TRANS_XZ.CUR
GLSample1\res\Thumbs.db
GLSample1\res\tbMain.bmp
GLSample1\res\tbInteract1.bmp
GLSample1\res\tbInteract2.bmp
GLSample1\MouseSelect.cpp
GLSample1\BitmapFont.cpp
GLSample1\Matrix.cpp
GLSample1\Rotation.cpp
GLSample1\Trackball.cpp
GLSample1\VectorFontContext.cpp
GLSample1\GLSample1.dsp
GLSample1\GLSample1.dsw
GLSample1\Glut_Font_hel18.cpp
GLSample1\Glut_Font_9x15.cpp
GLSample1\Glut_Font_hel12.cpp
GLSample1\SgiImage.cpp
GLSample1\BmpImage.cpp
GLSample1\GifImage.cpp
GLSample1\JpegImage.cpp
GLSample1\TgaImage.cpp
GLSample1\LibJpeg.lib
GLSample1\GLSample1.cpp
GLSample1\Resource.h
GLSample1\GLSample1.aps
GLSample1\GLSample1.rc
GLSample1\MainFrm.h
GLSample1\MainFrm.cpp
GLSample1\GLSample1View.h
GLSample1\global.h
GLSample1\GLSample1.opt
GLSample1\Include\Layer1\ImageIO
GLSample1\Include\Layer1\Algebra
GLSample1\Include\Layer1\Font
GLSample1\Include\Layer2\ModelOBJ
GLSample1\Include\Layer2\Model3DS-BMF
GLSample1\Include\Layer2\Chart
GLSample1\Include\Layer4\Control
GLSample1\Include\Layer1
GLSample1\Include\Layer2
GLSample1\Include\Layer3
GLSample1\Include\Layer4
GLSample1\data\cally
GLSample1\data\paladin
GLSample1\data\skeleton
GLSample1\Include
GLSample1\cal3d
GLSample1\data
GLSample1\Debug
GLSample1\res
GLSample1
Related instructions
  • We are an exchange download platform that only provides communication channels. The downloaded content comes from the internet. Except for download issues, please Google on your own.
  • The downloaded content is provided for members to upload. If it unintentionally infringes on your copyright, please contact us.
  • Please use Winrar for decompression tools
  • If download fail, Try it againg or Feedback to us.
  • If downloaded content did not match the introduction, Feedback to us,Confirm and will be refund.
  • Before downloading, you can inquire through the uploaded person information

Nothing.

Post Comment
*Quick comment Recommend Not bad Password Unclear description Not source
Lost files Unable to decompress Bad
*Content :
*Captcha :
DSSZ is the largest source code store in internet!
Contact us :
1999-2046 DSSZ All Rights Reserved.