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  • Update : 2017-07-28
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Introduction - If you have any usage issues, please Google them yourself
A new bottom-up visual saliency model, Graph-Based Visual Saliency (GBVS), is proposed. It consists of two steps: rst forming activation maps on certain feature channels, and then normalizing them in a way which highlights conspicuity and admits combination with other maps. The model is simple, and biologically plausible insofar as it is naturally parallelized. This model powerfully predicts human xations on 749 variations of 108 natural images, achieving 98% of the ROC area of a human-based control, whereas the classical algorithms of Itti & Koch ([2], [3], [4]) achieve only 84%.
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gbvs
gbvs\algsrc
gbvs\algsrc\connectMatrix.m
gbvs\algsrc\distanceMatrix.m
gbvs\algsrc\formMapPyramid.m
gbvs\algsrc\getDims.m
gbvs\algsrc\graphsalapply.m
gbvs\algsrc\graphsalinit.m
gbvs\algsrc\indexmatrix.m
gbvs\algsrc\initGBVS.m
gbvs\algsrc\makeLocationMap.m
gbvs\algsrc\mexArrangeLinear.cc
gbvs\algsrc\mexArrangeLinear.mexa64
gbvs\algsrc\mexArrangeLinear.mexglx
gbvs\algsrc\mexArrangeLinear.mexmaci
gbvs\algsrc\mexArrangeLinear.mexmaci64
gbvs\algsrc\mexArrangeLinear.mexw32
gbvs\algsrc\mexArrangeLinear.mexw64
gbvs\algsrc\mexAssignWeights.cc
gbvs\algsrc\mexAssignWeights.mexa64
gbvs\algsrc\mexAssignWeights.mexglx
gbvs\algsrc\mexAssignWeights.mexmaci
gbvs\algsrc\mexAssignWeights.mexmaci64
gbvs\algsrc\mexAssignWeights.mexw32
gbvs\algsrc\mexAssignWeights.mexw64
gbvs\algsrc\mexColumnNormalize.cc
gbvs\algsrc\mexColumnNormalize.mexa64
gbvs\algsrc\mexColumnNormalize.mexglx
gbvs\algsrc\mexColumnNormalize.mexmaci
gbvs\algsrc\mexColumnNormalize.mexmaci64
gbvs\algsrc\mexColumnNormalize.mexw32
gbvs\algsrc\mexColumnNormalize.mexw64
gbvs\algsrc\mexSumOverScales.cc
gbvs\algsrc\mexSumOverScales.mexa64
gbvs\algsrc\mexSumOverScales.mexglx
gbvs\algsrc\mexSumOverScales.mexmaci
gbvs\algsrc\mexSumOverScales.mexmaci64
gbvs\algsrc\mexSumOverScales.mexw32
gbvs\algsrc\mexSumOverScales.mexw64
gbvs\algsrc\mexVectorToMap.cc
gbvs\algsrc\mexVectorToMap.mexa64
gbvs\algsrc\mexVectorToMap.mexglx
gbvs\algsrc\mexVectorToMap.mexmaci
gbvs\algsrc\mexVectorToMap.mexmaci64
gbvs\algsrc\mexVectorToMap.mexw32
gbvs\algsrc\mexVectorToMap.mexw64
gbvs\algsrc\namenodes.m
gbvs\algsrc\partitionindex.m
gbvs\algsrc\principalEigenvectorRaw.m
gbvs\algsrc\simpledistance.m
gbvs\algsrc\sparseness.m
gbvs\compile
gbvs\compile\cleanmex.m
gbvs\compile\gbvs_compile.m
gbvs\compile\gbvs_compile2.m
gbvs\demo
gbvs\demo\demonstration.m
gbvs\demo\flicker_motion_demo.m
gbvs\demo\simplest_demonstration.m
gbvs\gbvs.m
gbvs\gbvs_fast.m
gbvs\gbvs_install.m
gbvs\initcache
gbvs\initcache\17__24__m__2.mat
gbvs\initcache\18__24__m__2.mat
gbvs\initcache\21__32__m__2.mat
gbvs\initcache\23__24__m__2.mat
gbvs\initcache\23__32__m__2.mat
gbvs\initcache\24__18__m__2.mat
gbvs\initcache\24__23__m__2.mat
gbvs\initcache\24__24__m__2.mat
gbvs\initcache\24__32__m__2.mat
gbvs\initcache\27__32__m__2.mat
gbvs\initcache\27__40__m__2.mat
gbvs\initcache\28__32__m__2.mat
gbvs\initcache\29__30__m__2.mat
gbvs\initcache\30__28__m__2.mat
gbvs\initcache\30__29__m__2.mat
gbvs\initcache\30__40__m__2.mat
gbvs\initcache\32__24__m__2.mat
gbvs\initcache\32__28__m__2.mat
gbvs\initcache\32__31__m__2.mat
gbvs\initcache\32__32__m__2.mat
gbvs\initcache\35__40__m__2.mat
gbvs\initcache\40__30__m__2.mat
gbvs\initcache\40__38__m__2.mat
gbvs\initcache\40__40__m__2.mat
gbvs\ittikochmap.m
gbvs\makeGBVSParams.m
gbvs\readme.txt
gbvs\saltoolbox
gbvs\saltoolbox\attenuateBordersGBVS.m
gbvs\saltoolbox\makeGaborFilterGBVS.m
gbvs\saltoolbox\maxNormalizeStdGBVS.m
gbvs\saltoolbox\mexLocalMaximaGBVS.cc
gbvs\saltoolbox\mexLocalMaximaGBVS.mexa64
gbvs\saltoolbox\mexLocalMaximaGBVS.mexglx
gbvs\saltoolbox\mexLocalMaximaGBVS.mexmaci
gbvs\saltoolbox\mexLocalMaximaGBVS.mexmaci64
gbvs\saltoolbox\mexLocalMaximaGBVS.mexw32
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