Introduction - If you have any usage issues, please Google them yourself
3D mesh model view, with directx 9.0 and another with openGL, you can compare the differences between them
Packet : 99273888plyviewer(directx).rar filelist
PlyViewer(DirectX)\d3dUtility.cpp
PlyViewer(DirectX)\d3dUtility.h
PlyViewer(DirectX)\Debug\d3dUtility.obj
PlyViewer(DirectX)\Debug\d3dUtility.sbr
PlyViewer(DirectX)\Debug\fileInfo.txt
PlyViewer(DirectX)\Debug\PlyViewer.bsc
PlyViewer(DirectX)\Debug\PlyViewer.exe
PlyViewer(DirectX)\Debug\PlyViewer.ilk
PlyViewer(DirectX)\Debug\PlyViewer.pch
PlyViewer(DirectX)\Debug\PlyViewer.pdb
PlyViewer(DirectX)\Debug\PlyViewer.sbr
PlyViewer(DirectX)\Debug\vc60.idb
PlyViewer(DirectX)\Debug\vc60.pdb
PlyViewer(DirectX)\Debug
PlyViewer(DirectX)\fileInfo.txt
PlyViewer(DirectX)\PlyViewer.cpp
PlyViewer(DirectX)\PlyViewer.dsp
PlyViewer(DirectX)\PlyViewer.dsw
PlyViewer(DirectX)\PlyViewer.ncb
PlyViewer(DirectX)\PlyViewer.opt
PlyViewer(DirectX)\PlyViewer.plg
PlyViewer(DirectX)