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xiaoxiaoxiyou

  • Category : Game Server Simulator
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  • Update : 2013-10-19
  • Size : 643kb
  • Downloaded :0次
  • Author :6546874
  • About : Nobody
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Introduction - If you have any usage issues, please Google them yourself
This project is the combination of RPG+SLG. The front end of pure AS3 implementation, using aswing, the background of cross platform C++, Lua, network database boost ASIO server, three layer structure, DataServer, GameServer, GateServer (multiple), the code has the advantages of simple structure, easy maintenance. Game system innovation: The 1 soul OBE, game player will be divided into online and offline two roles, offline online game player God 2 yuan is the team, team need not online, you can control your teammates. 3 the slave system, beat each other, to catch each other as slaves, slaves as baby war The 4 lovers system, any game player in the game will be worth, as long as there are people who bid more than your value will you buy for lovers 5 separate real flight, flight map and walking map 6 immeasurably vast difference, building in the sky, the building can be a single occupied plunder, individual buildings can be set to guard. 7 all spells consuming life, born with "pe
Packet file list
(Preview for download)


小小西游\Client\Client\src\Client.as
........\......\......\...\com\CharInfo.as
........\......\......\...\...\Const.as
........\......\......\...\...\FPS.as
........\......\......\...\...\FrameFullScreenEffect.as
........\......\......\...\...\Home\FrameHomeAccelerate.as
........\......\......\...\...\....\FrameHomeBuilding.as
........\......\......\...\...\....\FrameHomeBuilding10Pet.as
........\......\......\...\...\....\FrameHomeBuilding11Land.as
........\......\......\...\...\....\FrameHomeBuilding12Greedy.as
........\......\......\...\...\....\FrameHomeBuilding13DoorGod.as
........\......\......\...\...\....\FrameHomeBuilding14Warlord.as
........\......\......\...\...\....\FrameHomeBuilding15Wood.as
........\......\......\...\...\....\FrameHomeBuilding16Food.as
........\......\......\...\...\....\FrameHomeBuilding1Slave.as
........\......\......\...\...\....\FrameHomeBuilding2Cellar.as
........\......\......\...\...\....\FrameHomeBuilding3Repository.as
........\......\......\...\...\....\FrameHomeBuilding4Market.as
........\......\......\...\...\....\FrameHomeBuilding5Cate.as
........\......\......\...\...\....\FrameHomeBuilding6Tech.as
........\......\......\...\...\....\FrameHomeBuilding7Main.as
........\......\......\...\...\....\FrameHomeBuilding8Tree.as
........\......\......\...\...\....\FrameHomeBuilding9Equip.as
........\......\......\...\...\....\FrameHomeDispatch.as
........\......\......\...\...\....\FrameHomeInvade.as
........\......\......\...\...\....\FrameHomeMain.as
........\......\......\...\...\....\FrameHomePlant.as
........\......\......\...\...\....\Home.as
........\......\......\...\...\....\PanelHomeAssist.as
........\......\......\...\...\....\PanelHomeCapture.as
........\......\......\...\...\....\PanelHomeGain.as
........\......\......\...\...\Music.as
........\......\......\...\...\MyScrollBarUI.as
........\......\......\...\...\Packet\IPacketDispatcher.as
........\......\......\...\...\......\Packet.as
........\......\......\...\...\......\PacketDataType.as
........\......\......\...\...\......\PacketDecoder.as
........\......\......\...\...\......\PacketEncoder.as
........\......\......\...\...\......\PacketEvent.as
........\......\......\...\...\......\PacketHandler.as
........\......\......\...\...\......\WString.as
........\......\......\...\...\SceneBattle.as
........\......\......\...\...\SceneMain.as
........\......\......\...\...\UI\DraggingImageItem.as
........\......\......\...\...\..\DraggingImageSkill.as
........\......\......\...\...\..\FrameAddStamina.as
........\......\......\...\...\..\FrameBag.as
........\......\......\...\...\..\FrameBattle.as
........\......\......\...\...\..\FrameBattleAuto.as
........\......\......\...\...\..\FrameBattleEndLose.as
........\......\......\...\...\..\FrameBattleEndWin.as
........\......\......\...\...\..\FrameBattleSetting.as
........\......\......\...\...\..\FrameBattleWatch.as
........\......\......\...\...\..\FrameBuff.as
........\......\......\...\...\..\FrameChar.as
........\......\......\...\...\..\FrameChat.as
........\......\......\...\...\..\FrameChatRecord.as
........\......\......\...\...\..\FrameClickChar.as
........\......\......\...\...\..\FrameClickMapChar.as
........\......\......\...\...\..\FrameCopy.as
........\......\......\...\...\..\FrameCreate.as
........\......\......\...\...\..\FrameFaction.as
........\......\......\...\...\..\FrameFriend.as
........\......\......\...\...\..\FrameFriendChat.as
........\......\......\...\...\..\FrameInfo.as
........\......\......\...\...\..\FrameInfoMain.as
........\......\......\...\...\..\FrameInfoTimeLimit.as
........\......\......\...\...\..\FrameLogin.as
........\......\......\...\...\..\FrameLover.as
........\......\......\...\...\..\FrameMall.as
........\......\......\...\...\..\FrameMining.as
........\......\......\...\...\..\FrameNPCDialog.as
........\......\......\...\...\..\FramePair.as
........\......\......\...\...\..\FramePet.as
........\......\......\...\...\..\FrameRank.as
........\......\......\...\...\..\FrameRegister.as
........\......\......\...\...\..\Fram
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