Introduction - If you have any usage issues, please Google them yourself
Good C++ computational geometry libraries to date have been hideously over-designed and incorporate usage patterns that in most cases require extensive redesigns and rewrites of code in order to functionally integrate within an existing project.
Sometimes a lightweight portable solution that has a bit of error is deemed to be more appropriate and reasonable. However these libraries even though being more than able to cater for such a requirement still burden the end user with undue code clutter, very steep learning curves and in some cases unnecessary overheads.
Packet : 41695079wykobi.zip filelist
wykobi/
wykobi/Makefile
wykobi/release-notes.txt
wykobi/wykobi.hpp
wykobi/wykobi.inl
wykobi/wykobi_algorithm.hpp
wykobi/wykobi_axis_projection_descriptor.inl
wykobi/wykobi_build.cpp
wykobi/wykobi_clipping.inl
wykobi/wykobi_duplicates.inl
wykobi/wykobi_earclipping.inl
wykobi/wykobi_graphics_net.hpp
wykobi/wykobi_graphics_opengl.hpp
wykobi/wykobi_graphics_vcl.hpp
wykobi/wykobi_gui.hpp
wykobi/wykobi_hull.inl
wykobi/wykobi_instantiate.hpp
wykobi/wykobi_license.txt
wykobi/wykobi_math.hpp
wykobi/wykobi_matrix.hpp
wykobi/wykobi_matrix.inl
wykobi/wykobi_minimum_bounding_ball.inl
wykobi/wykobi_naive_group_intersections.inl
wykobi/wykobi_nd.hpp
wykobi/wykobi_nd.inl
wykobi/wykobi_normalization.inl
wykobi/wykobi_ordered_polygon.inl
wykobi/wykobi_utilities.hpp