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Focus-on-3D-terrain-programming-code

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  • Update : 2013-04-26
  • Size : 14.82mb
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  • Author :LN
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Introduction - If you have any usage issues, please Google them yourself
Focus on 3D terrain programming code
Packet file list
(Preview for download)


Code\Chapter 1\Base Code\camera.cpp
....\.........\.........\camera.h
....\.........\.........\glext.h
....\.........\.........\gl_app.cpp
....\.........\.........\gl_app.h
....\.........\.........\image.cpp
....\.........\.........\image.h
....\.........\.........\log.cpp
....\.........\.........\log.h
....\.........\.........\math_ops.cpp
....\.........\.........\math_ops.h
....\.........\.........\timer.h
....\.........\demo1_1\compiling demo1_1.txt
....\.........\.......\demo1_1.dsp
....\.........\.......\demo1_1.dsw
....\.........\.......\demo1_1.exe
....\.........\.......\demo1_1.ncb
....\.........\.......\demo1_1.opt
....\.........\.......\demo1_1.plg
....\.........\.......\main.cpp
....\.........\.......\randtab.h
....\.........\.......\resource.h
....\.........\.......\ROAM.cpp
....\.........\.......\ROAM.h
....\.........\.......\terrain.cpp
....\.........\.......\terrain.h
....\........2\Base Code\camera.cpp
....\.........\.........\camera.h
....\.........\.........\glext.h
....\.........\.........\gl_app.cpp
....\.........\.........\gl_app.h
....\.........\.........\image.cpp
....\.........\.........\image.h
....\.........\.........\log.cpp
....\.........\.........\log.h
....\.........\.........\math_ops.cpp
....\.........\.........\math_ops.h
....\.........\.........\timer.h
....\.........\demo2_1\brute_force.cpp
....\.........\.......\brute_force.h
....\.........\.......\compiling demo2_1.txt
....\.........\.......\demo2_1.dsp
....\.........\.......\demo2_1.dsw
....\.........\.......\demo2_1.exe
....\.........\.......\demo2_1.ncb
....\.........\.......\demo2_1.opt
....\.........\.......\demo2_1.plg
....\.........\.......\height128.raw
....\.........\.......\icon1.ico
....\.........\.......\main.cpp
....\.........\.......\resource.aps
....\.........\.......\resource.h
....\.........\.......\resource.rc
....\.........\.......\terrain.cpp
....\.........\.......\terrain.h
....\.........\......2\brute_force.cpp
....\.........\.......\brute_force.h
....\.........\.......\compiling demo2_2.txt
....\.........\.......\demo2_2.dsp
....\.........\.......\demo2_2.dsw
....\.........\.......\demo2_2.exe
....\.........\.......\demo2_2.ncb
....\.........\.......\demo2_2.opt
....\.........\.......\demo2_2.plg
....\.........\.......\icon1.ico
....\.........\.......\main.cpp
....\.........\.......\resource.aps
....\.........\.......\resource.clw
....\.........\.......\resource.h
....\.........\.......\resource.rc
....\.........\.......\terrain.cpp
....\.........\.......\terrain.h
....\........3\Base Code\camera.cpp
....\.........\.........\camera.h
....\.........\.........\glext.h
....\.........\.........\gl_app.cpp
....\.........\.........\gl_app.h
....\.........\.........\image.cpp
....\.........\.........\image.h
....\.........\.........\log.cpp
....\.........\.........\log.h
....\.........\.........\math_ops.cpp
....\.........\.........\math_ops.h
....\.........\.........\timer.h
....\.........\Data\detailMap.tga
....\.........\....\grass_1.tga
....\.........\....\highestTile.tga
....\.........\....\HighTile.tga
....\.........\....\lowestTile.tga
....\.........\....\lowTile.tga
....\.........\demo3_1\brute_force.cpp
....\.........\.......\brute_force.h
....\.........\.......\compiling demo3_1.txt
....\.........\.......\demo3_1.dsp
....\.........\.......\demo3_1.dsw
....\.........\.......\demo3_1.exe
....\.........\.......\demo3_1.ncb
....\.........\.......\demo3_1.opt
....\.........\.......\demo3_1.plg
....\.........\.......\icon1.ico
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