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Shadow-Mapping-of-Textured-Scene

  • Category : 3D Graphic
  • Tags :
  • Update : 2012-11-26
  • Size : 12.39mb
  • Downloaded :0次
  • Author :张龙
  • About : Nobody
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Introduction - If you have any usage issues, please Google them yourself
Shadow Mapping Code in Computer Graphics.And it s for textured scene.
Packet file list
(Preview for download)
Shadow Mapping of Textured Scene\castle.bmp
................................\earth.bmp
................................\Extensions\ARB_multitexture_extension.cpp
................................\..........\ARB_multitexture_extension.h
................................\..........\EXT_texture_env_combine_extension.cpp
................................\..........\EXT_texture_env_combine_extension.h
................................\FPS_COUNTER.cpp
................................\FPS_COUNTER.h
................................\GLee\extensionList.txt
................................\....\GLee.c
................................\....\GLee.h
................................\....\readme.txt
................................\ipch\shadow mapping-2e7ec703\debug\shadow mapping-a55b22fb.ipch
................................\License.txt
................................\main.cpp
................................\main.h
................................\Maths\COLOR.cpp
................................\.....\COLOR.h
................................\.....\Maths.h
................................\.....\MATRIX4X4.cpp
................................\.....\MATRIX4X4.h
................................\.....\PLANE.cpp
................................\.....\PLANE.h
................................\.....\VECTOR2D.cpp
................................\.....\VECTOR2D.h
................................\.....\VECTOR3D.cpp
................................\.....\VECTOR3D.h
................................\.....\VECTOR4D.cpp
................................\.....\VECTOR4D.h
................................\Readme.txt
................................\..lease\CL.read.1.tlog
................................\.......\CL.write.1.tlog
................................\.......\COLOR.obj
................................\.......\FPS_COUNTER.obj
................................\.......\GLee.obj
................................\.......\link.read.1.tlog
................................\.......\link.write.1.tlog
................................\.......\main.obj
................................\.......\MATRIX4X4.obj
................................\.......\mt.read.1.tlog
................................\.......\mt.write.1.tlog
................................\.......\PLANE.obj
................................\.......\scene.obj
................................\.......\Shadow Mapping.exe
................................\.......\Shadow Mapping.exe.intermediate.manifest
................................\.......\Shadow Mapping.lastbuildstate
................................\.......\Shadow Mapping.log
................................\.......\TIMER.obj
................................\.......\vc100.pdb
................................\.......\VECTOR2D.obj
................................\.......\VECTOR3D.obj
................................\.......\VECTOR4D.obj
................................\scene.cpp
................................\scene.h
................................\sea.bmp
................................\Shadow Mapping.exe
................................\Shadow Mapping.sdf
................................\Shadow Mapping.sln
................................\Shadow Mapping.sln.old
................................\Shadow Mapping.suo
................................\Shadow Mapping.vcproj
................................\Shadow Mapping.vcxproj
................................\Shadow Mapping.vcxproj.filters
................................\Shadow Mapping.vcxproj.user
................................\TIMER.cpp
................................\TIMER.h
................................\UpgradeLog.XML
................................\_UpgradeReport_Files\UpgradeReport.css
................................\....................\UpgradeReport.xslt
................................\....................\UpgradeReport_Minus.gif
................................\....................\UpgradeReport_Plus.gif
................................\ipch\shadow mapping-2e7ec703\debug
................................\....\shadow mapping-2e7ec703
................................\Extensions
...............
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