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Farseer-Physics-Engine-3.3.1-Class

  • Category : CSharp
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  • Update : 2012-11-26
  • Size : 329kb
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  • Author :爱尚
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Introduction - If you have any usage issues, please Google them yourself
c# xna framework of the prophet powerful physics engine package is good
Packet file list
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Farseer Physics Engine 3.3.1 Class
..................................\Farseer Physics Engine 3.3.1 Class
..................................\..................................\Collision
..................................\..................................\.........\Collision.cs
..................................\..................................\.........\Distance.cs
..................................\..................................\.........\DynamicTree.cs
..................................\..................................\.........\DynamicTreeBroadPhase.cs
..................................\..................................\.........\IBroadPhase.cs
..................................\..................................\.........\QuadTree.cs
..................................\..................................\.........\QuadTreeBroadPhase.cs
..................................\..................................\.........\Shapes
..................................\..................................\.........\......\CircleShape.cs
..................................\..................................\.........\......\EdgeShape.cs
..................................\..................................\.........\......\LoopShape.cs
..................................\..................................\.........\......\PolygonShape.cs
..................................\..................................\.........\......\Shape.cs
..................................\..................................\.........\TimeOfImpact.cs
..................................\..................................\Common
..................................\..................................\......\ConvexHull
..................................\..................................\......\..........\ChainHull.cs
..................................\..................................\......\..........\GiftWrap.cs
..................................\..................................\......\..........\Melkman.cs
..................................\..................................\......\Curve.cs
..................................\..................................\......\CurveKey.cs
..................................\..................................\......\CurveKeyCollection.cs
..................................\..................................\......\Decomposition
..................................\..................................\......\.............\BayazitDecomposer.cs
..................................\..................................\......\.............\CDT
..................................\..................................\......\.............\...\Delaunay
..................................\..................................\......\.............\...\........\DelaunayTriangle.cs
..................................\..................................\......\.............\...\........\Sweep
..................................\..................................\......\.............\...\........\.....\AdvancingFront.cs
..................................\..................................\......\.............\...\........\.....\AdvancingFrontNode.cs
..................................\..................................\......\.............\...\........\.....\DTSweep.cs
..................................\..................................\......\.............\...\........\.....\DTSweepConstraint.cs
..................................\..................................\......\.............\...\........\.....\DTSweepContext.cs
..................................\..................................\......\.............\...\........\.....\DTSweepPointComparator.cs
..................................\..................................\......\.............\...\........\.....\PointOnEdgeException.cs
..................................\..................................\......\.............\...\ITriangulatable.cs
..................................\..................................\......\.............\...\Orientation.cs
..................................\.........
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