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DirectX-Ultimate-Game-Programming

  • Category : Game Engine
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  • Update : 2012-11-26
  • Size : 60.5mb
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  • Author :xj
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Introduction - If you have any usage issues, please Google them yourself
Make your own games using DirectX 10 and C++ with Ultimate Game Programming with DirectX, Second Edition. Written for experienced programmers who want to learn DirectX 10 and how to apply it to game creation, this book goes in-depth with DirectX 10 and each of its subsystems. Every part of the gamedevelopment process is covered and you ll apply your existing game-development skills to the new techniques and tools covered in the book. Beginning with an introduction to DirectX and Direct3D, you ll work your way through graphical interfaces, animation paths,advanced lighting and shadows,various surfacemapping techniques, and even sound. One topic is covered per chapter and end-of-chapter questions help you practice and reinforce your new skills.Whether you re a current gamedevelopment student or a professional developer, you ll find the information and techniques you need to gain a clear understanding of game programming with DirectX 10.
Packet file list
(Preview for download)
DirectX终极编程\chapter4\AlphaTransparency\AlphaTransparency.exe
...............\........\.................\AlphaTransparency.sln
...............\........\.................\AlphaTransparency.suo
...............\........\.................\AlphaTransparency.vcproj
...............\........\.................\decal.tga
...............\........\.................\main.cpp
...............\........\.................\AlphaTransparency.vcproj.SNAIL.xiongj.user
...............\........\.................\Debug\BuildLog.htm
...............\........\.................\.....\vc80.pdb
...............\........\.................\.....\vc80.idb
...............\........\.................\.....\main.obj
...............\........\.................\.....\AlphaTransparency.exe.intermediate.manifest
...............\........\.................\.....\mt.dep
...............\........\.................\AlphaTransparency.vcproj.PC-20100616WSEI.Administrator.user
...............\........\D3DNormalMaps\D3DNormalMaps.exe
...............\........\.............\D3DNormalMaps.sln
...............\........\.............\D3DNormalMaps.suo
...............\........\.............\D3DNormalMaps.vcproj
...............\........\.............\heightMap.tga
...............\........\.............\main.cpp
...............\........\.............\D3DNormalMaps.vcproj.SNAIL.xiongj.user
...............\........\.............\.ebug\BuildLog.htm
...............\........\.............\.....\vc80.pdb
...............\........\.............\.....\vc80.idb
...............\........\.............\.....\main.obj
...............\........\.............\.....\D3DNormalMaps.exe.intermediate.manifest
...............\........\.............\.....\mt.dep
...............\........\.............\D3DNormalMaps.vcproj.PC-20100616WSEI.Administrator.user
...............\........\GameProject3\GameProject1.suo
...............\........\............\GameProject2.suo
...............\........\............\GameProject3.exe
...............\........\............\GameProject3.sln
...............\........\............\GameProject3.suo
...............\........\............\GameProject3.vcproj
...............\........\............\main.cpp
...............\........\............\main.h
...............\........\............\GameProject3.vcproj.SNAIL.xiongj.user
...............\........\............\UpgradeLog.XML
...............\........\............\GameProject3.ncb
...............\........\............\_UpgradeReport_Files\UpgradeReport.css
...............\........\............\....................\UpgradeReport_Minus.gif
...............\........\............\....................\UpgradeReport_Plus.gif
...............\........\............\....................\UpgradeReport.xslt
...............\........\............\StrandedEngine\D3DRenderer.h
...............\........\............\..............\RenderInterface.h
...............\........\............\..............\StrandedEngine.vcproj
...............\........\............\..............\defines.h
...............\........\............\..............\engine.h
...............\........\............\..............\light.h
...............\........\............\..............\material.h
...............\........\............\..............\复件 D3DRenderer.cpp
...............\........\............\..............\D3DRenderer.cpp
...............\........\............\..............\StrandedEngine.vcproj.SNAIL.xiongj.user
...............\........\............\lib\StrandedEngine.lib
...............\........\............\GameProject3.vcproj.PC-20100616WSEI.Administrator.user
...............\........\ManualBMP\BMP.cpp
...............\........\.........\BMP.h
...............\........\.........\ManualBMP.sln
...............\........\.........\ManualBMP.suo
...............\........\.........\ManualBMP.vcproj
...............\........\.........\main.cpp
...............\........\.........\ugp.bmp
...............\........\......TGA\ManualTGA.sln
...............\........\.........\ManualTGA.suo
...............\........\.........\ManualTGA.vcproj
...............\........\.........\TGA.
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