Introduction - If you have any usage issues, please Google them yourself
This book is an introduction to programming interactive 3D computer
graphics using DirectX 9.0, with an emphasis on game development. It
teaches you the fundamentals of Direct3D, after which you will be able
to go on to learn and apply more advanced techniques. Assumingly,
since you have this book in your hands, you have a rough idea of what
DirectX is about. From a developer’s perspective, DirectX is a set of
APIs (application programming interfaces) for developing multimedia
applications on the Windows platform. In this book we are concerned
with a particular DirectX subset, namely Direct3D. As the name
implies, Direct3D is the API used for developing 3D applications.