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本程序在窗口中显示了一个加入纹理的场景,使得该场景更加真实,平滑,是基于单文档的MFC应用程序。 在本程序中,纹理场景是通过SetCheckTexture()函数生成的,然后通过DoTransform()函数 将—个顶点从物体坐标系转换到窗口坐标系,利用openGL进行矩阵计算,通过UpdateModelView()函数和InitMatrices()函数实现。-the procedures in the window shows a scene by adding texture, making the scene more real, smooth, is based on the MFC single document applications. In this process, the texture scene through SetCheckTexture () function generator, and then through DoTransform () function to-vertex from the object coordinate system conversion to the window frame, using openGL for matrix calculation, UpdateModelView () function and InitMatrices () Function.
Update : 2008-10-13 Size : 94010 Publisher : 陈康

图像的纹理识别方法,纹理分割、合成以及识别仍是机器视觉的研究热点.-Image Recognition texture, texture segmentation, synthesis and recognition machine vision is the research focus.
Update : 2008-10-13 Size : 52648 Publisher : 闫东

多重纹理从原则上讲全部可以被多次渲染所替代,因为多重纹理实际上就是将多次渲染中的每遍中的纹理在一遍中进行操作。因此我们首先介绍一下多次渲染,然后概要介绍一下多重纹理的使用方法和实现的效果。-multiple texture principle all can be replaced by repeatedly exaggerated, because multiple texture is actually to exaggerate the number of times each of the texture again for the operation. Therefore, we first introduce repeatedly exaggerated, then outlined what the texture of multiple use and the achievement of results.
Update : 2008-10-13 Size : 13373 Publisher : weiguian2

3D环境的光照和纹理.doc-----原文作者:Jake Simpson 译者:向海 -3D environment of light and texture. Doc ----- Original Author : Jake Simpson Translator : to the sea
Update : 2008-10-13 Size : 11970 Publisher : weiguian

The Handbook of Pattern Recognition and Computer Vision 第二版,第二章部分,比较全面的介绍纹理分析的资料。-The Handbook of Pattern Recognition and Co. mputer Vision 2nd edition, Chapter II, a more comprehensive analysis on the texture information.
Update : 2008-10-13 Size : 332865 Publisher : shifenghit

Opengl 实现投影纹理特殊效果。纹理投影并不容易,这是一个简单的例子,对学习有帮助。-Opengl Projection texture special effects. Texture projection is not easy, this is a simple example, to learn helpful.
Update : 2008-10-13 Size : 711873 Publisher : 林林

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THIS PROGRAM DEMONSTRATES SIMPLE 3-D TEXTURE MAPPING OVER 3-D SURFACES. 简单的3维纹理映射
Update : 2008-10-13 Size : 2718 Publisher : acana

提取图像的颜色和小波纹理特征
Update : 2011-05-07 Size : 1434 Publisher : gaohaidi

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Textmode Texture Mapping,Plasma, and 3D
Update : 2024-05-05 Size : 12288 Publisher : 站长

一个纹理映射的例子- A texture mapping example
Update : 2024-05-05 Size : 4096 Publisher : 站长

使用OpenGL的纹理映射技术在物体表面绘制图像-Use OpenGL texture-mapping technology in the surface rendering image
Update : 2024-05-05 Size : 318464 Publisher :

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纹理映射-Texture Mapping
Update : 2024-05-05 Size : 28672 Publisher :

关于视频 texture的论文说明 ,对于视频编解码以及数据处理有帮助-video texture on the papers note, video codec and data-processing help
Update : 2024-05-05 Size : 84992 Publisher : 张奎

DirectX Texture Addressing
Update : 2024-05-05 Size : 242688 Publisher : 李旻

这是一个VC实现的图像的纹理特征提取-This is a VC texture of the image feature extraction
Update : 2024-05-05 Size : 57344 Publisher : 萧包

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opengl的材质应用的小程须-opengl application of the material to be small way
Update : 2024-05-05 Size : 105472 Publisher : 流浪够

在vc中如何进行opengl纹理贴图-how the vc for opengl textures
Update : 2024-05-05 Size : 105472 Publisher : 吴小毛

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此程序了模拟太阳九大行星运动并实现了纹理,控制运动等操作-simulated solar physics movement and the achievement of texture, movement control operation
Update : 2024-05-05 Size : 4234240 Publisher : 丁光

本例是一个多纹理映射融合的例子,介绍了如何实现多纹理映射及其融合的效果-cases this is a multi-texture mapping integration examples of how to achieve more texture mapping and integration with the results
Update : 2024-05-05 Size : 472064 Publisher : 阮瑞卿

2D/3D Scene Graph rendering engine for Linux/Unix/Win32 layered atop OpenGL. Supports stereoscopy, volume rendering, 2D/3D texture mapping, picking, LOD and view-dependent operations, cross-platform text, constant-rate rendering and image-based data.
Update : 2024-05-05 Size : 633856 Publisher : 约非
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