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implement paper Graphcut Textures: Image and Video Synthesis Using Graph Cuts 利用graphcut算法进行纹理合成-implement paperGraphcut Textures: Image and Video Synthesis Using Graph Cuts algorithm using texture synthesis graphcut
Update : 2024-05-18 Size : 316416 Publisher : changfeng

基于灰度共生矩阵的纹理特征提取,输出为图像四个方向共十六个特征值-Gray-level co-occurrence matrix based texture feature extraction, the output image in four directions for a total of 16 eigenvalues
Update : 2024-05-18 Size : 1024 Publisher : chichen

DL : 0
利用多孔小波算法将图像分割成平滑区、纹理区和边缘区-孔小波algorithm using multi-image segmentation into a smooth zone, texture areas and marginal zone
Update : 2024-05-18 Size : 1024 Publisher : 李盈

DL : 0
本源码是纹理分析的一个实例,主要应用灰度共现矩阵来计算一些纹理特征值-The source code is an example of texture analysis, the main application of gray-scale co-occurrence matrix to calculate the number of texture feature values
Update : 2024-05-18 Size : 51200 Publisher : bryan

DL : 0
这个演示展示了一种纹理混合贴图(Texture Blending)的技术。-This presentation demonstrated a mixed-texture mapping (Texture Blending) technology.
Update : 2024-05-18 Size : 579584 Publisher : 王伟伟

DL : 0
In this tutorial I ll teach you how to use three different texture filters. I ll teach you how to move an object using keys on the keyboard, and I ll also teach you how to apply simple lighting to your OpenGL scene. Lots covered in this tutorial, so if the previous tutorials are giving you problems, go back and review. It s important to have a good understanding of the basics before you jump into the following code. We re going to be modifying the code from lesson one again. As usual, if there are any major changes, I will write out the entire section of code that has been modified. We ll start off by adding a few new variables to the program. -In this tutorial I ll teach you how to use three different texture filters. I ll teach you how to move an object using keys on the keyboard, and I ll also teach you how to apply simple lighting to your OpenGL scene. Lots covered in this tutorial, so if the previous tutorials are giving you problems, go back and review. It s important to have a good understanding of the basics before you jump into the following code. We re going to be modifying the code from lesson one again. As usual, if there are any major changes, I will write out the entire section of code that has been modified. We ll start off by adding a few new variables to the program.
Update : 2024-05-18 Size : 1345536 Publisher : mwb

DL : 0
Welcome to Tutorial 9. By now you should have a very good understanding of OpenGL. You ve learned everything from setting up an OpenGL Window, to texture mapping a spinning object while using lighting and blending. This will be the first semi-advanced tutorial. You ll learn the following: Moving bitmaps around the screen in 3D, removing the black pixels around the bitmap (using blending), adding color to a black & white texture and finally you ll learn how to create fancy colors and simple animation by mixing different colored textures together. We ll be modifying the code from lesson one for this tutorial. We ll start off by adding a few new variables to the beginning of the program. I ll rewrite the entire section of code so it s easier to see where the changes are being made. -Welcome to Tutorial 9. By now you should have a very good understanding of OpenGL. You ve learned everything from setting up an OpenGL Window, to texture mapping a spinning object while using lighting and blending. This will be the first semi-advanced tutorial. You ll learn the following: Moving bitmaps around the screen in 3D, removing the black pixels around the bitmap (using blending), adding color to a black
Update : 2024-05-18 Size : 1304576 Publisher : mwb

DL : 0
Well greetings all. For those of you that want to see what we are doing here, you can check it out at the end of my demo/hack Worthless! I am bosco and I will do my best to teach you guys how to do the animated, sine-wave picture. This tutorial is based on NeHe s tutorial #6 and you should have at least that much knowledge. You should download the source package and place the bitmap I ve included in a directory called data where your source code is. Or use your own texture if it s an appropriate size to be used as a texture with OpenGL. First things first. Open Tutorial #6 in Visual C++ and add the following include statement right after the other #include statements. The #include below allows us to work with complex math such as sine and cosine. -Well greetings all. For those of you that want to see what we are doing here, you can check it out at the end of my demo/hack Worthless! I am bosco and I will do my best to teach you guys how to do the animated, sine-wave picture. This tutorial is based on NeHe s tutorial# 6 and you should have at least that much knowledge. You should download the source package and place the bitmap I ve included in a directory called data where your source code is. Or use your own texture if it s an appropriate size to be used as a texture with OpenGL. First things first. Open Tutorial# 6 in Visual C++ and add the following include statement right after the other# include statements. The# include below allows us to work with complex math such as sine and cosine.
Update : 2024-05-18 Size : 1346560 Publisher : mwb

灰度共生矩阵,半调图像 首先算出图像的增强的一维相关性,并用生经网络进行分类,可以分为6的大类 然后针对第三大类Cluster4和Diffuse8,可以利用图像的纹理特征参数(逆差矩)进行分类-Gray Level Co-occurrence matrix, first calculated image halftone images enhanced the relevance of one-dimensional, and the classification of Health through the network can be divided into 6 major categories and then for the third largest category of Cluster4 and Diffuse8, can make use of image texture characteristic parameters (deficit moment) to classify
Update : 2024-05-18 Size : 10240 Publisher : 郭世雄

用OpenGL实现轮廓字体,并给轮廓字体添加纹理的Demo-Using OpenGL to achieve outline fonts and outline fonts to add texture Demo
Update : 2024-05-18 Size : 3986432 Publisher : wen xue

DL : 0
基于纹理语义特征的图像检索研究.很详细.在其他网站找不到-Semantic features based on texture image retrieval research. In great detail. Can not find in other sites
Update : 2024-05-18 Size : 691200 Publisher : sss

DL : 0
基于灰度共生矩阵实现图象纹理特征的提取。-Based on Gray Level Co-occurrence matrix to achieve the extraction of image texture features.
Update : 2024-05-18 Size : 3540992 Publisher : czx

纹理特征提取,比较使用的程序。适合图形图像处理方面的特征提取。-Texture feature extraction, comparing the use of procedures. Perfect for graphics image processing feature extraction.
Update : 2024-05-18 Size : 670720 Publisher : 连宇

图像修复的经典文献:Image inpainting by global structure and texture propagation-Image Inpainting classic literature: Image inpainting by global structure and texture propagation
Update : 2024-05-18 Size : 5528576 Publisher : chenlx

DL : 0
实现用matlab求矩阵最大特征值的特征向量-Matlab matrix using the maximum eigenvalue eigenvectors
Update : 2024-05-18 Size : 221184 Publisher : 王洋

texture 分析的matlab程序还可以 大家-texture analysis matlab program can also U.S.
Update : 2024-05-18 Size : 2048 Publisher : tyh

DL : 0
提出了一种新的基于小波过零检测的虹膜 识别算法,通过对分离的虹膜纹理采用小波变换来实现特征提取,最后通过Hamming距离完成模式匹配.-A new wavelet-based zero-crossing detection of the iris recognition algorithm, through the separation of the iris texture by wavelet transform to realize feature extraction, and finally through the Hamming distance from the completion of pattern matching.
Update : 2024-05-18 Size : 133120 Publisher : 闫慧

Texture Segmentation using Gabor Filters 纹理图像分割 包括一个pdf文件,几个m文件-Texture Segmentation using Gabor Filters texture image segmentation include a pdf document, several m files
Update : 2024-05-18 Size : 360448 Publisher : 程雪娇

matlab编写的纹理图像分割 gussian滤波后k-means聚类 并将不同区域用线条表示出来 除m程序还包括测试图片、pdf文件、ppt文件、doc文档-matlab prepared texture image segmentation gussian filtered k-means clustering in different regions and lines that come out with the exception of m program also includes test pictures, pdf file, ppt file, doc file
Update : 2024-05-18 Size : 2051072 Publisher : 程雪娇

这是个小波包纹理分割的matlab程序,参考参考-This is a wavelet packet of matlab texture segmentation procedures, refer to reference
Update : 2024-05-18 Size : 353280 Publisher : 程雪娇
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