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Search - directdraw - List
【
Other resource
】
game4hehe
DL : 0
游戏编程3,使用DirectDraw的程序设计-three games programming, the use of program design DirectDraw
Update
: 2008-10-13
Size
: 66614
Publisher
:
大石头
【
DirextX
】
game5hehe
DL : 0
游戏编程5,使用DirectDraw的程序设计-five games programming, the use of program design DirectDraw
Update
: 2008-10-13
Size
: 70427
Publisher
:
大石头
【
Windows Develop
】
0804MThred
DL : 0
多线程的目标显示,采用DIRECTDRAW技术-multithreading objectives show that the adoption of technology DIRECTDRAW
Update
: 2008-10-13
Size
: 102528
Publisher
:
苏晨
【
DirextX
】
medicaldirectdraw
DL : 0
用于医学图像的快速显示,避免图像在切换时出现闪烁。程序采用Directdraw技术,创建了两个内存缓冲区,实现图面的转换。-for medical images fast, the images switch to avoid when there scintillation. Directdraw procedures used technology to create two memory buffer surface map to achieve the conversion.
Update
: 2008-10-13
Size
: 2484043
Publisher
:
yuan
【
DirextX
】
myDirect3
DL : 0
DirectDraw Color_Key 编程-DirectDraw Color_Key Programming
Update
: 2008-10-13
Size
: 16343
Publisher
:
王志杰
【
DirextX
】
DirectDrawMoving
DL : 0
DirectDraw 的Moving操作-Moving the operation DirectDraw
Update
: 2008-10-13
Size
: 1217307
Publisher
:
王志杰
【
DirextX
】
BMPSurface
DL : 0
DirectDraw 测试Bitmap文件的使用-DirectDraw testing the use of paper
Update
: 2008-10-13
Size
: 651263
Publisher
:
王志杰
【
DirextX
】
Explode
DL : 0
DirectDraw 制作的爆炸效果使用演示-DirectDraw produced by the effects of the use of explosive demonstration
Update
: 2008-10-13
Size
: 1825427
Publisher
:
王志杰
【
Multimedia program
】
BASIC_DIRECTX
DL : 0
本程序介绍了一个最简单的、基于MFC的DirectX程序: CBasicApp (派生于 CWinApp) CBasicWnd (创建主窗口,派生于CWnd) CGame (DirectX通用类,包括 DirectDraw, DirectInput, DirectSound)-the procedures of one of the most simple, based on the DirectX MFC : CBasicApp (derived from CWinApp) CBasicWnd (founded main window, derived from CWnd) CGame (DirectX generic categories, including DirectDraw, DirectInput, DirectSound)
Update
: 2008-10-13
Size
: 17191
Publisher
:
李涛
【
Other resource
】
DemonStar&Source
DL : 0
〈雷电Kevin Lynx版〉DirectDraw原代码-<Kevin Lightning Lynx version> DirectDraw source
Update
: 2008-10-13
Size
: 1790681
Publisher
:
张敏
【
Multimedia program
】
DirectDrawSample
DL : 0
Koules是基于DirectDraw的小游戏用DirectDraw,DirectSound,DirectInput的综合例子-Koules is based DirectDraw small game with DirectDraw, DirectSound, DirectInput the comprehensive example
Update
: 2008-10-13
Size
: 179175
Publisher
:
sxs
【
Other resource
】
Mine_DDraw
DL : 0
采用 c#, Manager Directx9.DirectDraw 编写的 模仿windows扫雷的小游戏游戏.-using c #, Manager Directx9.DirectDraw prepared by the imitation windows mine small game game.
Update
: 2008-10-13
Size
: 419467
Publisher
:
devas
【
Windows Develop
】
4ddraw_in_mfcwin
DL : 0
Using DirectDraw in Document/View Architecture:I was working on some design for Galloping Ghost Productions when I discovered there is a way to integrate a DirectDraw interface into Document/View architecture. I wrote this CDDrawSystem class (located in DDrawSystem.h and DDrawSystem.cpp files) to display graphics using DirectDraw. -Using DirectDraw in Document / View Archit ecture : I was working on some design for Galloping Ghost Productions when I discovered there is a way to i ntegrate a DirectDraw interface into Document / View architecture. I wrote this CDDrawSystem class (located in DDrawSystem.h and DDrawSyst em.cpp files) to display graphics using Direct Draw.
Update
: 2008-10-13
Size
: 39400
Publisher
:
au
【
Other resource
】
ddraw001
DL : 0
一个简单地测试DirectDraw渲染速度的程序,需要在同目录下有名为\"1.bmp\"的图片。包括了一个DirectDraw的类。-a simple test DirectDraw exaggerating the speed of procedures, in the same directory under "1.bmp" the pictures. Include a DirectDraw class.
Update
: 2008-10-13
Size
: 968167
Publisher
:
cyrys
【
Other resource
】
vc++gamedesign
DL : 0
vc++专业游戏程序设计,主要涉及游戏中的图像处理,包括高效快速的贴图方法,各种特效的实现,directdraw的用法,多媒体编程-vc professional game programming, mainly involving games of image processing, including rapid and efficient method of map, the realization of various effects, directdraw usage, multimedia programming, etc.
Update
: 2008-10-13
Size
: 17606325
Publisher
:
于威
【
Web Server
】
Direct3DRM
DL : 0
The problem with the IID_s is solved ! File-Structure: ~~~~~~~~~~~~~~~ DirectDraw.pas = DDraw.h + DVP.h (+ MultiMon.h) Direct3D.pas = D3D.h + D3DTypes.h + D3DCaps.h + D3DVec.inl + DXFile.h Direct3DRM.pas = D3DRM.h + D3DRMDef.h + D3DRMObj.h + D3DRMWin.h + RMXFGUID.h + RMXFTmpl.h DirectInput.pas = DInput.h (+ DinputD.h) DirectPlay.pas = DPlay.h + DPLobby.h DirectSound.pas = DSound.h DirectMusic.pas = DLS1.h + DLS2.h + DMDLS.h + DMError.h + DMKSCtrl.h + DMusicC.h + DMusicF.h + DMusicI.h + DMusBuff.h DirectSetup.pas = DSetup.h No Unit = dxsdk.inc -The problem with the IID_s is solved! File - Structure : ~~~~~~~~~~~~~~~ DirectDraw.pas = DDraw.h DVP . h (MultiMon.h) Direct3D.pas = D3D.h D3DTypes . h D3DCaps.h D3DVec.inl DXFile.h Direct3DRM. pas = D3DRM.h D3DRMDef.h D3DRMObj.h D3DRMWin. h = RMXFGUID.h RMXFTmpl.h DirectInput.pas DIn put.h (DinputD.h) DirectPlay.pas DP = DPlay.h Lobby.h DirectSound.pas = DSound.h DirectMus ic.pas = DLS1.h DLS2.h DMDLS.h DMError.h DMKSC trl.h DMusicC.h DMusicF.h DMusicI.h DMusBuff . h = DSetup.h No DirectSetup.pas Unit = dxsdk.i nc
Update
: 2008-10-13
Size
: 20601
Publisher
:
李廷
【
Other resource
】
DirectPlay
DL : 0
The problem with the IID_s is solved ! File-Structure: ~~~~~~~~~~~~~~~ DirectDraw.pas = DDraw.h + DVP.h (+ MultiMon.h) Direct3D.pas = D3D.h + D3DTypes.h + D3DCaps.h + D3DVec.inl + DXFile.h Direct3DRM.pas = D3DRM.h + D3DRMDef.h + D3DRMObj.h + D3DRMWin.h + RMXFGUID.h + RMXFTmpl.h DirectInput.pas = DInput.h (+ DinputD.h) DirectPlay.pas = DPlay.h + DPLobby.h DirectSound.pas = DSound.h DirectMusic.pas = DLS1.h + DLS2.h + DMDLS.h + DMError.h + DMKSCtrl.h + DMusicC.h + DMusicF.h + DMusicI.h + DMusBuff.h DirectSetup.pas = DSetup.h No Unit = dxsdk.inc -The problem with the IID_s is solved! File - Structure : ~~~~~~~~~~~~~~~ DirectDraw.pas = DDraw.h DVP . h (MultiMon.h) Direct3D.pas = D3D.h D3DTypes . h D3DCaps.h D3DVec.inl DXFile.h Direct3DRM. pas = D3DRM.h D3DRMDef.h D3DRMObj.h D3DRMWin. h = RMXFGUID.h RMXFTmpl.h DirectInput.pas DIn put.h (DinputD.h) DirectPlay.pas DP = DPlay.h Lobby.h DirectSound.pas = DSound.h DirectMus ic.pas = DLS1.h DLS2.h DMDLS.h DMError.h DMKSC trl.h DMusicC.h DMusicF.h DMusicI.h DMusBuff . h = DSetup.h No DirectSetup.pas Unit = dxsdk.i nc
Update
: 2008-10-13
Size
: 17026
Publisher
:
李廷
【
Scanner
】
DirectInput
DL : 0
The problem with the IID_s is solved ! File-Structure: ~~~~~~~~~~~~~~~ DirectDraw.pas = DDraw.h + DVP.h (+ MultiMon.h) Direct3D.pas = D3D.h + D3DTypes.h + D3DCaps.h + D3DVec.inl + DXFile.h Direct3DRM.pas = D3DRM.h + D3DRMDef.h + D3DRMObj.h + D3DRMWin.h + RMXFGUID.h + RMXFTmpl.h DirectInput.pas = DInput.h (+ DinputD.h) DirectPlay.pas = DPlay.h + DPLobby.h DirectSound.pas = DSound.h DirectMusic.pas = DLS1.h + DLS2.h + DMDLS.h + DMError.h + DMKSCtrl.h + DMusicC.h + DMusicF.h + DMusicI.h + DMusBuff.h DirectSetup.pas = DSetup.h No Unit = dxsdk.inc -The problem with the IID_s is solved! File - Structure : ~~~~~~~~~~~~~~~ DirectDraw.pas = DDraw.h DVP . h (MultiMon.h) Direct3D.pas = D3D.h D3DTypes . h D3DCaps.h D3DVec.inl DXFile.h Direct3DRM. pas = D3DRM.h D3DRMDef.h D3DRMObj.h D3DRMWin. h = RMXFGUID.h RMXFTmpl.h DirectInput.pas DIn put.h (DinputD.h) DirectPlay.pas DP = DPlay.h Lobby.h DirectSound.pas = DSound.h DirectMus ic.pas = DLS1.h DLS2.h DMDLS.h DMError.h DMKSC trl.h DMusicC.h DMusicF.h DMusicI.h DMusBuff . h = DSetup.h No DirectSetup.pas Unit = dxsdk.i nc
Update
: 2008-10-13
Size
: 16284
Publisher
:
李廷
【
Fax program
】
DXCommon
DL : 0
The problem with the IID_s is solved ! File-Structure: ~~~~~~~~~~~~~~~ DirectDraw.pas = DDraw.h + DVP.h (+ MultiMon.h) Direct3D.pas = D3D.h + D3DTypes.h + D3DCaps.h + D3DVec.inl + DXFile.h Direct3DRM.pas = D3DRM.h + D3DRMDef.h + D3DRMObj.h + D3DRMWin.h + RMXFGUID.h + RMXFTmpl.h DirectInput.pas = DInput.h (+ DinputD.h) DirectPlay.pas = DPlay.h + DPLobby.h DirectSound.pas = DSound.h DirectMusic.pas = DLS1.h + DLS2.h + DMDLS.h + DMError.h + DMKSCtrl.h + DMusicC.h + DMusicF.h + DMusicI.h + DMusBuff.h DirectSetup.pas = DSetup.h No Unit = dxsdk.inc -The problem with the IID_s is solved! File - Structure : ~~~~~~~~~~~~~~~ DirectDraw.pas = DDraw.h DVP . h (MultiMon.h) Direct3D.pas = D3D.h D3DTypes . h D3DCaps.h D3DVec.inl DXFile.h Direct3DRM. pas = D3DRM.h D3DRMDef.h D3DRMObj.h D3DRMWin. h = RMXFGUID.h RMXFTmpl.h DirectInput.pas DIn put.h (DinputD.h) DirectPlay.pas DP = DPlay.h Lobby.h DirectSound.pas = DSound.h DirectMus ic.pas = DLS1.h DLS2.h DMDLS.h DMError.h DMKSC trl.h DMusicC.h DMusicF.h DMusicI.h DMusBuff . h = DSetup.h No DirectSetup.pas Unit = dxsdk.i nc
Update
: 2008-10-13
Size
: 1184
Publisher
:
李廷
【
Other resource
】
CameraCapture0306
DL : 0
Window Mobile Capture with DirectDraw
Update
: 2008-10-13
Size
: 89701
Publisher
:
xiaqizhi
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