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游戏编程3,使用DirectDraw的程序设计-three games programming, the use of program design DirectDraw
Update : 2008-10-13 Size : 66614 Publisher : 大石头

DL : 0
游戏编程5,使用DirectDraw的程序设计-five games programming, the use of program design DirectDraw
Update : 2008-10-13 Size : 70427 Publisher : 大石头

多线程的目标显示,采用DIRECTDRAW技术-multithreading objectives show that the adoption of technology DIRECTDRAW
Update : 2008-10-13 Size : 102528 Publisher : 苏晨

用于医学图像的快速显示,避免图像在切换时出现闪烁。程序采用Directdraw技术,创建了两个内存缓冲区,实现图面的转换。-for medical images fast, the images switch to avoid when there scintillation. Directdraw procedures used technology to create two memory buffer surface map to achieve the conversion.
Update : 2008-10-13 Size : 2484043 Publisher : yuan

DL : 0
DirectDraw Color_Key 编程-DirectDraw Color_Key Programming
Update : 2008-10-13 Size : 16343 Publisher : 王志杰

DirectDraw 的Moving操作-Moving the operation DirectDraw
Update : 2008-10-13 Size : 1217307 Publisher : 王志杰

DL : 0
DirectDraw 测试Bitmap文件的使用-DirectDraw testing the use of paper
Update : 2008-10-13 Size : 651263 Publisher : 王志杰

DL : 0
DirectDraw 制作的爆炸效果使用演示-DirectDraw produced by the effects of the use of explosive demonstration
Update : 2008-10-13 Size : 1825427 Publisher : 王志杰

本程序介绍了一个最简单的、基于MFC的DirectX程序: CBasicApp (派生于 CWinApp) CBasicWnd (创建主窗口,派生于CWnd) CGame (DirectX通用类,包括 DirectDraw, DirectInput, DirectSound)-the procedures of one of the most simple, based on the DirectX MFC : CBasicApp (derived from CWinApp) CBasicWnd (founded main window, derived from CWnd) CGame (DirectX generic categories, including DirectDraw, DirectInput, DirectSound)
Update : 2008-10-13 Size : 17191 Publisher : 李涛

〈雷电Kevin Lynx版〉DirectDraw原代码-<Kevin Lightning Lynx version> DirectDraw source
Update : 2008-10-13 Size : 1790681 Publisher : 张敏

Koules是基于DirectDraw的小游戏用DirectDraw,DirectSound,DirectInput的综合例子-Koules is based DirectDraw small game with DirectDraw, DirectSound, DirectInput the comprehensive example
Update : 2008-10-13 Size : 179175 Publisher : sxs

采用 c#, Manager Directx9.DirectDraw 编写的 模仿windows扫雷的小游戏游戏.-using c #, Manager Directx9.DirectDraw prepared by the imitation windows mine small game game.
Update : 2008-10-13 Size : 419467 Publisher : devas

Using DirectDraw in Document/View Architecture:I was working on some design for Galloping Ghost Productions when I discovered there is a way to integrate a DirectDraw interface into Document/View architecture. I wrote this CDDrawSystem class (located in DDrawSystem.h and DDrawSystem.cpp files) to display graphics using DirectDraw. -Using DirectDraw in Document / View Archit ecture : I was working on some design for Galloping Ghost Productions when I discovered there is a way to i ntegrate a DirectDraw interface into Document / View architecture. I wrote this CDDrawSystem class (located in DDrawSystem.h and DDrawSyst em.cpp files) to display graphics using Direct Draw.
Update : 2008-10-13 Size : 39400 Publisher : au

DL : 0
一个简单地测试DirectDraw渲染速度的程序,需要在同目录下有名为\"1.bmp\"的图片。包括了一个DirectDraw的类。-a simple test DirectDraw exaggerating the speed of procedures, in the same directory under "1.bmp" the pictures. Include a DirectDraw class.
Update : 2008-10-13 Size : 968167 Publisher : cyrys

vc++专业游戏程序设计,主要涉及游戏中的图像处理,包括高效快速的贴图方法,各种特效的实现,directdraw的用法,多媒体编程-vc professional game programming, mainly involving games of image processing, including rapid and efficient method of map, the realization of various effects, directdraw usage, multimedia programming, etc.
Update : 2008-10-13 Size : 17606325 Publisher : 于威

DL : 0
The problem with the IID_s is solved ! File-Structure: ~~~~~~~~~~~~~~~ DirectDraw.pas = DDraw.h + DVP.h (+ MultiMon.h) Direct3D.pas = D3D.h + D3DTypes.h + D3DCaps.h + D3DVec.inl + DXFile.h Direct3DRM.pas = D3DRM.h + D3DRMDef.h + D3DRMObj.h + D3DRMWin.h + RMXFGUID.h + RMXFTmpl.h DirectInput.pas = DInput.h (+ DinputD.h) DirectPlay.pas = DPlay.h + DPLobby.h DirectSound.pas = DSound.h DirectMusic.pas = DLS1.h + DLS2.h + DMDLS.h + DMError.h + DMKSCtrl.h + DMusicC.h + DMusicF.h + DMusicI.h + DMusBuff.h DirectSetup.pas = DSetup.h No Unit = dxsdk.inc -The problem with the IID_s is solved! File - Structure : ~~~~~~~~~~~~~~~ DirectDraw.pas = DDraw.h DVP . h (MultiMon.h) Direct3D.pas = D3D.h D3DTypes . h D3DCaps.h D3DVec.inl DXFile.h Direct3DRM. pas = D3DRM.h D3DRMDef.h D3DRMObj.h D3DRMWin. h = RMXFGUID.h RMXFTmpl.h DirectInput.pas DIn put.h (DinputD.h) DirectPlay.pas DP = DPlay.h Lobby.h DirectSound.pas = DSound.h DirectMus ic.pas = DLS1.h DLS2.h DMDLS.h DMError.h DMKSC trl.h DMusicC.h DMusicF.h DMusicI.h DMusBuff . h = DSetup.h No DirectSetup.pas Unit = dxsdk.i nc
Update : 2008-10-13 Size : 20601 Publisher : 李廷

The problem with the IID_s is solved ! File-Structure: ~~~~~~~~~~~~~~~ DirectDraw.pas = DDraw.h + DVP.h (+ MultiMon.h) Direct3D.pas = D3D.h + D3DTypes.h + D3DCaps.h + D3DVec.inl + DXFile.h Direct3DRM.pas = D3DRM.h + D3DRMDef.h + D3DRMObj.h + D3DRMWin.h + RMXFGUID.h + RMXFTmpl.h DirectInput.pas = DInput.h (+ DinputD.h) DirectPlay.pas = DPlay.h + DPLobby.h DirectSound.pas = DSound.h DirectMusic.pas = DLS1.h + DLS2.h + DMDLS.h + DMError.h + DMKSCtrl.h + DMusicC.h + DMusicF.h + DMusicI.h + DMusBuff.h DirectSetup.pas = DSetup.h No Unit = dxsdk.inc -The problem with the IID_s is solved! File - Structure : ~~~~~~~~~~~~~~~ DirectDraw.pas = DDraw.h DVP . h (MultiMon.h) Direct3D.pas = D3D.h D3DTypes . h D3DCaps.h D3DVec.inl DXFile.h Direct3DRM. pas = D3DRM.h D3DRMDef.h D3DRMObj.h D3DRMWin. h = RMXFGUID.h RMXFTmpl.h DirectInput.pas DIn put.h (DinputD.h) DirectPlay.pas DP = DPlay.h Lobby.h DirectSound.pas = DSound.h DirectMus ic.pas = DLS1.h DLS2.h DMDLS.h DMError.h DMKSC trl.h DMusicC.h DMusicF.h DMusicI.h DMusBuff . h = DSetup.h No DirectSetup.pas Unit = dxsdk.i nc
Update : 2008-10-13 Size : 17026 Publisher : 李廷

DL : 0
The problem with the IID_s is solved ! File-Structure: ~~~~~~~~~~~~~~~ DirectDraw.pas = DDraw.h + DVP.h (+ MultiMon.h) Direct3D.pas = D3D.h + D3DTypes.h + D3DCaps.h + D3DVec.inl + DXFile.h Direct3DRM.pas = D3DRM.h + D3DRMDef.h + D3DRMObj.h + D3DRMWin.h + RMXFGUID.h + RMXFTmpl.h DirectInput.pas = DInput.h (+ DinputD.h) DirectPlay.pas = DPlay.h + DPLobby.h DirectSound.pas = DSound.h DirectMusic.pas = DLS1.h + DLS2.h + DMDLS.h + DMError.h + DMKSCtrl.h + DMusicC.h + DMusicF.h + DMusicI.h + DMusBuff.h DirectSetup.pas = DSetup.h No Unit = dxsdk.inc -The problem with the IID_s is solved! File - Structure : ~~~~~~~~~~~~~~~ DirectDraw.pas = DDraw.h DVP . h (MultiMon.h) Direct3D.pas = D3D.h D3DTypes . h D3DCaps.h D3DVec.inl DXFile.h Direct3DRM. pas = D3DRM.h D3DRMDef.h D3DRMObj.h D3DRMWin. h = RMXFGUID.h RMXFTmpl.h DirectInput.pas DIn put.h (DinputD.h) DirectPlay.pas DP = DPlay.h Lobby.h DirectSound.pas = DSound.h DirectMus ic.pas = DLS1.h DLS2.h DMDLS.h DMError.h DMKSC trl.h DMusicC.h DMusicF.h DMusicI.h DMusBuff . h = DSetup.h No DirectSetup.pas Unit = dxsdk.i nc
Update : 2008-10-13 Size : 16284 Publisher : 李廷

DL : 0
The problem with the IID_s is solved ! File-Structure: ~~~~~~~~~~~~~~~ DirectDraw.pas = DDraw.h + DVP.h (+ MultiMon.h) Direct3D.pas = D3D.h + D3DTypes.h + D3DCaps.h + D3DVec.inl + DXFile.h Direct3DRM.pas = D3DRM.h + D3DRMDef.h + D3DRMObj.h + D3DRMWin.h + RMXFGUID.h + RMXFTmpl.h DirectInput.pas = DInput.h (+ DinputD.h) DirectPlay.pas = DPlay.h + DPLobby.h DirectSound.pas = DSound.h DirectMusic.pas = DLS1.h + DLS2.h + DMDLS.h + DMError.h + DMKSCtrl.h + DMusicC.h + DMusicF.h + DMusicI.h + DMusBuff.h DirectSetup.pas = DSetup.h No Unit = dxsdk.inc -The problem with the IID_s is solved! File - Structure : ~~~~~~~~~~~~~~~ DirectDraw.pas = DDraw.h DVP . h (MultiMon.h) Direct3D.pas = D3D.h D3DTypes . h D3DCaps.h D3DVec.inl DXFile.h Direct3DRM. pas = D3DRM.h D3DRMDef.h D3DRMObj.h D3DRMWin. h = RMXFGUID.h RMXFTmpl.h DirectInput.pas DIn put.h (DinputD.h) DirectPlay.pas DP = DPlay.h Lobby.h DirectSound.pas = DSound.h DirectMus ic.pas = DLS1.h DLS2.h DMDLS.h DMError.h DMKSC trl.h DMusicC.h DMusicF.h DMusicI.h DMusBuff . h = DSetup.h No DirectSetup.pas Unit = dxsdk.i nc
Update : 2008-10-13 Size : 1184 Publisher : 李廷

Window Mobile Capture with DirectDraw
Update : 2008-10-13 Size : 89701 Publisher : xiaqizhi
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