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16QAM,64QAM,256QAM调制下的球形译码-16QAM, 64QAM, 256QAM modulation sphere decoding
Update : 2024-05-03 Size : 24576 Publisher : 无名

OPenGL控制球体例子、使用易语言自带的OPenGL支持库-OPenGL control sphere example
Update : 2024-05-03 Size : 3072 Publisher : 陈米

3维球体颜色混合透视效果(本人看到其他书上关于3维球体颜色混合的代码太过麻烦,故编写这个程序,供初学者学习)-3 dimensional sphere color mixing perspective effect(I see other books about 3 dimensional sphere color mixed code too much trouble, so write this program, for beginners to learn)
Update : 2024-05-03 Size : 1024 Publisher : 王艺龙

DL : 0
使用opengl,通过递归调用实现球体的绘制,有备注。-Use opengl, implemented by recursively calling sphere mapping, there are notes.
Update : 2024-05-03 Size : 292864 Publisher : dzwang

DL : 0
Performace analysis of Sphere detection in (2,2) MIMO system using 4 QAM modulation in Rayleigh Channel
Update : 2024-05-03 Size : 1024 Publisher : prabhat

DL : 0
this folder contains matlab codes for minimize sphere with pso algorithm.
Update : 2024-05-03 Size : 3072 Publisher : ramin

DL : 0
利用简单抽样方法在球面坐标系下产生球面上均匀分布的随机数,但是效率相对较低。-Using simple sampling method in spherical coordinates sphere generated uniformly distributed random numbers, but the efficiency is relatively low.
Update : 2024-05-03 Size : 1024 Publisher : lq

OPenGL控制球体例子、使用易语言自带的OPenGL支持库-OPenGL control sphere example
Update : 2024-05-03 Size : 3072 Publisher : ndpoi

在c语言中使用opengl编程,在窗口中绘制三维球体,使用键盘中的上下左右方向键,左右键使得球体左右移动,上下坚实的球体朝里或朝外移动,但当向外移动到一定程度时,上下键功能相反-C language using opengl programming, rendering three-dimensional sphere in the window, use the up and down the keyboard arrow keys, left and right keys making sphere move around, up and down a solid sphere inward or outward movement, but moves outward to a certain extent , opposite the arrow keys function
Update : 2024-05-03 Size : 1524736 Publisher : 小子

DL : 0
:在长期演进(LTE)系统中,球形译码算法拥有接近于最大似然(ML)的误码率(BER)性能。针对在 16QAM和64QAM等高阶调制情况下球形译码算法计算复杂度和所需硬件资源的急剧增加,提出了一种调整符号搜 索策略的改进型球形译码算法。该算法在不同的检测层采用特定的符号搜索方案,并结合一种基于信噪比的动态调 整半径方法。在无线瑞利信道环境下,对各种球形译码算法进行了仿真。仿真结果表明,提出的改进型算法基本保持 传统球形译码算法较低的BER性能,同时还有效地降低了计算复杂度和硬件实现复杂度。-Motivated by the need for high throughput sphere decoding formultipleinput- multiple-output (MIMO) communication systems, we propose a parallel depth-first sphere decoding (PDSD) algorithm that provides the advantages of both parallel processing and rapid search space reduction. The PDSD algorithm is designed for efficient implementation on programmable multi-processor platforms. We investigate the trade-off between the throughput and computation overhead when the number of processing elements is 2, 4 and 8, for a 4× 4 16-QAM system across a wide range of SNR conditions. Through simulation, we show that PDSD can offer significant throughput improvement without incurring substantial computation overhead by selecting the appropriate number of processing elements according to specific SNR conditions
Update : 2024-05-03 Size : 147456 Publisher : 田航

DL : 0
实现的是输入一个半径,计算球的体积及面积-An input radius is implemented to calculate the volume of the sphere and the area
Update : 2024-05-03 Size : 285696 Publisher : Raul Tu

球形解码( Sphere Decoder,SD) 算法能以较低的复杂度实现多输入多输出( Multiple Input Multiple Output,MIMO) 系统的最优检测,是当前受到普遍关注的 MIMO 检测算法。对当前球形解码 的 主 要 研究 成 果 进行 综 述,根 据 搜索策略进行分类,重点分析基于深度优先策略的 VB、CL 和基于宽度优先策略的 K-Best、FSD 算法,并且讨论了几种初始半径的选择方法,最后在准静态平坦瑞利衰落环境下对上述算法进行了性能仿真比较-Sphere decoding (Sphere Decoder, SD) algorithm can achieve lower complexity MIMO (Multiple Input Multiple Output, MIMO) system, optimal detection, are currently subject to widespread concern MIMO detection algorithm. The main findings of the current sphere decoding were reviewed, classified according to the search strategy, the depth of focus of the analysis based on the priority strategies VB, CL and K-Best, FSD algorithm based on breadth-first strategy, and discuss the selection of the initial radius of several methods Finally, in the quasi-static flat Rayleigh fading environment on the performance of these algorithms are simulated and compared
Update : 2024-05-03 Size : 933888 Publisher : 杨佳琳

通过对广度优先策略中有恒定复杂度的层排序k- best 球译码算法进行分析,提出一种每节点保留可变扩展节点的层排序 k-best 球形译码算法( k-best SDA II) , 在64QAM 调制及每层保留 8 节点的实数 SDA 模型下, 通过仿真的方法得出了保留恒定扩展节点的 k-best SDA 当每节点保留扩展节点数大于等于 2 时, 性能基本不变( k-bestSDA I)-Through the breadth-first strategy in a constant layer of complexity sort k-best sphere decoding algorithm for analysis, each node is proposed to retain the variable nodes expanded layer sorting k-best sphere decoding algorithm (k-best SDA II) In 64QAM modulation and keep each real number SDA 8-node model, obtained by simulation methods to retain a constant expansion node k-best SDA 2:00 when the number of nodes per node expansion greater than or equal retention, performance is essentially the same (k-bestSDA I)
Update : 2024-05-03 Size : 578560 Publisher : 杨佳琳

这是一个球形译码检测算法的一种改进算法对以往的球形译码检测算法作出了相应的改进-An improved detection algorithm sphere decoding algorithm
Update : 2024-05-03 Size : 442368 Publisher : 左登

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基于OSG绘制三维球体,需要开发者电脑具有OSG库文件-OSG Sphere Geometry
Update : 2024-05-03 Size : 3908608 Publisher : wangfei

opengl动态球体代码,实现球体的旋转、增大、改变亮度等功能-Opengl dynamic sphere code, to achieve the rotation of the sphere, increase and change the brightness, and other functions
Update : 2024-05-03 Size : 1982464 Publisher : winter

High velocity impact of 3 mm diameter aluminium sphere against thin aluminium target plate has been performed at impact velocity of about 4000 m/s withthe two stage light gas gun HERMES at Thiot Ingenierie laboratory
Update : 2024-05-03 Size : 1014784 Publisher : Tianma

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opengl画出一个简单的球体网格,简易的c++程序-draw an sphere in opengl
Update : 2024-05-03 Size : 1024 Publisher : vince

DL : 0
简单的粒子群算法在sphere函数中的应用,很适合粒子群初学者。-Simple particle swarm algorithm in the application of the sphere function, it is suitable for beginners.
Update : 2024-05-03 Size : 1024 Publisher : 清竹绿风

sphere polar radiation pattern
Update : 2024-05-03 Size : 8192 Publisher : 张大卫
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