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又一个四叉树的,兄弟我别的不会,就这点知识-Another Quadtree, brothers, other I will not, on this point knowledge
Update : 2024-05-05 Size : 9216 Publisher : 于洋

三维地形绘制--四叉树递归算法 .比较具有参考价值,值得借鉴-Three-dimensional topographical map- quadtree recursive algorithm. Compared with the reference value, it is worth drawing
Update : 2024-05-05 Size : 1024 Publisher : 罗瑞海

DL : 0
实现四叉树编码,即实现行列号向地址码的转换-Quadtree coding to achieve, namely to achieve the ranks of its conversion to the address code
Update : 2024-05-05 Size : 862208 Publisher : yongsheng

CSharprink
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读取数据行、列号,计算生成莫顿码,生成基于十进制的线性四叉树的编码-Read data rows, columns No. calculated Morton generated code, to generate the metric system based on the linear quadtree encoding
Update : 2024-05-05 Size : 874496 Publisher : 王笑

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四叉树分割 opencv 编写 读入灰度图 进行递归分割-Quadtree segmentation opencv read into grayscale prepared for recursive partitioning
Update : 2024-05-05 Size : 1024 Publisher : ymz

用水线阈值法分割图像 对矩阵进行四叉树分解 将图像分为文字和非文字的两个类别 形态学梯度检测二值图像的边缘-Water line image thresholding segmentation of matrix quadtree decomposition of the image into text and non-text for these two types of morphological gradient detected binary image of the edge
Update : 2024-05-05 Size : 1024 Publisher : 焦竹青

DL : 0
程序代码说明 P0401:用Prewitt算子检测图像的边缘 P0402:用不同σ值的LoG算子检测图像的边缘 P0403:用Canny算子检测图像的边缘 P0404:图像的阈值分割 P0405:用水线阈值法分割图像 P0406:对矩阵进行四叉树分解 P0407:将图像分为文字和非文字的两个类别 P0408:形态学梯度检测二值图像的边缘 P0409:形态学实例——从PCB图像中删除所有电流线,仅保留芯片对象 -Note code P0401: using Prewitt operator image edge detection P0402: different σ values LoG operator image edge detection P0403: using Canny edge detection image edge P0404: Image Thresholding P0405: water line threshold Law partition image P0406: on the matrix decomposition quadtree P0407: text and images are divided into two categories of non-text P0408: Morphological Gradient detection binary image edge P0409: Morphological examples- from the PCB to remove all images current lines, retaining only the target chip
Update : 2024-05-05 Size : 40960 Publisher : 吴培培

对矩阵进行四叉树分解,将图像分为文字和非文字的两个类别,形态学梯度检测二值图像的边缘,形态学实例——从PCB图像中删除所有电流线(仅保留芯片对象),计算图像中的欧拉数 -Of the matrix quadtree decomposition, the image is divided into text and non-text of two categories, the morphological gradient detection of the edge binary image, morphology example- images from the PCB to remove all current line (only to retain the chip object) calculated image Euler Number
Update : 2024-05-05 Size : 1024 Publisher : wang

在Linux下做的QuadTree的程序,大规模的地形的浏览的,外国人写的,很不错啊-Under Linux to do in the QuadTree procedures, large-scale topography of the browser foreigners Writing, and very cool
Update : 2024-05-05 Size : 2012160 Publisher : hubin

在Linux下做的QuadTree的程序,大规模的地形的浏览的,外国人写的,很不错啊-Under Linux to do in the QuadTree procedures, large-scale topography of the browser foreigners Writing, and very cool
Update : 2024-05-05 Size : 13450240 Publisher : hubin

OPENGL与四叉树完成地形的模拟,对三维GIS开发-OPENGL with complete quadtree terrain simulation, the development of three-dimensional GIS
Update : 2024-05-05 Size : 1860608 Publisher : anthony

一个对简单的XML文件进行的程序,里面包含了对文件的读写和多叉树递归遍历。-A simple XML file for the procedure, which contains the document to read and write and many Recursive quadtree traversal.
Update : 2024-05-05 Size : 140288 Publisher : 小童

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《3D游戏编程》随书光盘 第7章 外部地形处理:三维世界的处理技巧, 有详细源代码, 包括3D地形生成技巧, 控制摄像机实现地形上的移动,裁剪多余多边形,给引擎减重,四叉树:有效管理较大地形的方法, 四叉树的剔除:速度优化技巧, LOD:使用LOD进行地形处理,防止龟裂:龟裂问题的解决。-" 3D Game Programming" book with CD-ROM Chapter 7 deal with the external landscape: the world of three-dimensional treatment techniques, there is a detailed source code, including 3D terrain generation techniques, to control the terrain on implementation of the camera movement, cutting redundant polygon, to the engine weight, Quadtree: the effective management of a larger method of terrain, the four-tree removed: the speed of optimization techniques, LOD: the use of LOD terrain to deal with and prevent cracking: cracking problem.
Update : 2024-05-05 Size : 7037952 Publisher : 11

该源码为Thatcher Ulrich的游戏引擎测试器。是一个实验性和非实验性的面向游戏和图形的代码的混杂集合。可以利用该引擎LOD四叉树的算法。在大型3D游戏中,大规模室外地形真实感渲染是个室外渲染引擎的核心部分。而实现一个大规模的地形渲染系统的关键是怎么简化地形,抛弃不必要的渲染动作(如看渲染不见的三角形和不必要的细节)来加快渲染速度。 该代码支持3D网络游戏,有客户端和服务器端,语言使用C++,支持Linux, WIN32,可以参考demo程序。 编译可以在WIN32下,有Visual Studio 2005/2003工程。-The source code for Thatcher Ulrich' s game engine tester. Is an experimental and non-experimental graphics-oriented games and the mixed set of code. Can make use of the engine Quadtree LOD algorithms. In large-scale 3D games, realistic rendering of large-scale outdoor terrain is outside the core of the rendering engine. And the realization of a large-scale terrain rendering system, the key is how to simplify terrain, abandoned rendering unnecessary action (such as not playing up to see the details of the triangle and unnecessary) to speed up the rendering speed. The code to support the 3D online games, there are client and server-side language to use C++, support for Linux, WIN32, can refer to demo program. WIN32 can compile under Visual Studio 2005/2003 project.
Update : 2024-05-05 Size : 1160192 Publisher : gamedriver

Other2
DL : 0
用链式队列实现将图像按四叉剖分原则分割成一些具有同样像元子块的集合, 并记录各子块图像的原点的行列位置、行列数、像元属性值-Queue chain to achieve with the image in accordance with the principle of quadtree subdivision is separated into a number of the same block as a collection of Yuanzi and record images of the sub-block position the starting point of the ranks, the ranks of the number of pixel attribute values
Update : 2024-05-05 Size : 929792 Publisher : tlh

程序代码说明 P0401:用Prewitt算子检测图像的边缘 P0402:用不同σ值的LoG算子检测图像的边缘 P0403:用Canny算子检测图像的边缘 P0404:图像的阈值分割 P0405:用水线阈值法分割图像 P0406:对矩阵进行四叉树分解 P0407:将图像分为文字和非文字的两个类别 P0408:形态学梯度检测二值图像的边缘 P0409:形态学实例——从PCB图像中删除所有电流线,仅保留芯片对象-Procedure Code Description P0401: detection using Prewitt operator Edge P0402: σ values with different operator LoG edge detection image P0403: detection using Canny operator Edge P0404: Image Thresholding P0405: thresholds for water line image segmentation method P0406: for the matrix decomposition quadtree P0407: text and images are divided into two categories of non-text P0408: detection of morphological gradient of the edge binary image P0409: morphological examples- from the PCB to remove all images current lines, retaining only the target chip
Update : 2024-05-05 Size : 40960 Publisher : xinfengming

DL : 0
程序代码说明 P0401:用Prewitt算子检测图像的边缘 P0402:用不同σ值的LoG算子检测图像的边缘 P0403:用Canny算子检测图像的边缘 P0404:图像的阈值分割 P0405:用水线阈值法分割图像 P0406:对矩阵进行四叉树分解 P0407:将图像分为文字和非文字的两个类别 P0408:形态学梯度检测二值图像的边缘 P0409:形态学实例——从PCB图像中删除所有电流线,仅保留芯片对象-Procedure Code Description P0401: detection using Prewitt operator Edge P0402: σ values with different operator LoG edge detection image P0403: detection using Canny operator Edge P0404: Image Thresholding P0405: thresholds for water line image segmentation method P0406: for the matrix decomposition quadtree P0407: text and images are divided into two categories of non-text P0408: detection of morphological gradient of the edge binary image P0409: morphological examples- from the PCB to remove all images current lines, retaining only the target chip
Update : 2024-05-05 Size : 2048 Publisher : 周鹏

Matlab多种图像边缘检测方法 1、用Prewitt算子检测图像的边缘 2、用不同σ值的LoG算子检测图像的边缘 3、用Canny算子检测图像的边缘 4、图像的阈值分割 5、用水线阈值法分割图像 6、对矩阵进行四叉树分解 7、将图像分为文字和非文字的两个类别 8、形态学梯度检测二值图像的边缘 9、形态学实例——从PCB图像中删除所有电流线,仅保留芯片对象-Matlab a variety of image edge detection method 1, using Prewitt operator edge detection image 2, with different values of σ LoG operator edge detection image 3, the detection operator Canny edge image 4, image segmentation threshold 5, water line image segmentation threshold 6, on the matrix quadtree decomposition of 7, the image is divided into text and non-text for these two types of 8, detection of morphological gradient of the edge binary image 9, morphological examples- from the PCB images to remove all current lines, retaining only the target chip
Update : 2024-05-05 Size : 8192 Publisher :

Bookskiwi
DL : 0
GPS电子地图数据索引结构设计,索引方式介绍,四叉树索引;-Index of GPS electronic map data structure design, indexing, the index quadtree
Update : 2024-05-05 Size : 4021248 Publisher : hsxin

DL : 0
对一幅图像进行变换,平滑处理,四叉树处理,离散余弦处理等。-Images of a transformation, smoothing quadtree processing, handling discrete cosine
Update : 2024-05-05 Size : 2048 Publisher : 耿晗
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