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Maronite server source code. Rar, written in C language, full-service Maronite original code!
Packet : 37724092lonmgzu.rar filelist
Library
Mapserver\Debug
Mapserver\GameDefine.cpp
Mapserver\GameDefine.h
Mapserver\GameFactory.cpp
Mapserver\GameFactory.h
Mapserver\GameSystem.cpp
Mapserver\GameSystem.h
Mapserver\HigherLayers\Ability.cpp
Mapserver\HigherLayers\Ability.h
Mapserver\HigherLayers\AdventManager.cpp
Mapserver\HigherLayers\AdventManager.h
Mapserver\HigherLayers\AIDefine.h
Mapserver\HigherLayers\AIManager.cpp
Mapserver\HigherLayers\AIManager.h
Mapserver\HigherLayers\Area.cpp
Mapserver\HigherLayers\Area.h
Mapserver\HigherLayers\ArenaDef.cpp
Mapserver\HigherLayers\ArenaDef.h
Mapserver\HigherLayers\ArenaManager.cpp
Mapserver\HigherLayers\ArenaManager.h
Mapserver\HigherLayers\AssistanceMagic.cpp
Mapserver\HigherLayers\AssistanceMagic.h
Mapserver\HigherLayers\AttackMagic.cpp
Mapserver\HigherLayers\AttackMagic.h
Mapserver\HigherLayers\Auction.cpp
Mapserver\HigherLayers\Auction.h
Mapserver\HigherLayers\BaseArena.cpp
Mapserver\HigherLayers\BaseArena.h
Mapserver\HigherLayers\Battle.cpp
Mapserver\HigherLayers\Battle.h
Mapserver\HigherLayers\BattleManager.cpp
Mapserver\HigherLayers\BattleManager.h
Mapserver\HigherLayers\CharInfo.cpp
Mapserver\HigherLayers\CharInfo.h
Mapserver\HigherLayers\CharList.h
Mapserver\HigherLayers\Chatting.cpp
Mapserver\HigherLayers\Chatting.h
Mapserver\HigherLayers\ChrLog.cpp
Mapserver\HigherLayers\ChrLog.h
Mapserver\HigherLayers\Cinfo.cpp
Mapserver\HigherLayers\Cinfo.h
Mapserver\HigherLayers\CItem.cpp
Mapserver\HigherLayers\CItem.h
Mapserver\HigherLayers\CoreArena.cpp
Mapserver\HigherLayers\CoreArena.h
Mapserver\HigherLayers\CrackMgr.cpp
Mapserver\HigherLayers\CrackMgr.h
Mapserver\HigherLayers\CursingMagic.cpp
Mapserver\HigherLayers\CursingMagic.h
Mapserver\HigherLayers\DarkCombat.cpp
Mapserver\HigherLayers\DarkCombat.h
Mapserver\HigherLayers\Debug.h
Mapserver\HigherLayers\DefaultHeader.h
Mapserver\HigherLayers\DragonServer.cpp
Mapserver\HigherLayers\dragonserver2.cpp
Mapserver\HigherLayers\Dr_Network.h
Mapserver\HigherLayers\DualManager.cpp
Mapserver\HigherLayers\DualManager.h
Mapserver\HigherLayers\dungeon.cpp
Mapserver\HigherLayers\dungeon.h
Mapserver\HigherLayers\EarthCombat.cpp
Mapserver\HigherLayers\EarthCombat.h
Mapserver\HigherLayers\eventmgr.cpp
Mapserver\HigherLayers\eventmgr.h
Mapserver\HigherLayers\EventTreasureBoxMgr.cpp
Mapserver\HigherLayers\EventTreasureBoxMgr.h
Mapserver\HigherLayers\exchangemgr.cpp
Mapserver\HigherLayers\exchangemgr.h
Mapserver\HigherLayers\ExtraMagic.cpp
Mapserver\HigherLayers\ExtraMagic.h
Mapserver\HigherLayers\FileMgr.h
Mapserver\HigherLayers\FlameCombat.cpp
Mapserver\HigherLayers\FlameCombat.h
Mapserver\HigherLayers\FreezeCombat.cpp
Mapserver\HigherLayers\FreezeCombat.h
Mapserver\HigherLayers\gamblerate.h
Mapserver\HigherLayers\GMMgr.cpp
Mapserver\HigherLayers\GMMgr.h
Mapserver\HigherLayers\GuildManager.cpp
Mapserver\HigherLayers\GuildManager.h
Mapserver\HigherLayers\Hong_sub.cpp
Mapserver\HigherLayers\Hong_sub.h
Mapserver\HigherLayers\ImportantListMgr.cpp
Mapserver\HigherLayers\ImportantListMgr.h
Mapserver\HigherLayers\init_magic_tbl.cpp
Mapserver\HigherLayers\init_npc_table.cpp
Mapserver\HigherLayers\ItemList.cpp
Mapserver\HigherLayers\Itemlist.h
Mapserver\HigherLayers\ItemMgr.cpp
Mapserver\HigherLayers\ItemMgr.h
Mapserver\HigherLayers\Jnpcenum.h
Mapserver\HigherLayers\Kein_item.cpp
Mapserver\HigherLayers\Kein_item.h
Mapserver\HigherLayers\KickOffAll.cpp
Mapserver\HigherLayers\KickOffAll.h
Mapserver\HigherLayers\LocalizingMgr.cpp
Mapserver\HigherLayers\LocalizingMgr.h
Mapserver\HigherLayers\LogManager.cpp
Mapserver\HigherLayers\LogManager.h
Mapserver\HigherLayers\LottoSystem.cpp
Mapserver\HigherLayers\LottoSystem.h
Mapserver\HigherLayers\LTSSupport.cpp
Mapserver\HigherLayers\LTSSupport.h
Mapserver\HigherLayers\MagicState.cpp
Mapserver\HigherLayers\MagicState.h
Mapserver\HigherLayers\mailmgr.cpp
Mapserver\HigherLayers\mailmgr.h
Mapserver\HigherLayers\Map.cpp
Mapserver\HigherLayers\Map.h
Mapserver\HigherLayers\MapInfo.cpp
Mapserver\HigherLayers\MapInfo.h
Mapserver\HigherLayers\MenuDefine.h
Mapserver\HigherLayers\MenuFuction.cpp
Mapserver\HigherLayers\Menuserver.cpp
Mapserver\HigherLayers\MenuServer.h
Mapserver\HigherLayers\MenuServer2.cpp
Mapserver\HigherLayers\MonsterArena.cpp
Mapserver\HigherLayers\MonsterArena.h
Mapserver\HigherLayers\MySql.cpp
Mapserver\HigherLayers\Mysql.h
Mapserver\HigherLayers\nation.cpp
Mapserver\HigherLayers\nation.h
Mapserver\HigherLayers\nationsupport.cpp
Mapserver\HigherLayers\NationSys.cpp
Mapserver\HigherLayers\NationSys.h
Mapserver\HigherLayers\NationSys_Define.h
Mapserver\HigherLayers\Network2.h
Mapserver\HigherLayers\Network3.h
Mapserver\HigherLayers\NetWork4.h
Mapserver\HigherLayers\Network5.h
Mapserver\HigherLayers\Network6.cpp
Mapserver\HigherLayers\Network6.h
Mapserver\HigherLayers\network7.cpp
Mapserver\HigherLayers\network7.h
Mapserver\HigherLayers\Npclist.cpp
Mapserver\HigherLayers\Npclist.h
Mapserver\HigherLayers\NPC_pattern.cpp
Mapserver\HigherLayers\Npc_pattern.h
Mapserver\HigherLayers\Object.cpp
Mapserver\HigherLayers\Object.h
Mapserver\HigherLayers\OP_Battle.cpp
Mapserver\HigherLayers\Op_Battle.h
Mapserver\HigherLayers\OP_Chr_Status.cpp
Mapserver\HigherLayers\Op_chr_status.h
Mapserver\HigherLayers\OP_Inv.cpp
Mapserver\HigherLayers\OP_Magic.cpp
Mapserver\HigherLayers\Op_magic.h
Mapserver\HigherLayers\Path.cpp
Mapserver\HigherLayers\Path.h
Mapserver\HigherLayers\PhysicalAttack.cpp
Mapserver\HigherLayers\PhysicalAttack.h
Mapserver\HigherLayers\ProtectionMagic.cpp
Mapserver\HigherLayers\ProtectionMagic.h
Mapserver\HigherLayers\QuestFunction.cpp
Mapserver\HigherLayers\QuestFunction.h
Mapserver\HigherLayers\quest_cpp.cpp
Mapserver\HigherLayers\quest_cpp.h
Mapserver\HigherLayers\RajaSystem.cpp
Mapserver\HigherLayers\Rajasystem.h
Mapserver\HigherLayers\RareEffectMgr.cpp
Mapserver\HigherLayers\RareEffectMgr.h
Mapserver\HigherLayers\RecoveryMagic.cpp
Mapserver\HigherLayers\RecoveryMagic.h
Mapserver\HigherLayers\RegenManager.cpp
Mapserver\HigherLayers\RegenManager.h
Mapserver\HigherLayers\ResistState.cpp
Mapserver\HigherLayers\ResistState.h
Mapserver\HigherLayers\Resource.h
Mapserver\HigherLayers\Scrp_exe.cpp
Mapserver\HigherLayers\Scrp_exe.h
Mapserver\HigherLayers\Scrp_int.cpp
Mapserver\HigherLayers\Scrp_int.h
Mapserver\HigherLayers\SealStone.cpp
Mapserver\HigherLayers\SealStone.h
Mapserver\HigherLayers\SealStoneGameServer.cpp
Mapserver\HigherLayers\SealStoneGameServer.h
Mapserver\HigherLayers\Skill.cpp
Mapserver\HigherLayers\SkillMgr.cpp
Mapserver\HigherLayers\SkillMgr.h
Mapserver\HigherLayers\skill_lsw.cpp
Mapserver\HigherLayers\skill_lsw.h
Mapserver\HigherLayers\StepMigration.cpp
Mapserver\HigherLayers\StepMigration.h
Mapserver\HigherLayers\StoneArena.cpp
Mapserver\HigherLayers\StoneArena.h
Mapserver\HigherLayers\SymbolItemMgr.cpp
Mapserver\HigherLayers\SymbolItemMgr.h
Mapserver\HigherLayers\TalkWithGM.cpp
Mapserver\HigherLayers\TalkWithGM.h
Mapserver\HigherLayers\TalkWithGMMgr.cpp
Mapserver\HigherLayers\TalkWithGMMgr.h
Mapserver\HigherLayers\teambattle.cpp
Mapserver\HigherLayers\teambattle.h
Mapserver\HigherLayers\ThunderCombat.cpp
Mapserver\HigherLayers\ThunderCombat.h
Mapserver\HigherLayers\UserManager.cpp
Mapserver\HigherLayers\UserManager.h
Mapserver\HigherLayers\vssver.scc
Mapserver\HigherLayers\WarStartInfo.cpp
Mapserver\HigherLayers\WarStartInfo.h
Mapserver\HigherLayers\Weather.h
Mapserver\HigherLayers\WeatherControl.cpp
Mapserver\HigherLayers\WeatherControl.h
Mapserver\HigherLayers\WindCombat.cpp
Mapserver\HigherLayers\WindCombat.h
Mapserver\HigherLayers\WinZS.cpp
Mapserver\HigherLayers\Winzs.h
Mapserver\HigherLayers
Mapserver\LowerLayers\define.h
Mapserver\LowerLayers\DrServerManager.cpp
Mapserver\LowerLayers\DrServerManager.h
Mapserver\LowerLayers\GameTimer.cpp
Mapserver\LowerLayers\GameTimer.h
Mapserver\LowerLayers\inetwork.h
Mapserver\LowerLayers\monitor.cpp
Mapserver\LowerLayers\monitor.h
Mapserver\LowerLayers\mylog.cpp
Mapserver\LowerLayers\mylog.h
Mapserver\LowerLayers\network_guid.h
Mapserver\LowerLayers\net_define.h
Mapserver\LowerLayers\packed.h
Mapserver\LowerLayers\protocol.h
Mapserver\LowerLayers\recvmsg.cpp
Mapserver\LowerLayers\recvmsg.h
Mapserver\LowerLayers\resource.h
Mapserver\LowerLayers\ServerIdentity.h
Mapserver\LowerLayers\servertable.cpp
Mapserver\LowerLayers\servertable.h
Mapserver\LowerLayers\ServerTable2.cpp
Mapserver\LowerLayers\ServerTable2.h
Mapserver\LowerLayers\typedef.h
Mapserver\LowerLayers\vssver.scc
Mapserver\LowerLayers
Mapserver\main.cpp
Mapserver\main.h
Mapserver\MapServer.cpp
Mapserver\MapServer.dsp
Mapserver\MapServer.dsw
Mapserver\mapserver.h
Mapserver\MapServer.opt
Mapserver\MapServer.plg
Mapserver\mssccprj.scc
Mapserver\RMDefine.h
Mapserver\RMProc.cpp
Mapserver\StdAfx.cpp
Mapserver\StdAfx.h
Mapserver\vssver.scc
Mapserver
ProxyServer\Debug
ProxyServer\define.h
ProxyServer\DrServerManager.cpp
ProxyServer\DrServerManager.dsp
ProxyServer\DrServerManager.dsw
ProxyServer\DrServerManager.h
ProxyServer\DrServerManager.ncb
ProxyServer\DrServerManager.opt
ProxyServer\DrServerManager.plg
ProxyServer\dr_agent_defines.h
ProxyServer\dr_agent_structures.h
ProxyServer\Dr_Defines.h
ProxyServer\inetwork.h
ProxyServer\LocalizingMgr.cpp
ProxyServer\LocalizingMgr.h
ProxyServer\main.cpp
ProxyServer\monitor.cpp
ProxyServer\monitor.h
ProxyServer\mssccprj.scc
ProxyServer\mylog.cpp
ProxyServer\mylog.h
ProxyServer\network6.cpp
ProxyServer\network6.h
ProxyServer\network_guid.h
ProxyServer\packed.cpp
ProxyServer\packed.h
ProxyServer\protocol.h
ProxyServer\Proxy.cpp
ProxyServer\Proxy.h
ProxyServer\ProxyServer.dsp
ProxyServer\ProxyServer.dsw
ProxyServer\ProxyServer.ncb
ProxyServer\ProxyServer.opt
ProxyServer\ProxyServer.plg
ProxyServer\recvmsg.cpp
ProxyServer\recvmsg.h
ProxyServer\RMDefine.h
ProxyServer\RMListenerTable.cpp
ProxyServer\RMListenerTable.h
ProxyServer\RMProc.cpp
ProxyServer\RMTable.cpp
ProxyServer\RMTable.h
ProxyServer\server.cpp
ProxyServer\server.h
ProxyServer\ServerIdentity.h
ProxyServer\servertable.cpp
ProxyServer\servertable.h
ProxyServer\ServerTable2.cpp
ProxyServer\ServerTable2.h
ProxyServer\StdAfx.h
ProxyServer\struct.cpp
ProxyServer\Struct.h
ProxyServer\typedef.h
ProxyServer\UserManager.cpp
ProxyServer\UserManager.h
ProxyServer\usertable.cpp
ProxyServer\usertable.h
ProxyServer\vssver.scc
ProxyServer
Library.rar
资料.rar
AgentServer\AgentServer.cpp
AgentServer\AgentServer.dsp
AgentServer\AgentServer.dsw
AgentServer\AgentServer.h
AgentServer\AgentServer.ncb
AgentServer\AgentServer.opt
AgentServer\AgentServer.plg
AgentServer\CUseMoney.cpp
AgentServer\CUseMoney.h
AgentServer\Debug
AgentServer\define.h
AgentServer\DrServerManager.cpp
AgentServer\DrServerManager.h
AgentServer\dr_agent_defines.h
AgentServer\dr_agent_structures.h
AgentServer\inetwork.h
AgentServer\LocalizingMgr.cpp
AgentServer\LocalizingMgr.h
AgentServer\main.cpp
AgentServer\main.h
AgentServer\monitor.cpp
AgentServer\monitor.h
AgentServer\mssccprj.scc
AgentServer\mylog.cpp
AgentServer\mylog.h
AgentServer\network_guid.h
AgentServer\net_define.h
AgentServer\packed.cpp
AgentServer\packed.h
AgentServer\protocol.h
AgentServer\RecvMsgFromServer.cpp
AgentServer\RecvMsgFromServer.h
AgentServer\RecvMsgFromUser.cpp
AgentServer\RecvMsgFromUser.h
AgentServer\RMDefine.h
AgentServer\RMProc.cpp
AgentServer\ServerIdentity.h
AgentServer\ServerMonitor.cpp
AgentServer\ServerMonitor.h
AgentServer\servertable.cpp
AgentServer\servertable.h
AgentServer\ServerTable2.cpp
AgentServer\ServerTable2.h
AgentServer\StdAfx.h
AgentServer\struct.cpp
AgentServer\Struct.h
AgentServer\typedef.h
AgentServer\usertable.cpp
AgentServer\usertable.h
AgentServer\vssver.scc
AgentServer
DBDemon\ASYNC\ASYNC.CPP
DBDemon\ASYNC\ASYNC.H
DBDemon\ASYNC\CONNECTION.CPP
DBDemon\ASYNC\CONNECTION.H
DBDemon\ASYNC\DEFINE.H
DBDemon\ASYNC\HASHTABLE.CPP
DBDemon\ASYNC\HASHTABLE.H
DBDemon\ASYNC\MSGPROC.CPP
DBDemon\ASYNC\MSGPROC.H
DBDemon\ASYNC\NETWORK.CPP
DBDemon\ASYNC\NETWORK.H
DBDemon\ASYNC\PROTOCOL.H
DBDemon\ASYNC\RECVMSG.H
DBDemon\ASYNC\RECVMSGASYNC.CPP
DBDemon\ASYNC\STDAFX.H
DBDemon\ASYNC\STRUCT.H
DBDemon\ASYNC\STRUCT_F.CPP
DBDemon\ASYNC\vssver.scc
DBDemon\ASYNC
DBDemon\Auction.cpp
DBDemon\Auction.h
DBDemon\CharList.h
DBDemon\CHINA\ABSTRACTSOCK.CPP
DBDemon\CHINA\ABSTRACTSOCK.H
DBDemon\CHINA\MYSOCKET.CPP
DBDemon\CHINA\MYSOCKET.H
DBDemon\CHINA\PACKETQ.CPP
DBDemon\CHINA\PACKETQ.H
DBDemon\CHINA\POINTDATASTRUCT.CPP
DBDemon\CHINA\POINTDATASTRUCT.H
DBDemon\CHINA\QUERYDBSOCKET.CPP
DBDemon\CHINA\QUERYDBSOCKET.H
DBDemon\CHINA\vssver.scc
DBDemon\CHINA
DBDemon\ChrLog.cpp
DBDemon\ChrLog.h
DBDemon\CItem.cpp
DBDemon\CItem.h
DBDemon\Debug
DBDemon\Debug.cpp
DBDemon\Debug.h
DBDemon\define.h
DBDemon\DragonLogInServer.cpp
DBDemon\dragonLoginServer2.cpp
DBDemon\dragonLoginServer2.h
DBDemon\DrServerManager.cpp
DBDemon\DrServerManager.h
DBDemon\Hong_Sub.cpp
DBDemon\Hong_Sub.h
DBDemon\HSEL.h
DBDemon\HSEL.lib
DBDemon\Id.cpp
DBDemon\Id.h
DBDemon\inetwork.h
DBDemon\init_npc_table.cpp
DBDemon\ItemList.cpp
DBDemon\ItemList.h
DBDemon\kein_item.h
DBDemon\kein_item_login.cpp
DBDemon\LocalizingMgr.cpp
DBDemon\LocalizingMgr.h
DBDemon\LogInServer.cpp
DBDemon\LottoDBMgr.cpp
DBDemon\LottoDBMgr.h
DBDemon\mailmgr.cpp
DBDemon\mailmgr.h
DBDemon\main.cpp
DBDemon\Main.h
DBDemon\mainheader.h
DBDemon\Map.h
DBDemon\MenuDefine.h
DBDemon\MenuServer.h
DBDemon\monitor.cpp
DBDemon\monitor.h
DBDemon\mssccprj.scc
DBDemon\mylog.cpp
DBDemon\mylog.h
DBDemon\MySql.cpp
DBDemon\MySql.h
DBDemon\NationSys.cpp
DBDemon\Network.h
DBDemon\Network2.h
DBDemon\network3.h
DBDemon\NetWork4.h
DBDemon\network6.cpp
DBDemon\network6.h
DBDemon\network_base.cpp
DBDemon\network_base.h
DBDemon\network_guid.h
DBDemon\NPC_Pattern.h
DBDemon\OP_Chr_Status.cpp
DBDemon\Op_chr_status.h
DBDemon\packed.cpp
DBDemon\packed.h
DBDemon\Pay.cpp
DBDemon\pay.h
DBDemon\protocol.h
DBDemon\RajaDB.dsp
DBDemon\RajaDB.dsw
DBDemon\RajaDB.ncb
DBDemon\RajaDB.opt
DBDemon\RajaDB.plg
DBDemon\recvmsg.cpp
DBDemon\recvmsg.h
DBDemon\RMDefine.h
DBDemon\RMProc.cpp
DBDemon\r_Main.cpp
DBDemon\Scrp_exe.cpp
DBDemon\Scrp_exe.h
DBDemon\Scrp_int.cpp
DBDemon\Scrp_int.h
DBDemon\SealStone.cpp
DBDemon\SealStone.h
DBDemon\ServerIdentity.h
DBDemon\servertable.cpp
DBDemon\servertable.h
DBDemon\ServerTable2.cpp
DBDemon\ServerTable2.h
DBDemon\ShopDemon.cpp
DBDemon\ShopDemon.h
DBDemon\stdafx.h
DBDemon\StepMigration.cpp
DBDemon\StepMigration.h
DBDemon\struct.cpp
DBDemon\Struct.h
DBDemon\typedef.h
DBDemon\vssver.scc
DBDemon\WinZS.cpp
DBDemon\WinZS.h
DBDemon