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Strategy Game Programming with DirectX 9.0 Source Code.zip

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  • Update : 2024-03-29
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Introduction - If you have any usage issues, please Google them yourself
很多DirectX 9.0游戏编程源码例子
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Packet : Strategy Game Programming with DirectX 9.0 Source Code.zip filelist
Sockets_TurnGame/button.wav
Sockets_TurnGame/main.cpp
Sockets_TurnGame/main.h
Sockets_TurnGame/Sockets_TurnGame.dsp
Sockets_TurnGame/Sockets_TurnGame.dsw
Sockets_TurnGame/Sockets_TurnGame.ncb
Sockets_TurnGame/Sockets_TurnGame.opt
Sockets_TurnGame/Sockets_TurnGame.plg
Sockets_TurnGame/
CreateWindow/CreateWindow.cpp
CreateWindow/CreateWindow.dsp
CreateWindow/CreateWindow.dsw
CreateWindow/CreateWindow.ncb
CreateWindow/CreateWindow.opt
CreateWindow/CreateWindow.plg
CreateWindow/
D3D_AnimationEditor/C3DAnimation.cpp
D3D_AnimationEditor/C3DAnimation.h
D3D_AnimationEditor/D3D_AnimationEditor.dsp
D3D_AnimationEditor/D3D_AnimationEditor.dsw
D3D_AnimationEditor/D3D_AnimationEditor.ncb
D3D_AnimationEditor/D3D_AnimationEditor.opt
D3D_AnimationEditor/D3D_AnimationEditor.plg
D3D_AnimationEditor/Data/
D3D_AnimationEditor/Data/3DObjects/
D3D_AnimationEditor/Data/3DObjects/droid.bmp
D3D_AnimationEditor/Data/3DObjects/droid_still.x
D3D_AnimationEditor/Data/3DObjects/radar_dish.X
D3D_AnimationEditor/Data/Anims/
D3D_AnimationEditor/Data/Anims/RobotIdle.anim
D3D_AnimationEditor/Data/Textures/
D3D_AnimationEditor/Data/Textures/grid.tga
D3D_AnimationEditor/ExceptionClass.cpp
D3D_AnimationEditor/ExceptionClass.h
D3D_AnimationEditor/main.cpp
D3D_AnimationEditor/main.h
D3D_AnimationEditor/Object3DClass.cpp
D3D_AnimationEditor/Object3DClass.h
D3D_AnimationEditor/
D3D_AnimationPlayback/C3DAnimation.cpp
D3D_AnimationPlayback/C3DAnimation.h
D3D_AnimationPlayback/D3D_AnimationPlayback.dsp
D3D_AnimationPlayback/D3D_AnimationPlayback.dsw
D3D_AnimationPlayback/D3D_AnimationPlayback.ncb
D3D_AnimationPlayback/D3D_AnimationPlayback.opt
D3D_AnimationPlayback/D3D_AnimationPlayback.plg
D3D_AnimationPlayback/Data/
D3D_AnimationPlayback/Data/3DObjects/
D3D_AnimationPlayback/Data/3DObjects/droid.bmp
D3D_AnimationPlayback/Data/3DObjects/droid_still.x
D3D_AnimationPlayback/Data/3DObjects/radar_dish.X
D3D_AnimationPlayback/Data/Anims/
D3D_AnimationPlayback/Data/Anims/RobotIdle.anim
D3D_AnimationPlayback/Data/Textures/
D3D_AnimationPlayback/Data/Textures/grid.tga
D3D_AnimationPlayback/ExceptionClass.cpp
D3D_AnimationPlayback/ExceptionClass.h
D3D_AnimationPlayback/main.cpp
D3D_AnimationPlayback/main.h
D3D_AnimationPlayback/Object3DClass.cpp
D3D_AnimationPlayback/Object3DClass.h
D3D_AnimationPlayback/
D3D_InputBox/ba_exitscreen.tga
D3D_InputBox/ba_gamestart.tga
D3D_InputBox/ba_inputblock.tga
D3D_InputBox/ba_inputcursor.tga
D3D_InputBox/ba_interfacewindow_0.tga
D3D_InputBox/ba_interfacewindow_1.tga
D3D_InputBox/ba_interfacewindow_2.tga
D3D_InputBox/ba_interfacewindow_3.tga
D3D_InputBox/ba_interfacewindow_4.tga
D3D_InputBox/ba_interfacewindow_5.tga
D3D_InputBox/ba_interface_gamestart.tga
D3D_InputBox/ba_logo.tga
D3D_InputBox/ba_mainmenu.tga
D3D_InputBox/ba_mainmenu_loadgame.tga
D3D_InputBox/ba_mainmenu_newgame.tga
D3D_InputBox/ba_mainmenu_options.tga
D3D_InputBox/ba_mainmenu_savegame.tga
D3D_InputBox/ba_optionsmenu.tga
D3D_InputBox/D3D_InputBox.dsp
D3D_InputBox/D3D_InputBox.dsw
D3D_InputBox/D3D_InputBox.ncb
D3D_InputBox/D3D_InputBox.opt
D3D_InputBox/D3D_InputBox.plg
D3D_InputBox/main.cpp
D3D_InputBox/main.h
D3D_InputBox/MouseZoneClass.cpp
D3D_InputBox/MouseZoneClass.h
D3D_InputBox/
D3D_MapEditorGeneration/button.wav
D3D_MapEditorGeneration/D3D_MapEditorGeneration.dsp
D3D_MapEditorGeneration/D3D_MapEditorGeneration.dsw
D3D_MapEditorGeneration/D3D_MapEditorGeneration.ncb
D3D_MapEditorGeneration/D3D_MapEditorGeneration.opt
D3D_MapEditorGeneration/D3D_MapEditorGeneration.plg
D3D_MapEditorGeneration/GenMap1.dat
D3D_MapEditorGeneration/main.cpp
D3D_MapEditorGeneration/main.h
D3D_MapEditorGeneration/overlay.tga
D3D_MapEditorGeneration/tile0.tga
D3D_MapEditorGeneration/tile1.tga
D3D_MapEditorGeneration/tile10.tga
D3D_MapEditorGeneration/tile11.tga
D3D_MapEditorGeneration/tile12.tga
D3D_MapEditorGeneration/tile13.tga
D3D_MapEditorGeneration/tile14.tga
D3D_MapEditorGeneration/tile15.tga
D3D_MapEditorGeneration/tile16.tga
D3D_MapEditorGeneration/tile17.tga
D3D_MapEditorGeneration/tile2.tga
D3D_MapEditorGeneration/tile3.tga
D3D_MapEditorGeneration/tile4.tga
D3D_MapEditorGeneration/tile5.tga
D3D_MapEditorGeneration/tile6.tga
D3D_MapEditorGeneration/tile7.tga
D3D_MapEditorGeneration/tile8.tga
D3D_MapEditorGeneration/tile9.tga
D3D_MapEditorGeneration/TileMap.dat
D3D_MapEditorGeneration/
D3D_MapEditorLayers/button.wav
D3D_MapEditorLayers/D3D_MapEditorLayers.dsp
D3D_MapEditorLayers/D3D_MapEditorLayers.dsw
D3D_MapEditorLayers/D3D_MapEditorLayers.ncb
D3D_MapEditorLayers/D3D_MapEditorLayers.opt
D3D_MapEditorLayers/D3D_MapEditorLayers.plg
D3D_MapEditorLayers/GenMap1.dat
D3D_MapEditorLayers/main.cpp
D3D_MapEditorLayers/main.h
D3D_MapEditorLayers/tile0.tga
D3D_MapEditorLayers/tile1.tga
D3D_MapEditorLayers/tile10.tga
D3D_MapEditorLayers/tile11.tga
D3D_MapEditorLayers/tile12.tga
D3D_MapEditorLayers/tile13.tga
D3D_MapEditorLayers/tile14.tga
D3D_MapEditorLayers/tile15.tga
D3D_MapEditorLayers/tile16.tga
D3D_MapEditorLayers/tile17.tga
D3D_MapEditorLayers/tile18.tga
D3D_MapEditorLayers/tile19.tga
D3D_MapEditorLayers/tile2.tga
D3D_MapEditorLayers/tile20.tga
D3D_MapEditorLayers/tile3.tga
D3D_MapEditorLayers/tile4.tga
D3D_MapEditorLayers/tile5.tga
D3D_MapEditorLayers/tile6.tga
D3D_MapEditorLayers/tile7.tga
D3D_MapEditorLayers/tile8.tga
D3D_MapEditorLayers/tile9.tga
D3D_MapEditorLayers/TileMap.dat
D3D_MapEditorLayers/TransparencyTest.dat
D3D_MapEditorLayers/
D3D_MapEditorLite/D3D_MapEditorLite.dsp
D3D_MapEditorLite/D3D_MapEditorLite.dsw
D3D_MapEditorLite/D3D_MapEditorLite.ncb
D3D_MapEditorLite/D3D_MapEditorLite.opt
D3D_MapEditorLite/D3D_MapEditorLite.plg
D3D_MapEditorLite/main.cpp
D3D_MapEditorLite/main.h
D3D_MapEditorLite/overlay.tga
D3D_MapEditorLite/tile0.tga
D3D_MapEditorLite/tile1.tga
D3D_MapEditorLite/tile10.tga
D3D_MapEditorLite/tile11.tga
D3D_MapEditorLite/tile12.tga
D3D_MapEditorLite/tile13.tga
D3D_MapEditorLite/tile14.tga
D3D_MapEditorLite/tile15.tga
D3D_MapEditorLite/tile16.tga
D3D_MapEditorLite/tile17.tga
D3D_MapEditorLite/tile2.tga
D3D_MapEditorLite/tile3.tga
D3D_MapEditorLite/tile4.tga
D3D_MapEditorLite/tile5.tga
D3D_MapEditorLite/tile6.tga
D3D_MapEditorLite/tile7.tga
D3D_MapEditorLite/tile8.tga
D3D_MapEditorLite/tile9.tga
D3D_MapEditorLite/
D3D_MapEditorPlus/button.wav
D3D_MapEditorPlus/D3D_MapEditorPlus.dsp
D3D_MapEditorPlus/D3D_MapEditorPlus.dsw
D3D_MapEditorPlus/D3D_MapEditorPlus.ncb
D3D_MapEditorPlus/D3D_MapEditorPlus.opt
D3D_MapEditorPlus/D3D_MapEditorPlus.plg
D3D_MapEditorPlus/main.cpp
D3D_MapEditorPlus/main.h
D3D_MapEditorPlus/overlay.tga
D3D_MapEditorPlus/tile0.tga
D3D_MapEditorPlus/tile1.tga
D3D_MapEditorPlus/tile10.tga
D3D_MapEditorPlus/tile11.tga
D3D_MapEditorPlus/tile12.tga
D3D_MapEditorPlus/tile13.tga
D3D_MapEditorPlus/tile14.tga
D3D_MapEditorPlus/tile15.tga
D3D_MapEditorPlus/tile16.tga
D3D_MapEditorPlus/tile17.tga
D3D_MapEditorPlus/tile2.tga
D3D_MapEditorPlus/tile3.tga
D3D_MapEditorPlus/tile4.tga
D3D_MapEditorPlus/tile5.tga
D3D_MapEditorPlus/tile6.tga
D3D_MapEditorPlus/tile7.tga
D3D_MapEditorPlus/tile8.tga
D3D_MapEditorPlus/tile9.tga
D3D_MapEditorPlus/TileMap.dat
D3D_MapEditorPlus/
D3D_MapEditorPlusGold/button.wav
D3D_MapEditorPlusGold/D3D_MapEditorPlusGold.dsp
D3D_MapEditorPlusGold/D3D_MapEditorPlusGold.dsw
D3D_MapEditorPlusGold/D3D_MapEditorPlusGold.ncb
D3D_MapEditorPlusGold/D3D_MapEditorPlusGold.opt
D3D_MapEditorPlusGold/D3D_MapEditorPlusGold.plg
D3D_MapEditorPlusGold/main.cpp
D3D_MapEditorPlusGold/main.h
D3D_MapEditorPlusGold/overlay.tga
D3D_MapEditorPlusGold/tile0.tga
D3D_MapEditorPlusGold/tile1.tga
D3D_MapEditorPlusGold/tile10.tga
D3D_MapEditorPlusGold/tile11.tga
D3D_MapEditorPlusGold/tile12.tga
D3D_MapEditorPlusGold/tile13.tga
D3D_MapEditorPlusGold/tile14.tga
D3D_MapEditorPlusGold/tile15.tga
D3D_MapEditorPlusGold/tile16.tga
D3D_MapEditorPlusGold/tile17.tga
D3D_MapEditorPlusGold/tile2.tga
D3D_MapEditorPlusGold/tile3.tga
D3D_MapEditorPlusGold/tile4.tga
D3D_MapEditorPlusGold/tile5.tga
D3D_MapEditorPlusGold/tile6.tga
D3D_MapEditorPlusGold/tile7.tga
D3D_MapEditorPlusGold/tile8.tga
D3D_MapEditorPlusGold/tile9.tga
D3D_MapEditorPlusGold/TileMap.dat
D3D_MapEditorPlusGold/
D3D_MapViewer/D3D_MapViewer.dsp
D3D_MapViewer/D3D_MapViewer.dsw
D3D_MapViewer/D3D_MapViewer.ncb
D3D_MapViewer/D3D_MapViewer.opt
D3D_MapViewer/D3D_MapViewer.plg
D3D_MapViewer/main.cpp
D3D_MapViewer/main.h
D3D_MapViewer/tile0.bmp
D3D_MapViewer/tile1.bmp
D3D_MapViewer/tile2.bmp
D3D_MapViewer/
D3D_MenuSounds/ba_exitscreen.tga
D3D_MenuSounds/ba_interfacewindow_0.tga
D3D_MenuSounds/ba_interfacewindow_1.tga
D3D_MenuSounds/ba_interfacewindow_2.tga
D3D_MenuSounds/ba_interfacewindow_3.tga
D3D_MenuSounds/ba_interfacewindow_4.tga
D3D_MenuSounds/ba_interfacewindow_5.tga
D3D_MenuSounds/ba_logo.tga
D3D_MenuSounds/ba_mainmenu.tga
D3D_MenuSounds/ba_mainmenu_loadgame.tga
D3D_MenuSounds/ba_mainmenu_newgame.tga
D3D_MenuSounds/ba_mainmenu_options.tga
D3D_MenuSounds/ba_mainmenu_savegame.tga
D3D_MenuSounds/ba_optionsmenu.tga
D3D_MenuSounds/button.wav
D3D_MenuSounds/button_over.wav
D3D_MenuSounds/D3D_MenuSounds.dsp
D3D_MenuSounds/D3D_MenuSounds.dsw
D3D_MenuSounds/D3D_MenuSounds.ncb
D3D_MenuSounds/D3D_MenuSounds.opt
D3D_MenuSounds/D3D_MenuSounds.plg
D3D_MenuSounds/main.cpp
D3D_MenuSounds/main.h
D3D_MenuSounds/MouseZoneClass.cpp
D3D_MenuSounds/MouseZoneClass.h
D3D_MenuSounds/SoundSystem.cpp
D3D_MenuSounds/SoundSystem.h
D3D_MenuSounds/
D3D_MouseZoneHighlights/ba_exitscreen.tga
D3D_MouseZoneHighlights/ba_interfacewindow_0.tga
D3D_MouseZoneHighlights/ba_interfacewindow_1.tga
D3D_MouseZoneHighlights/ba_interfacewindow_2.tga
D3D_MouseZoneHighlights/ba_interfacewindow_3.tga
D3D_MouseZoneHighlights/ba_interfacewindow_4.tga
D3D_MouseZoneHighlights/ba_interfacewindow_5.tga
D3D_MouseZoneHighlights/ba_logo.tga
D3D_MouseZoneHighlights/ba_mainmenu.tga
D3D_MouseZoneHighlights/ba_mainmenu_loadgame.tga
D3D_MouseZoneHighlights/ba_mainmenu_newgame.tga
D3D_MouseZoneHighlights/ba_mainmenu_options.tga
D3D_MouseZoneHighlights/ba_mainmenu_savegame.tga
D3D_MouseZoneHighlights/ba_optionsmenu.tga
D3D_MouseZoneHighlights/D3D_MouseZoneHighlights.dsp
D3D_MouseZoneHighlights/D3D_MouseZoneHighlights.dsw
D3D_MouseZoneHighlights/D3D_MouseZoneHighlights.ncb
D3D_MouseZoneHighlights/D3D_MouseZoneHighlights.opt
D3D_MouseZoneHighlights/D3D_MouseZoneHighlights.plg
D3D_MouseZoneHighlights/main.cpp
D3D_MouseZoneHighlights/main.h
D3D_MouseZoneHighlights/MouseZoneClass.cpp
D3D_MouseZoneHighlights/MouseZoneClass.h
D3D_MouseZoneHighlights/
D3D_MouseZones/ba_exitscreen.tga
D3D_MouseZones/ba_interfacewindow_0.tga
D3D_MouseZones/ba_interfacewindow_1.tga
D3D_MouseZones/ba_interfacewindow_2.tga
D3D_MouseZones/ba_interfacewindow_3.tga
D3D_MouseZones/ba_interfacewindow_4.tga
D3D_MouseZones/ba_interfacewindow_5.tga
D3D_MouseZones/ba_logo.tga
D3D_MouseZones/ba_mainmenu.tga
D3D_MouseZones/ba_optionsmenu.tga
D3D_MouseZones/D3D_MouseZones.dsp
D3D_MouseZones/D3D_MouseZones.dsw
D3D_MouseZones/D3D_MouseZones.ncb
D3D_MouseZones/D3D_MouseZones.opt
D3D_MouseZones/D3D_MouseZones.plg
D3D_MouseZones/main.cpp
D3D_MouseZones/main.h
D3D_MouseZones/MouseZoneClass.cpp
D3D_MouseZones/MouseZoneClass.h
D3D_MouseZones/
D3D_Particles/CParticle.cpp
D3D_Particles/CParticle.h
D3D_Particles/D3D_Particles.dsp
D3D_Particles/D3D_Particles.dsw
D3D_Particles/D3D_Particles.ncb
D3D_Particles/D3D_Particles.opt
D3D_Particles/D3D_Particles.plg
D3D_Particles/main.cpp
D3D_Particles/main.h
D3D_Particles/particle0.tga
D3D_Particles/particle1.tga
D3D_Particles/particle2.tga
D3D_Particles/particle3.tga
D3D_Particles/particle4.tga
D3D_Particles/particle5.tga
D3D_Particles/
D3D_PathFinding/arrow0.tga
D3D_PathFinding/arrow1.tga
D3D_PathFinding/arrow2.tga
D3D_PathFinding/arrow3.tga
D3D_PathFinding/arrow4.tga
D3D_PathFinding/arrow5.tga
D3D_PathFinding/arrow6.tga
D3D_PathFinding/arrow7.tga
D3D_PathFinding/button.wav
D3D_PathFinding/CPathFinder.cpp
D3D_PathFinding/CPathFinder.h
D3D_PathFinding/D3D_PathFinding.dsp
D3D_PathFinding/D3D_PathFinding.dsw
D3D_PathFinding/D3D_PathFinding.ncb
D3D_PathFinding/D3D_PathFinding.opt
D3D_PathFinding/D3D_PathFinding.plg
D3D_PathFinding/main.cpp
D3D_PathFinding/main.h
D3D_PathFinding/PathMap1.dat
D3D_PathFinding/PathMap2.dat
D3D_PathFinding/PathMap3.dat
D3D_PathFinding/PathMap4.dat
D3D_PathFinding/PathMap5.dat
D3D_PathFinding/PathMap6.dat
D3D_PathFinding/PathMap7.dat
D3D_PathFinding/rabbit0.tga
D3D_PathFinding/rabbit1.tga
D3D_PathFinding/rabbit2.tga
D3D_PathFinding/rabbit3.tga
D3D_PathFinding/rabbit4.tga
D3D_PathFinding/rabbit5.tga
D3D_PathFinding/rabbit6.tga
D3D_PathFinding/rabbit7.tga
D3D_PathFinding/tile0.tga
D3D_PathFinding/tile1.tga
D3D_PathFinding/tile10.tga
D3D_PathFinding/tile11.tga
D3D_PathFinding/tile12.tga
D3D_PathFinding/tile13.tga
D3D_PathFinding/tile14.tga
D3D_PathFinding/tile15.tga
D3D_PathFinding/tile16.tga
D3D_PathFinding/tile17.tga
D3D_PathFinding/tile18.tga
D3D_PathFinding/tile19.tga
D3D_PathFinding/tile2.tga
D3D_PathFinding/tile20.tga
D3D_PathFinding/tile3.tga
D3D_PathFinding/tile4.tga
D3D_PathFinding/tile5.tga
D3D_PathFinding/tile6.tga
D3D_PathFinding/tile7.tga
D3D_PathFinding/tile8.tga
D3D_PathFinding/tile9.tga
D3D_PathFinding/
D3D_TitleScreen/ba_interfacewindow_0.tga
D3D_TitleScreen/ba_interfacewindow_1.tga
D3D_TitleScreen/ba_interfacewindow_2.tga
D3D_TitleScreen/ba_interfacewindow_3.tga
D3D_TitleScreen/ba_interfacewindow_4.tga
D3D_TitleScreen/ba_interfacewindow_5.tga
D3D_TitleScreen/ba_logo.tga
D3D_TitleScreen/ba_logo_512.tga
D3D_TitleScreen/D3D_TitleScreen.dsp
D3D_TitleScreen/D3D_TitleScreen.dsw
D3D_TitleScreen/D3D_TitleScreen.ncb
D3D_TitleScreen/D3D_TitleScreen.opt
D3D_TitleScreen/D3D_TitleScreen.plg
D3D_TitleScreen/main.cpp
D3D_TitleScreen/main.h
D3D_TitleScreen/
D3DFrame/D3DFrame.dsp
D3DFrame/D3DFrame.dsw
D3DFrame/D3DFrame.ncb
D3DFrame/D3DFrame.opt
D3DFrame/D3DFrame.plg
D3DFrame/icon1.ico
D3DFrame/main.cpp
D3DFrame/main.h
D3DFrame/resource.h
D3DFrame/resourcedata.rc
D3DFrame/
D3DFrame_2DTiles/beach.bmp
D3DFrame_2DTiles/D3DFrame_2DTiles.dsp
D3DFrame_2DTiles/D3DFrame_2DTiles.dsw
D3DFrame_2DTiles/D3DFrame_2DTiles.ncb
D3DFrame_2DTiles/D3DFrame_2DTiles.opt
D3DFrame_2DTiles/D3DFrame_2DTiles.plg
D3DFrame_2DTiles/grass00.bmp
D3DFrame_2DTiles/grass_edging_bottom.bmp
D3DFrame_2DTiles/grass_rocks.bmp
D3DFrame_2DTiles/grass_splotch.bmp
D3DFrame_2DTiles/invert.txt
D3DFrame_2DTiles/Main.cpp
D3DFrame_2DTiles/main.h
D3DFrame_2DTiles/
D3DFrame_3DTiles/D3DFrame_3DTiles.dsp
D3DFrame_3DTiles/D3DFrame_3DTiles.dsw
D3DFrame_3DTiles/D3DFrame_3DTiles.ncb
D3DFrame_3DTiles/D3DFrame_3DTiles.opt
D3DFrame_3DTiles/D3DFrame_3DTiles.plg
D3DFrame_3DTiles/grass00.bmp
D3DFrame_3DTiles/ground_tile1.x
D3DFrame_3DTiles/ground_tile2.x
D3DFrame_3DTiles/main.cpp
D3DFrame_3DTiles/main.h
D3DFrame_3DTiles/snowy_mtn.bmp
D3DFrame_3DTiles/
D3DFrame_Isometric2DSpriteTiles/D3DFrame_Isometric2DSpriteTiles.dsp
D3DFrame_Isometric2DSpriteTiles/D3DFrame_Isometric2DSpriteTiles.dsw
D3DFrame_Isometric2DSpriteTiles/D3DFrame_Isometric2DSpriteTiles.ncb
D3DFrame_Isometric2DSpriteTiles/D3DFrame_Isometric2DSpriteTiles.opt
D3DFrame_Isometric2DSpriteTiles/D3DFrame_Isometric2DSpriteTiles.plg
D3DFrame_Isometric2DSpriteTiles/Main.cpp
D3DFrame_Isometric2DSpriteTiles/main.h
D3DFrame_Isometric2DSpriteTiles/tile0.bmp
D3DFrame_Isometric2DSpriteTiles/tile1.bmp
D3DFrame_Isometric2DSpriteTiles/tile2.bmp
D3DFrame_Isometric2DSpriteTiles/tile3.bmp
D3DFrame_Isometric2DSpriteTiles/tile4.bmp
D3DFrame_Isometric2DSpriteTiles/tile5.bmp
D3DFrame_Isometric2DSpriteTiles/tile6.bmp
D3DFrame_Isometric2DSpriteTiles/tile7.bmp
D3DFrame_Isometric2DSpriteTiles/tile8.bmp
D3DFrame_Isometric2DSpriteTiles/
D3DFrame_Isometric2DTiles/D3DFrame_Isometric2DTiles.dsp
D3DFrame_Isometric2DTiles/D3DFrame_Isometric2DTiles.dsw
D3DFrame_Isometric2DTiles/D3DFrame_Isometric2DTiles.ncb
D3DFrame_Isometric2DTiles/D3DFrame_Isometric2DTiles.opt
D3DFrame_Isometric2DTiles/D3DFrame_Isometric2DTiles.plg
D3DFrame_Isometric2DTiles/Main.cpp
D3DFrame_Isometric2DTiles/main.h
D3DFrame_Isometric2DTiles/tile0.bmp
D3DFrame_Isometric2DTiles/tile1.bmp
D3DFrame_Isometric2DTiles/tile2.bmp
D3DFrame_Isometric2DTiles/tile3.bmp
D3DFrame_Isometric2DTiles/tile4.bmp
D3DFrame_Isometric2DTiles/tile5.bmp
D3DFrame_Isometric2DTiles/tile6.bmp
D3DFrame_Isometric2DTiles/tile7.bmp
D3DFrame_Isometric2DTiles/tile8.bmp
D3DFrame_Isometric2DTiles/
D3DFrame_ObjectLoader/D3DFrame_ObjectLoader.dsp
D3DFrame_ObjectLoader/D3DFrame_ObjectLoader.dsw
D3DFrame_ObjectLoader/D3DFrame_ObjectLoader.ncb
D3DFrame_ObjectLoader/D3DFrame_ObjectLoader.opt
D3DFrame_ObjectLoader/D3DFrame_ObjectLoader.plg
D3DFrame_ObjectLoader/droid.bmp
D3DFrame_ObjectLoader/droid_still.x
D3DFrame_ObjectLoader/icon1.ico
D3DFrame_ObjectLoader/main.cpp
D3DFrame_ObjectLoader/main.h
D3DFrame_ObjectLoader/resource.h
D3DFrame_ObjectLoader/resourcedata.rc
D3DFrame_ObjectLoader/wineglass.X
D3DFrame_ObjectLoader/
D3DFrame_Quad/bubbles.tga
D3DFrame_Quad/D3DFrame_Quad.dsp
D3DFrame_Quad/D3DFrame_Quad.dsw
D3DFrame_Quad/D3DFrame_Quad.ncb
D3DFrame_Quad/D3DFrame_Quad.opt
D3DFrame_Quad/D3DFrame_Quad.plg
D3DFrame_Quad/grass00.bmp
D3DFrame_Quad/icon1.ico
D3DFrame_Quad/main.cpp
D3DFrame_Quad/main.h
D3DFrame_Quad/resource.h
D3DFrame_Quad/resourcedata.aps
D3DFrame_Quad/resourcedata.rc
D3DFrame_Quad/snow00.bmp
D3DFrame_Quad/texcords.tga
D3DFrame_Quad/
D3DFrame_TitleScreen/ba_interfacewindow_0.tga
D3DFrame_TitleScreen/ba_interfacewindow_1.tga
D3DFrame_TitleScreen/ba_interfacewindow_2.tga
D3DFrame_TitleScreen/ba_interfacewindow_3.tga
D3DFrame_TitleScreen/ba_interfacewindow_4.tga
D3DFrame_TitleScreen/ba_interfacewindow_5.tga
D3DFrame_TitleScreen/ba_logo.tga
D3DFrame_TitleScreen/D3DFrame_TitleScreen.dsp
D3DFrame_TitleScreen/D3DFrame_TitleScreen.dsw
D3DFrame_TitleScreen/D3DFrame_TitleScreen.ncb
D3DFrame_TitleScreen/D3DFrame_TitleScreen.opt
D3DFrame_TitleScreen/D3DFrame_TitleScreen.plg
D3DFrame_TitleScreen/Main.cpp
D3DFrame_TitleScreen/main.h
D3DFrame_TitleScreen/
D3DFrame_UnitTemplate/D3DFrame_UnitTemplate.dsp
D3DFrame_UnitTemplate/D3DFrame_UnitTemplate.dsw
D3DFrame_UnitTemplate/D3DFrame_UnitTemplate.ncb
D3DFrame_UnitTemplate/D3DFrame_UnitTemplate.opt
D3DFrame_UnitTemplate/D3DFrame_UnitTemplate.plg
D3DFrame_UnitTemplate/heli_sshot.tga
D3DFrame_UnitTemplate/Main.cpp
D3DFrame_UnitTemplate/main.h
D3DFrame_UnitTemplate/Textures/
D3DFrame_UnitTemplate/Textures/grass00.bmp
D3DFrame_UnitTemplate/UnitData/
D3DFrame_UnitTemplate/UnitData/apache0_0.tga
D3DFrame_UnitTemplate/UnitData/apache0_1.tga
D3DFrame_UnitTemplate/UnitData/apache0_2.tga
D3DFrame_UnitTemplate/UnitData/apache0_3.tga
D3DFrame_UnitTemplate/UnitData/apache0_4.tga
D3DFrame_UnitTemplate/UnitData/apache1_0.tga
D3DFrame_UnitTemplate/UnitData/apache1_1.tga
D3DFrame_UnitTemplate/UnitData/apache1_2.tga
D3DFrame_UnitTemplate/UnitData/apache1_3.tga
D3DFrame_UnitTemplate/UnitData/apache1_4.tga
D3DFrame_UnitTemplate/UnitData/apache2_0.tga
D3DFrame_UnitTemplate/UnitData/apache2_1.tga
D3DFrame_UnitTemplate/UnitData/apache2_2.tga
D3DFrame_UnitTemplate/UnitData/apache2_3.tga
D3DFrame_UnitTemplate/UnitData/apache2_4.tga
D3DFrame_UnitTemplate/UnitData/apache3_0.tga
D3DFrame_UnitTemplate/UnitData/apache3_1.tga
D3DFrame_UnitTemplate/UnitData/apache3_2.tga
D3DFrame_UnitTemplate/UnitData/apache3_3.tga
D3DFrame_UnitTemplate/UnitData/apache3_4.tga
D3DFrame_UnitTemplate/UnitData/apache4_0.tga
D3DFrame_UnitTemplate/UnitData/apache4_1.tga
D3DFrame_UnitTemplate/UnitData/apache4_2.tga
D3DFrame_UnitTemplate/UnitData/apache4_3.tga
D3DFrame_UnitTemplate/UnitData/apache4_4.tga
D3DFrame_UnitTemplate/UnitData/apache5_0.tga
D3DFrame_UnitTemplate/UnitData/apache5_1.tga
D3DFrame_UnitTemplate/UnitData/apache5_2.tga
D3DFrame_UnitTemplate/UnitData/apache5_3.tga
D3DFrame_UnitTemplate/UnitData/apache5_4.tga
D3DFrame_UnitTemplate/UnitData/apache6_0.tga
D3DFrame_UnitTemplate/UnitData/apache6_1.tga
D3DFrame_UnitTemplate/UnitData/apache6_2.tga
D3DFrame_UnitTemplate/UnitData/apache6_3.tga
D3DFrame_UnitTemplate/UnitData/apache6_4.tga
D3DFrame_UnitTemplate/UnitData/BaseType_Animation.csv
D3DFrame_UnitTemplate/UnitData/BaseType_Defense.csv
D3DFrame_UnitTemplate/UnitData/BaseType_Movement.csv
D3DFrame_UnitTemplate/UnitData/BaseType_Offense.csv
D3DFrame_UnitTemplate/UnitData/BaseType_Unit.csv
D3DFrame_UnitTemplate/UnitTemplateClasses.cpp
D3DFrame_UnitTemplate/UnitTemplateClasses.h
D3DFrame_UnitTemplate/
DInput_Simple/DInput_Simple.dsp
DInput_Simple/DInput_Simple.dsw
DInput_Simple/DInput_Simple.ncb
DInput_Simple/DInput_Simple.opt
DInput_Simple/DInput_Simple.plg
DInput_Simple/Main.cpp
DInput_Simple/Main.h
DInput_Simple/
DMusic_PlayMIDI/DMusic_PlayMIDI.dsp
DMusic_PlayMIDI/DMusic_PlayMIDI.dsw
DMusic_PlayMIDI/DMusic_PlayMIDI.ncb
DMusic_PlayMIDI/DMusic_PlayMIDI.opt
DMusic_PlayMIDI/DMusic_PlayMIDI.plg
DMusic_PlayMIDI/main.cpp
DMusic_PlayMIDI/main.h
DMusic_PlayMIDI/
DMusic_PlaySound/DMusic_PlaySound.dsp
DMusic_PlaySound/DMusic_PlaySound.dsw
DMusic_PlaySound/DMusic_PlaySound.ncb
DMusic_PlaySound/DMusic_PlaySound.opt
DMusic_PlaySound/DMusic_PlaySound.plg
DMusic_PlaySound/main.cpp
DMusic_PlaySound/main.h
DMusic_PlaySound/testsound.wav
DMusic_PlaySound/
DShow_PlayMP3/DShow_PlayMP3.dsp
DShow_PlayMP3/DShow_PlayMP3.dsw
DShow_PlayMP3/DShow_PlayMP3.ncb
DShow_PlayMP3/DShow_PlayMP3.opt
DShow_PlayMP3/DShow_PlayMP3.plg
DShow_PlayMP3/main.cpp
DShow_PlayMP3/main.h
DShow_PlayMP3/
DSound_PlaySound/DSound_PlaySound.dsp
DSound_PlaySound/DSound_PlaySound.dsw
DSound_PlaySound/DSound_PlaySound.ncb
DSound_PlaySound/DSound_PlaySound.opt
DSound_PlaySound/DSound_PlaySound.plg
DSound_PlaySound/main.cpp
DSound_PlaySound/main.h
DSound_PlaySound/SoundSystem.cpp
DSound_PlaySound/SoundSystem.h
DSound_PlaySound/testsound.wav
DSound_PlaySound/
DSound_SoundSystem/button.wav
DSound_SoundSystem/button_over.wav
DSound_SoundSystem/DSound_SoundSystem.dsp
DSound_SoundSystem/DSound_SoundSystem.dsw
DSound_SoundSystem/DSound_SoundSystem.ncb
DSound_SoundSystem/DSound_SoundSystem.opt
DSound_SoundSystem/DSound_SoundSystem.plg
DSound_SoundSystem/main.cpp
DSound_SoundSystem/main.h
DSound_SoundSystem/SoundSystem.cpp
DSound_SoundSystem/SoundSystem.h
DSound_SoundSystem/
DXFiles/dxutil.cpp
DXFiles/dxutil.h
DXFiles/Release/
DXFiles/
Sockets_Receive/main.cpp
Sockets_Receive/Sockets_Receive.dsp
Sockets_Receive/Sockets_Receive.dsw
Sockets_Receive/Sockets_Receive.ncb
Sockets_Receive/Sockets_Receive.opt
Sockets_Receive/Sockets_Receive.plg
Sockets_Receive/
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