Title: Game Programming with DirectX 9.0 Source
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- Category:
- Game Program
- Platform:
- Visual C++
- File Size:
- 6671KB
- Update:
- 2004-04-21
- Downloads:
- 256
- Uploaded by:
- happy
Description: <B>DirectX 9.0 games a lot of examples of programming source code</b>
To Search:
DIRECTX directx 9 directx 9.0 game programming with direc directx 9.0 labyrinth directx source download book sample code net game programming wit D3DFrame_3DTiles D3DFrame_2DTiles download
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- [Walk_Terrain_Demo] - Microsoft DirectX 9.0c SDK based on the
- [Water3D] - Using vc+ Dirctx9 developed 3D water wav
- [Chap16] - DirectX role-playing game programming se
- [01_TexSeaWave] - Visual c+ And directx 9 to achieve the s
- [youxi] - Introduction to the basis of the game &q
File list (Click to check if it's the file you need, and recomment it at the bottom):
CreateWindow ............\CreateWindow.cpp ............\CreateWindow.dsp ............\CreateWindow.dsw ............\CreateWindow.ncb ............\CreateWindow.opt ............\CreateWindow.plg D3DFrame ........\D3DFrame.dsp ........\D3DFrame.dsw ........\D3DFrame.ncb ........\D3DFrame.opt ........\D3DFrame.plg ........\icon1.ico ........\main.cpp ........\main.h ........\resource.h ........\resourcedata.rc D3DFrame_2DTiles ................\D3DFrame_2DTiles.dsp ................\D3DFrame_2DTiles.dsw ................\D3DFrame_2DTiles.ncb ................\D3DFrame_2DTiles.opt ................\D3DFrame_2DTiles.plg ................\grass_rocks.bmp ................\invert.txt ................\Main.cpp ................\main.h D3DFrame_3DTiles ................\D3DFrame_3DTiles.dsp ................\D3DFrame_3DTiles.dsw ................\D3DFrame_3DTiles.ncb ................\D3DFrame_3DTiles.opt ................\D3DFrame_3DTiles.plg ................\ground_tile1.x ................\ground_tile2.x ................\main.cpp ................\main.h D3DFrame_Isometric2DSpriteTiles ...............................\D3DFrame_Isometric2DSpriteTiles.dsp ...............................\D3DFrame_Isometric2DSpriteTiles.dsw ...............................\D3DFrame_Isometric2DSpriteTiles.ncb ...............................\D3DFrame_Isometric2DSpriteTiles.opt ...............................\D3DFrame_Isometric2DSpriteTiles.plg ...............................\Main.cpp ...............................\main.h ...............................\tile0.bmp ...............................\tile1.bmp ...............................\tile2.bmp ...............................\tile3.bmp ...............................\tile4.bmp ...............................\tile5.bmp ...............................\tile6.bmp ...............................\tile7.bmp ...............................\tile8.bmp D3DFrame_Isometric2DTiles .........................\D3DFrame_Isometric2DTiles.dsp .........................\D3DFrame_Isometric2DTiles.dsw .........................\D3DFrame_Isometric2DTiles.ncb .........................\D3DFrame_Isometric2DTiles.opt .........................\D3DFrame_Isometric2DTiles.plg .........................\Main.cpp .........................\main.h .........................\tile0.bmp .........................\tile1.bmp .........................\tile2.bmp .........................\tile3.bmp .........................\tile4.bmp .........................\tile5.bmp .........................\tile6.bmp .........................\tile7.bmp .........................\tile8.bmp D3DFrame_ObjectLoader .....................\D3DFrame_ObjectLoader.dsp .....................\D3DFrame_ObjectLoader.dsw .....................\D3DFrame_ObjectLoader.ncb .....................\D3DFrame_ObjectLoader.opt .....................\D3DFrame_ObjectLoader.plg .....................\droid_still.x .....................\icon1.ico .....................\main.cpp .....................\main.h .....................\resource.h .....................\resourcedata.rc .....................\wineglass.X D3DFrame_Quad .............\bubbles.tga .............\D3DFrame_Quad.dsp .............\D3DFrame_Quad.dsw .............\D3DFrame_Quad.ncb .............\D3DFrame_Quad.opt .............\D3DFrame_Quad.plg