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Direct3D

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Introduction - If you have any usage issues, please Google them yourself
D3D process design source code, learn D3D essential.
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Packet : 95302920direct3d.rar filelist
Direct3D\AntiAlias\AntiAlias.cpp
Direct3D\AntiAlias\AntiAlias.fx
Direct3D\AntiAlias\AntiAlias.gif
Direct3D\AntiAlias\AntiAlias.manifest
Direct3D\AntiAlias\AntiAlias.rc
Direct3D\AntiAlias\AntiAlias_2005.sln
Direct3D\AntiAlias\AntiAlias_2005.vcproj
Direct3D\AntiAlias\AntiAlias_2008.sln
Direct3D\AntiAlias\AntiAlias_2008.vcproj
Direct3D\AntiAlias\Media\checker.tga
Direct3D\AntiAlias\Media\quadhigh.x
Direct3D\AntiAlias\Media\quadlow.x
Direct3D\AntiAlias\Media\spherehigh.x
Direct3D\AntiAlias\Media\spherelow.x
Direct3D\AntiAlias\Media\triangle.tga
Direct3D\AntiAlias\resource.h
Direct3D\BasicHLSL\BasicHLSL.cpp
Direct3D\BasicHLSL\BasicHLSL.fx
Direct3D\BasicHLSL\BasicHLSL.jpg
Direct3D\BasicHLSL\BasicHLSL.manifest
Direct3D\BasicHLSL\BasicHLSL.rc
Direct3D\BasicHLSL\BasicHLSL_2005.sln
Direct3D\BasicHLSL\BasicHLSL_2005.vcproj
Direct3D\BasicHLSL\BasicHLSL_2008.sln
Direct3D\BasicHLSL\BasicHLSL_2008.vcproj
Direct3D\BasicHLSL\resource.h
Direct3D\Blobs\Blobs.cpp
Direct3D\Blobs\Blobs.fx
Direct3D\Blobs\Blobs.jpg
Direct3D\Blobs\Blobs.manifest
Direct3D\Blobs\Blobs.rc
Direct3D\Blobs\Blobs_2005.sln
Direct3D\Blobs\Blobs_2005.vcproj
Direct3D\Blobs\Blobs_2008.sln
Direct3D\Blobs\Blobs_2008.vcproj
Direct3D\Blobs\camera.x
Direct3D\Blobs\resource.h
Direct3D\CompiledEffect\CompiledEffect.cpp
Direct3D\CompiledEffect\CompiledEffect.fx
Direct3D\CompiledEffect\CompiledEffect.jpg
Direct3D\CompiledEffect\CompiledEffect.manifest
Direct3D\CompiledEffect\CompiledEffect.rc
Direct3D\CompiledEffect\CompiledEffect_2005.sln
Direct3D\CompiledEffect\CompiledEffect_2005.vcproj
Direct3D\CompiledEffect\CompiledEffect_2008.sln
Direct3D\CompiledEffect\CompiledEffect_2008.vcproj
Direct3D\CompiledEffect\resource.h
Direct3D\ConfigSystem\ball.x
Direct3D\ConfigSystem\bounce.wav
Direct3D\ConfigSystem\CardCaps.JPG
Direct3D\ConfigSystem\CardCaps.pdf
Direct3D\ConfigSystem\CardCaps.xls
Direct3D\ConfigSystem\config.txt
Direct3D\ConfigSystem\configdatabase.cpp
Direct3D\ConfigSystem\configdatabase.h
Direct3D\ConfigSystem\configmanager.cpp
Direct3D\ConfigSystem\configmanager.h
Direct3D\ConfigSystem\configsystem.jpg
Direct3D\ConfigSystem\configsystem.manifest
Direct3D\ConfigSystem\configsystem.rc
Direct3D\ConfigSystem\configsystem_2005.sln
Direct3D\ConfigSystem\configsystem_2005.vcproj
Direct3D\ConfigSystem\configsystem_2008.sln
Direct3D\ConfigSystem\configsystem_2008.vcproj
Direct3D\ConfigSystem\GetDXVer.cpp
Direct3D\ConfigSystem\main.cpp
Direct3D\ConfigSystem\main.fx
Direct3D\ConfigSystem\resource.h
Direct3D\CustomUI\CustomUI.cpp
Direct3D\CustomUI\CustomUI.fx
Direct3D\CustomUI\CustomUI.jpg
Direct3D\CustomUI\CustomUI.manifest
Direct3D\CustomUI\CustomUI.rc
Direct3D\CustomUI\CustomUI_2005.sln
Direct3D\CustomUI\CustomUI_2005.vcproj
Direct3D\CustomUI\CustomUI_2008.sln
Direct3D\CustomUI\CustomUI_2008.vcproj
Direct3D\CustomUI\resource.h
Direct3D\DepthOfField\DepthOfField.cpp
Direct3D\DepthOfField\DepthOfField.fx
Direct3D\DepthOfField\DepthofField.jpg
Direct3D\DepthOfField\DepthOfField.manifest
Direct3D\DepthOfField\DepthOfField.rc
Direct3D\DepthOfField\DepthOfField_2005.sln
Direct3D\DepthOfField\DepthOfField_2005.vcproj
Direct3D\DepthOfField\DepthOfField_2008.sln
Direct3D\DepthOfField\DepthOfField_2008.vcproj
Direct3D\DepthOfField\resource.h
Direct3D\EffectParam\car2.x
Direct3D\EffectParam\car2_diff.tga
Direct3D\EffectParam\cytovirus.x
Direct3D\EffectParam\EffectParam.cpp
Direct3D\EffectParam\EffectParam.fx
Direct3D\EffectParam\EffectParam.jpg
Direct3D\EffectParam\EffectParam.manifest
Direct3D\EffectParam\EffectParam.rc
Direct3D\EffectParam\EffectParam_2005.sln
Direct3D\EffectParam\EffectParam_2005.vcproj
Direct3D\EffectParam\EffectParam_2008.sln
Direct3D\EffectParam\EffectParam_2008.vcproj
Direct3D\EffectParam\reflect.fx
Direct3D\EffectParam\resource.h
Direct3D\EffectParam\specular.fx
Direct3D\EffectParam\sphereband.x
Direct3D\EmptyProject\EmptyProject.cpp
Direct3D\EmptyProject\EmptyProject.jpg
Direct3D\EmptyProject\EmptyProject.manifest
Direct3D\EmptyProject\EmptyProject.rc
Direct3D\EmptyProject\EmptyProject_2005.sln
Direct3D\EmptyProject\EmptyProject_2005.vcproj
Direct3D\EmptyProject\EmptyProject_2008.sln
Direct3D\EmptyProject\EmptyProject_2008.vcproj
Direct3D\EmptyProject\resource.h
Direct3D\EnhancedMesh\EnhancedMesh.cpp
Direct3D\EnhancedMesh\EnhancedMesh.fx
Direct3D\EnhancedMesh\EnhancedMesh.jpg
Direct3D\EnhancedMesh\EnhancedMesh.manifest
Direct3D\EnhancedMesh\EnhancedMesh.rc
Direct3D\EnhancedMesh\EnhancedMesh_2005.sln
Direct3D\EnhancedMesh\EnhancedMesh_2005.vcproj
Direct3D\EnhancedMesh\EnhancedMesh_2008.sln
Direct3D\EnhancedMesh\EnhancedMesh_2008.vcproj
Direct3D\EnhancedMesh\resource.h
Direct3D\FragmentLinker\FragmentLinker.cpp
Direct3D\FragmentLinker\FragmentLinker.fx
Direct3D\FragmentLinker\FragmentLinker.gif
Direct3D\FragmentLinker\FragmentLinker.manifest
Direct3D\FragmentLinker\FragmentLinker.rc
Direct3D\FragmentLinker\FragmentLinker_2005.sln
Direct3D\FragmentLinker\FragmentLinker_2005.vcproj
Direct3D\FragmentLinker\FragmentLinker_2008.sln
Direct3D\FragmentLinker\FragmentLinker_2008.vcproj
Direct3D\FragmentLinker\resource.h
Direct3D\HDRCubeMap\HDRCubeMap.cpp
Direct3D\HDRCubeMap\HDRCubeMap.fx
Direct3D\HDRCubeMap\HDRCubeMap.jpg
Direct3D\HDRCubeMap\HDRCubeMap.manifest
Direct3D\HDRCubeMap\HDRCubeMap.rc
Direct3D\HDRCubeMap\HDRCubeMap_2005.sln
Direct3D\HDRCubeMap\HDRCubeMap_2005.vcproj
Direct3D\HDRCubeMap\HDRCubeMap_2008.sln
Direct3D\HDRCubeMap\HDRCubeMap_2008.vcproj
Direct3D\HDRCubeMap\resource.h
Direct3D\HDRCubeMap\room.x
Direct3D\HDRFormats\hdrformats.cpp
Direct3D\HDRFormats\HDRFormats.fx
Direct3D\HDRFormats\hdrformats.jpg
Direct3D\HDRFormats\HDRFormats.manifest
Direct3D\HDRFormats\HDRFormats.rc
Direct3D\HDRFormats\HDRFormats_2005.sln
Direct3D\HDRFormats\HDRFormats_2005.vcproj
Direct3D\HDRFormats\HDRFormats_2008.sln
Direct3D\HDRFormats\HDRFormats_2008.vcproj
Direct3D\HDRFormats\resource.h
Direct3D\HDRFormats\skybox.cpp
Direct3D\HDRFormats\skybox.fx
Direct3D\HDRFormats\skybox.h
Direct3D\HDRLighting\GlareDefD3D.cpp
Direct3D\HDRLighting\GlareDefD3D.h
Direct3D\HDRLighting\HDRLighting.cpp
Direct3D\HDRLighting\HDRLighting.fx
Direct3D\HDRLighting\HDRLighting.jpg
Direct3D\HDRLighting\HDRLighting.manifest
Direct3D\HDRLighting\HDRLighting.rc
Direct3D\HDRLighting\HDRLighting_2005.sln
Direct3D\HDRLighting\HDRLighting_2005.vcproj
Direct3D\HDRLighting\HDRLighting_2008.sln
Direct3D\HDRLighting\HDRLighting_2008.vcproj
Direct3D\HDRLighting\resource.h
Direct3D\HDRPipeline\enumeration.cpp
Direct3D\HDRPipeline\enumeration.h
Direct3D\HDRPipeline\HDRPipeline.cpp
Direct3D\HDRPipeline\HDRPipeline.jpg
Direct3D\HDRPipeline\HDRPipeline.manifest
Direct3D\HDRPipeline\HDRPipeline.rc
Direct3D\HDRPipeline\HDRPipeline_2005.sln
Direct3D\HDRPipeline\HDRPipeline_2005.vcproj
Direct3D\HDRPipeline\HDRPipeline_2008.sln
Direct3D\HDRPipeline\HDRPipeline_2008.vcproj
Direct3D\HDRPipeline\HDRScene.cpp
Direct3D\HDRPipeline\HDRScene.h
Direct3D\HDRPipeline\Luminance.cpp
Direct3D\HDRPipeline\Luminance.h
Direct3D\HDRPipeline\PostProcess.cpp
Direct3D\HDRPipeline\PostProcess.h
Direct3D\HDRPipeline\resource.h
Direct3D\HDRPipeline\Shader Code\FinalPass.psh
Direct3D\HDRPipeline\Shader Code\HDRSource.psh
Direct3D\HDRPipeline\Shader Code\HDRSource.vsh
Direct3D\HDRPipeline\Shader Code\Luminance.psh
Direct3D\HDRPipeline\Shader Code\OcclusionMesh.vsh
Direct3D\HDRPipeline\Shader Code\PostProcessing.psh
Direct3D\HLSLwithoutEffects\HLSLwithoutEffects.cpp
Direct3D\HLSLwithoutEffects\HLSLwithoutEffects.jpg
Direct3D\HLSLwithoutEffects\HLSLwithoutEffects.manifest
Direct3D\HLSLwithoutEffects\HLSLwithoutEffects.rc
Direct3D\HLSLwithoutEffects\HLSLwithoutEffects.vsh
Direct3D\HLSLwithoutEffects\HLSLwithoutEffects_2005.sln
Direct3D\HLSLwithoutEffects\HLSLwithoutEffects_2005.vcproj
Direct3D\HLSLwithoutEffects\HLSLwithoutEffects_2008.sln
Direct3D\HLSLwithoutEffects\HLSLwithoutEffects_2008.vcproj
Direct3D\HLSLwithoutEffects\resource.h
Direct3D\Instancing\Instancing.cpp
Direct3D\Instancing\Instancing.fx
Direct3D\Instancing\Instancing.jpg
Direct3D\Instancing\Instancing.manifest
Direct3D\Instancing\Instancing.rc
Direct3D\Instancing\Instancing_2005.sln
Direct3D\Instancing\Instancing_2005.vcproj
Direct3D\Instancing\Instancing_2008.sln
Direct3D\Instancing\Instancing_2008.vcproj
Direct3D\Instancing\resource.h
Direct3D\IrradianceVolume\acropolis.ivc
Direct3D\IrradianceVolume\acropolis.JPG
Direct3D\IrradianceVolume\acropolis.x
Direct3D\IrradianceVolume\acropolis_ground.JPG
Direct3D\IrradianceVolume\acropolis_ground.x
Direct3D\IrradianceVolume\acropolis_sky.JPG
Direct3D\IrradianceVolume\acropolis_sky.x
Direct3D\IrradianceVolume\GDC2005_PracticalPRT.pdf
Direct3D\IrradianceVolume\IrradianceCache.cpp
Direct3D\IrradianceVolume\IrradianceCache.h
Direct3D\IrradianceVolume\IrradianceVolume.jpg
Direct3D\IrradianceVolume\IrradianceVolume.manifest
Direct3D\IrradianceVolume\IrradianceVolume.rc
Direct3D\IrradianceVolume\IrradianceVolume_2005.sln
Direct3D\IrradianceVolume\IrradianceVolume_2005.vcproj
Direct3D\IrradianceVolume\IrradianceVolume_2008.sln
Direct3D\IrradianceVolume\IrradianceVolume_2008.vcproj
Direct3D\IrradianceVolume\LDPRT.fx
Direct3D\IrradianceVolume\main.cpp
Direct3D\IrradianceVolume\NdotL.fx
Direct3D\IrradianceVolume\PRT.fx
Direct3D\IrradianceVolume\PRTMesh.cpp
Direct3D\IrradianceVolume\PRTMesh.h
Direct3D\IrradianceVolume\PRTOptionsDlg.cpp
Direct3D\IrradianceVolume\PRTOptionsDlg.h
Direct3D\IrradianceVolume\PRTSimulator.cpp
Direct3D\IrradianceVolume\PRTSimulator.h
Direct3D\IrradianceVolume\resource.h
Direct3D\IrradianceVolume\Scene.fx
Direct3D\IrradianceVolume\SceneMesh.cpp
Direct3D\IrradianceVolume\SceneMesh.h
Direct3D\IrradianceVolume\SHFuncView.cpp
Direct3D\IrradianceVolume\SHFuncView.fx
Direct3D\IrradianceVolume\SHFuncView.h
Direct3D\IrradianceVolume\SHIrradianceEnvMap.fx
Direct3D\IrradianceVolume\Wireframe.fx
Direct3D\LocalDeformablePRT\LocalDeformablePRT.cpp
Direct3D\LocalDeformablePRT\LocalDeformablePRT.fx
Direct3D\LocalDeformablePRT\LocalDeformablePRT.jpg
Direct3D\LocalDeformablePRT\LocalDeformablePRT.manifest
Direct3D\LocalDeformablePRT\LocalDeformablePRT.rc
Direct3D\LocalDeformablePRT\LocalDeformablePRT_2005.sln
Direct3D\LocalDeformablePRT\LocalDeformablePRT_2005.vcproj
Direct3D\LocalDeformablePRT\LocalDeformablePRT_2008.sln
Direct3D\LocalDeformablePRT\LocalDeformablePRT_2008.vcproj
Direct3D\LocalDeformablePRT\Media\bat.x
Direct3D\LocalDeformablePRT\Media\batalbedo.dds
Direct3D\LocalDeformablePRT\Media\BatNormalMap.dds
Direct3D\LocalDeformablePRT\resource.h
Direct3D\LocalDeformablePRT\SkinMesh.cpp
Direct3D\LocalDeformablePRT\SkinMesh.h
Direct3D\LocalDeformablePRT\skybox.cpp
Direct3D\LocalDeformablePRT\skybox.fx
Direct3D\LocalDeformablePRT\skybox.h
Direct3D\MeshFromOBJ\media\cup.jpg
Direct3D\MeshFromOBJ\media\cup.mtl
Direct3D\MeshFromOBJ\media\cup.obj
Direct3D\MeshFromOBJ\MeshFromObj.cpp
Direct3D\MeshFromOBJ\MeshFromObj.fx
Direct3D\MeshFromOBJ\MeshFromOBJ.gif
Direct3D\MeshFromOBJ\MeshFromOBJ.manifest
Direct3D\MeshFromOBJ\MeshFromOBJ.rc
Direct3D\MeshFromOBJ\MeshFromOBJ_2005.sln
Direct3D\MeshFromOBJ\MeshFromOBJ_2005.vcproj
Direct3D\MeshFromOBJ\MeshFromOBJ_2008.sln
Direct3D\MeshFromOBJ\MeshFromOBJ_2008.vcproj
Direct3D\MeshFromOBJ\MeshLoader.cpp
Direct3D\MeshFromOBJ\MeshLoader.h
Direct3D\MeshFromOBJ\resource.h
Direct3D\MultiAnimation\AllocHierarchy.cpp
Direct3D\MultiAnimation\AnimationInstance.cpp
Direct3D\MultiAnimation\Floor.jpg
Direct3D\MultiAnimation\footfall00.wav
Direct3D\MultiAnimation\footfall01.wav
Direct3D\MultiAnimation\MultiAnimation.cpp
Direct3D\MultiAnimation\MultiAnimation.fx
Direct3D\MultiAnimation\MultiAnimation.h
Direct3D\MultiAnimation\MultiAnimation.jpg
Direct3D\MultiAnimation\MultiAnimation.manifest
Direct3D\MultiAnimation\MultiAnimation.rc
Direct3D\MultiAnimation\MultiAnimationLib.cpp
Direct3D\MultiAnimation\MultiAnimation_2005.sln
Direct3D\MultiAnimation\MultiAnimation_2005.vcproj
Direct3D\MultiAnimation\MultiAnimation_2008.sln
Direct3D\MultiAnimation\MultiAnimation_2008.vcproj
Direct3D\MultiAnimation\resource.h
Direct3D\MultiAnimation\skin.vsh
Direct3D\MultiAnimation\Tiny.cpp
Direct3D\MultiAnimation\Tiny.h
Direct3D\MultiAnimation\tiny_4anim.x
Direct3D\OptimizedMesh\OptimizedMesh.cpp
Direct3D\OptimizedMesh\OptimizedMesh.fx
Direct3D\OptimizedMesh\OptimizedMesh.jpg
Direct3D\OptimizedMesh\OptimizedMesh.manifest
Direct3D\OptimizedMesh\OptimizedMesh.rc
Direct3D\OptimizedMesh\OptimizedMesh_2005.sln
Direct3D\OptimizedMesh\OptimizedMesh_2005.vcproj
Direct3D\OptimizedMesh\OptimizedMesh_2008.sln
Direct3D\OptimizedMesh\OptimizedMesh_2008.vcproj
Direct3D\OptimizedMesh\resource.h
Direct3D\ParallaxOcclusionMapping\Media\bump_NM_height.tga
Direct3D\ParallaxOcclusionMapping\Media\concrete.bmp
Direct3D\ParallaxOcclusionMapping\Media\dent_NM_height.tga
Direct3D\ParallaxOcclusionMapping\Media\Disc.x
Direct3D\ParallaxOcclusionMapping\Media\four_NM_height.tga
Direct3D\ParallaxOcclusionMapping\Media\rocks.jpg
Direct3D\ParallaxOcclusionMapping\Media\rocks_NM_height.tga
Direct3D\ParallaxOcclusionMapping\Media\saint_NM_height.tga
Direct3D\ParallaxOcclusionMapping\Media\stones.bmp
Direct3D\ParallaxOcclusionMapping\Media\stones_NM_height.tga
Direct3D\ParallaxOcclusionMapping\Media\wall.jpg
Direct3D\ParallaxOcclusionMapping\Media\wall_NM_height.tga
Direct3D\ParallaxOcclusionMapping\Media\wood.jpg
Direct3D\ParallaxOcclusionMapping\ParallaxOcclusionMapping.cpp
Direct3D\ParallaxOcclusionMapping\ParallaxOcclusionMapping.fx
Direct3D\ParallaxOcclusionMapping\ParallaxOcclusionMapping.jpg
Direct3D\ParallaxOcclusionMapping\ParallaxOcclusionMapping.manifest
Direct3D\ParallaxOcclusionMapping\ParallaxOcclusionMapping.rc
Direct3D\ParallaxOcclusionMapping\ParallaxOcclusionMapping_2005.sln
Direct3D\ParallaxOcclusionMapping\ParallaxOcclusionMapping_2005.vcproj
Direct3D\ParallaxOcclusionMapping\ParallaxOcclusionMapping_2008.sln
Direct3D\ParallaxOcclusionMapping\ParallaxOcclusionMapping_2008.vcproj
Direct3D\ParallaxOcclusionMapping\resource.h
Direct3D\Pick\Pick.cpp
Direct3D\Pick\Pick.fx
Direct3D\Pick\Pick.jpg
Direct3D\Pick\Pick.manifest
Direct3D\Pick\Pick.rc
Direct3D\Pick\Pick_2005.sln
Direct3D\Pick\Pick_2005.vcproj
Direct3D\Pick\Pick_2008.sln
Direct3D\Pick\Pick_2008.vcproj
Direct3D\Pick\resource.h
Direct3D\PixelMotionBlur\PixelMotionBlur.cpp
Direct3D\PixelMotionBlur\PixelMotionBlur.fx
Direct3D\PixelMotionBlur\PixelMotionBlur.jpg
Direct3D\PixelMotionBlur\PixelMotionBlur.manifest
Direct3D\PixelMotionBlur\PixelMotionBlur.rc
Direct3D\PixelMotionBlur\PixelMotionBlurNoMRT.fx
Direct3D\PixelMotionBlur\PixelMotionBlur_2005.sln
Direct3D\PixelMotionBlur\PixelMotionBlur_2005.vcproj
Direct3D\PixelMotionBlur\PixelMotionBlur_2008.sln
Direct3D\PixelMotionBlur\PixelMotionBlur_2008.vcproj
Direct3D\PixelMotionBlur\quad.x
Direct3D\PixelMotionBlur\resource.h
Direct3D\PostProcess\alley_skybox.x
Direct3D\PostProcess\PostProcess.cpp
Direct3D\PostProcess\postprocess.jpg
Direct3D\PostProcess\PostProcess.manifest
Direct3D\PostProcess\PostProcess.rc
Direct3D\PostProcess\PostProcess_2005.sln
Direct3D\PostProcess\PostProcess_2005.vcproj
Direct3D\PostProcess\PostProcess_2008.sln
Direct3D\PostProcess\PostProcess_2008.vcproj
Direct3D\PostProcess\PP_ColorBloomH.fx
Direct3D\PostProcess\PP_ColorBloomV.fx
Direct3D\PostProcess\PP_ColorBrightPass.fx
Direct3D\PostProcess\pp_colorcombine.fx
Direct3D\PostProcess\PP_ColorCombine4.fx
Direct3D\PostProcess\PP_ColorDownFilter4.fx
Direct3D\PostProcess\PP_ColorEdgeDetect.fx
Direct3D\PostProcess\PP_ColorGBlurH.fx
Direct3D\PostProcess\PP_ColorGBlurV.fx
Direct3D\PostProcess\PP_ColorInverse.fx
Direct3D\PostProcess\PP_ColorMonochrome.fx
Direct3D\PostProcess\PP_ColorToneMap.fx
Direct3D\PostProcess\PP_ColorUpFilter4.fx
Direct3D\PostProcess\PP_DofCombine.fx
Direct3D\PostProcess\PP_NormalEdgeDetect.fx
Direct3D\PostProcess\PP_NormalMap.fx
Direct3D\PostProcess\PP_PositionMap.fx
Direct3D\PostProcess\resource.h
Direct3D\PostProcess\Scene.fx
Direct3D\ProgressiveMesh\ProgressiveMesh.cpp
Direct3D\ProgressiveMesh\ProgressiveMesh.fx
Direct3D\ProgressiveMesh\ProgressiveMesh.jpg
Direct3D\ProgressiveMesh\ProgressiveMesh.manifest
Direct3D\ProgressiveMesh\ProgressiveMesh.rc
Direct3D\ProgressiveMesh\ProgressiveMesh_2005.sln
Direct3D\ProgressiveMesh\ProgressiveMesh_2005.vcproj
Direct3D\ProgressiveMesh\ProgressiveMesh_2008.sln
Direct3D\ProgressiveMesh\ProgressiveMesh_2008.vcproj
Direct3D\ProgressiveMesh\resource.h
Direct3D\PRTCmdLine\Config.cpp
Direct3D\PRTCmdLine\Config.h
Direct3D\PRTCmdLine\main.cpp
Direct3D\PRTCmdLine\options.xml
Direct3D\PRTCmdLine\PRTCmdLine.jpg
Direct3D\PRTCmdLine\PRTCmdLine.manifest
Direct3D\PRTCmdLine\PRTCmdLine.rc
Direct3D\PRTCmdLine\PRTCmdLine_2005.sln
Direct3D\PRTCmdLine\PRTCmdLine_2005.vcproj
Direct3D\PRTCmdLine\PRTCmdLine_2008.sln
Direct3D\PRTCmdLine\PRTCmdLine_2008.vcproj
Direct3D\PRTCmdLine\PRTSim.cpp
Direct3D\PRTCmdLine\PRTSim.h
Direct3D\PRTDemo\LDPRT.fx
Direct3D\PRTDemo\LightProbe.cpp
Direct3D\PRTDemo\LightProbe.fx
Direct3D\PRTDemo\LightProbe.h
Direct3D\PRTDemo\main.cpp
Direct3D\PRTDemo\NdotL.fx
Direct3D\PRTDemo\prt.fx
Direct3D\PRTDemo\PRTDemo.jpg
Direct3D\PRTDemo\PRTDemo.manifest
Direct3D\PRTDemo\PRTDemo.rc
Direct3D\PRTDemo\PRTDemo_2005.sln
Direct3D\PRTDemo\PRTDemo_2005.vcproj
Direct3D\PRTDemo\PRTDemo_2008.sln
Direct3D\PRTDemo\PRTDemo_2008.vcproj
Direct3D\PRTDemo\PRTMesh.cpp
Direct3D\PRTDemo\PRTMesh.h
Direct3D\PRTDemo\PRTOptionsDlg.cpp
Direct3D\PRTDemo\PRTOptionsDlg.h
Direct3D\PRTDemo\PRTSimulator.cpp
Direct3D\PRTDemo\PRTSimulator.h
Direct3D\PRTDemo\resource.h
Direct3D\PRTDemo\SHFuncView.cpp
Direct3D\PRTDemo\SHFuncView.fx
Direct3D\PRTDemo\SHFuncView.h
Direct3D\PRTDemo\SHIrradianceEnvMap.fx
Direct3D\ShadowMap\resource.h
Direct3D\ShadowMap\ring.x
Direct3D\ShadowMap\room.x
Direct3D\ShadowMap\shadowmap.cpp
Direct3D\ShadowMap\shadowmap.fx
Direct3D\ShadowMap\ShadowMap.jpg
Direct3D\ShadowMap\ShadowMap.manifest
Direct3D\ShadowMap\ShadowMap.rc
Direct3D\ShadowMap\shadowmap_2005.sln
Direct3D\ShadowMap\shadowmap_2005.vcproj
Direct3D\ShadowMap\shadowmap_2008.sln
Direct3D\ShadowMap\shadowmap_2008.vcproj
Direct3D\ShadowMap\spotlight.bmp
Direct3D\ShadowMap\spotlight.x
Direct3D\ShadowVolume\resource.h
Direct3D\ShadowVolume\ShadowVolume.cpp
Direct3D\ShadowVolume\ShadowVolume.fx
Direct3D\ShadowVolume\ShadowVolume.jpg
Direct3D\ShadowVolume\ShadowVolume.manifest
Direct3D\ShadowVolume\ShadowVolume.rc
Direct3D\ShadowVolume\ShadowVolume_2005.sln
Direct3D\ShadowVolume\ShadowVolume_2005.vcproj
Direct3D\ShadowVolume\ShadowVolume_2008.sln
Direct3D\ShadowVolume\ShadowVolume_2008.vcproj
Direct3D\SimpleSample\resource.h
Direct3D\SimpleSample\SimpleSample.cpp
Direct3D\SimpleSample\SimpleSample.fx
Direct3D\SimpleSample\SimpleSample.jpg
Direct3D\SimpleSample\SimpleSample.manifest
Direct3D\SimpleSample\SimpleSample.rc
Direct3D\SimpleSample\SimpleSample_2005.sln
Direct3D\SimpleSample\SimpleSample_2005.vcproj
Direct3D\SimpleSample\SimpleSample_2008.sln
Direct3D\SimpleSample\SimpleSample_2008.vcproj
Direct3D\SkinnedMesh\resource.h
Direct3D\SkinnedMesh\skinmesh1.vsh
Direct3D\SkinnedMesh\skinmesh2.vsh
Direct3D\SkinnedMesh\skinmesh3.vsh
Direct3D\SkinnedMesh\skinmesh4.vsh
Direct3D\SkinnedMesh\skinnedmesh.cpp
Direct3D\SkinnedMesh\skinnedmesh.fx
Direct3D\SkinnedMesh\skinnedmesh.jpg
Direct3D\SkinnedMesh\skinnedmesh.manifest
Direct3D\SkinnedMesh\skinnedmesh.rc
Direct3D\SkinnedMesh\skinnedmesh_2005.sln
Direct3D\SkinnedMesh\skinnedmesh_2005.vcproj
Direct3D\SkinnedMesh\skinnedmesh_2008.sln
Direct3D\SkinnedMesh\skinnedmesh_2008.vcproj
Direct3D\StateManager\AlphaTest.fx
Direct3D\StateManager\EffectStateManager.cpp
Direct3D\StateManager\EffectStateManager.h
Direct3D\StateManager\LoadSceneFromX.cpp
Direct3D\StateManager\LoadSceneFromX.h
Direct3D\StateManager\Media\gazebo01.x
Direct3D\StateManager\Media\pine04.dds
Direct3D\StateManager\Media\pine04.x
Direct3D\StateManager\Media\ripples.dds
Direct3D\StateManager\Media\rock.x
Direct3D\StateManager\Media\rock01.jpg
Direct3D\StateManager\Media\scene.x
Direct3D\StateManager\Media\signs2.jpg
Direct3D\StateManager\Media\skybox01.x
Direct3D\StateManager\Media\skybox02.dds
Direct3D\StateManager\Media\terrain01.x
Direct3D\StateManager\Media\wood02.jpg
Direct3D\StateManager\Media\wood03.jpg
Direct3D\StateManager\reflective01.fx
Direct3D\StateManager\renderables.cpp
Direct3D\StateManager\renderables.h
Direct3D\StateManager\resource.h
Direct3D\StateManager\skybox01.fx
Direct3D\StateManager\snow.fx
Direct3D\StateManager\StateManager.jpg
Direct3D\StateManager\StateManager.manifest
Direct3D\StateManager\StateManager.rc
Direct3D\StateManager\StateManagerApp.cpp
Direct3D\StateManager\StateManager_2005.sln
Direct3D\StateManager\StateManager_2005.vcproj
Direct3D\StateManager\StateManager_2008.sln
Direct3D\StateManager\StateManager_2008.vcproj
Direct3D\StateManager\textbump.fx
Direct3D\Text3D\resource.h
Direct3D\Text3D\text3d.cpp
Direct3D\Text3D\Text3D.jpg
Direct3D\Text3D\Text3D.manifest
Direct3D\Text3D\Text3D.rc
Direct3D\Text3D\text3d.txt
Direct3D\Text3D\Text3D_2005.sln
Direct3D\Text3D\Text3D_2005.vcproj
Direct3D\Text3D\Text3D_2008.sln
Direct3D\Text3D\Text3D_2008.vcproj
Direct3D\Tutorials\HLSLWorkshop\goal1.fx
Direct3D\Tutorials\HLSLWorkshop\goal2.fx
Direct3D\Tutorials\HLSLWorkshop\goal3.fx
Direct3D\Tutorials\HLSLWorkshop\goal4.fx
Direct3D\Tutorials\HLSLWorkshop\HLSLWorkshop.jpg
Direct3D\Tutorials\HLSLWorkshop\solutions\Goal1_Solution.fx
Direct3D\Tutorials\HLSLWorkshop\solutions\Goal2_Solution.fx
Direct3D\Tutorials\HLSLWorkshop\solutions\Goal3_Solution.fx
Direct3D\Tutorials\HLSLWorkshop\solutions\Goal4_Solution.fx
Direct3D\Tutorials\PIXGameDebugging\Media\caust00.dds
Direct3D\Tutorials\PIXGameDebugging\Media\caust01.dds
Direct3D\Tutorials\PIXGameDebugging\Media\caust02.dds
Direct3D\Tutorials\PIXGameDebugging\Media\caust03.dds
Direct3D\Tutorials\PIXGameDebugging\Media\caust04.dds
Direct3D\Tutorials\PIXGameDebugging\Media\caust05.dds
Direct3D\Tutorials\PIXGameDebugging\Media\caust06.dds
Direct3D\Tutorials\PIXGameDebugging\Media\caust07.dds
Direct3D\Tutorials\PIXGameDebugging\Media\caust08.dds
Direct3D\Tutorials\PIXGameDebugging\Media\caust09.dds
Direct3D\Tutorials\PIXGameDebugging\Media\caust10.dds
Direct3D\Tutorials\PIXGameDebugging\Media\caust11.dds
Direct3D\Tutorials\PIXGameDebugging\Media\caust12.dds
Direct3D\Tutorials\PIXGameDebugging\Media\caust13.dds
Direct3D\Tutorials\PIXGameDebugging\Media\caust14.dds
Direct3D\Tutorials\PIXGameDebugging\Media\caust15.dds
Direct3D\Tutorials\PIXGameDebugging\Media\caust16.dds
Direct3D\Tutorials\PIXGameDebugging\Media\caust17.dds
Direct3D\Tutorials\PIXGameDebugging\Media\caust18.dds
Direct3D\Tutorials\PIXGameDebugging\Media\caust19.dds
Direct3D\Tutorials\PIXGameDebugging\Media\caust20.dds
Direct3D\Tutorials\PIXGameDebugging\Media\caust21.dds
Direct3D\Tutorials\PIXGameDebugging\Media\caust22.dds
Direct3D\Tutorials\PIXGameDebugging\Media\caust23.dds
Direct3D\Tutorials\PIXGameDebugging\Media\caust24.dds
Direct3D\Tutorials\PIXGameDebugging\Media\caust25.dds
Direct3D\Tutorials\PIXGameDebugging\Media\caust26.dds
Direct3D\Tutorials\PIXGameDebugging\Media\caust27.dds
Direct3D\Tutorials\PIXGameDebugging\Media\caust28.dds
Direct3D\Tutorials\PIXGameDebugging\Media\caust29.dds
Direct3D\Tutorials\PIXGameDebugging\Media\caust30.dds
Direct3D\Tutorials\PIXGameDebugging\Media\caust31.dds
Direct3D\Tutorials\PIXGameDebugging\Media\ChessBishop.dds
Direct3D\Tutorials\PIXGameDebugging\Media\ChessBishop.x
Direct3D\Tutorials\PIXGameDebugging\Media\ChessBoard.dds
Direct3D\Tutorials\PIXGameDebugging\Media\ChessBoard.x
Direct3D\Tutorials\PIXGameDebugging\Media\ChessColumn.dds
Direct3D\Tutorials\PIXGameDebugging\Media\ChessKing.dds
Direct3D\Tutorials\PIXGameDebugging\Media\ChessKing.x
Direct3D\Tutorials\PIXGameDebugging\Media\ChessKnight.dds
Direct3D\Tutorials\PIXGameDebugging\Media\ChessKnight.x
Direct3D\Tutorials\PIXGameDebugging\Media\ChessPawn.dds
Direct3D\Tutorials\PIXGameDebugging\Media\ChessPawn.x
Direct3D\Tutorials\PIXGameDebugging\Media\ChessQueen.dds
Direct3D\Tutorials\PIXGameDebugging\Media\ChessQueen.x
Direct3D\Tutorials\PIXGameDebugging\Media\ChessRook.dds
Direct3D\Tutorials\PIXGameDebugging\Media\ChessRook.x
Direct3D\Tutorials\PIXGameDebugging\Media\ChessRook_orig.dds
Direct3D\Tutorials\PIXGameDebugging\Media\LargeTexture.dds
Direct3D\Tutorials\PIXGameDebugging\Media\SmallTexture.dds
Direct3D\Tutorials\PIXGameDebugging\PIXGameDebugging.cpp
Direct3D\Tutorials\PIXGameDebugging\PIXGameDebugging.fx
Direct3D\Tutorials\PIXGameDebugging\PIXGameDebugging.jpg
Direct3D\Tutorials\PIXGameDebugging\PIXGameDebugging.manifest
Direct3D\Tutorials\PIXGameDebugging\PIXGameDebugging.rc
Direct3D\Tutorials\PIXGameDebugging\PIXGameDebugging_2005.sln
Direct3D\Tutorials\PIXGameDebugging\PIXGameDebugging_2005.vcproj
Direct3D\Tutorials\PIXGameDebugging\PIXGameDebugging_2008.sln
Direct3D\Tutorials\PIXGameDebugging\PIXGameDebugging_2008.vcproj
Direct3D\Tutorials\PIXGameDebugging\resource.h
Direct3D\Tutorials\Tut01_CreateDevice\CreateDevice.cpp
Direct3D\Tutorials\Tut01_CreateDevice\CreateDevice.manifest
Direct3D\Tutorials\Tut01_CreateDevice\CreateDevice.rc
Direct3D\Tutorials\Tut01_CreateDevice\CreateDevice_2005.sln
Direct3D\Tutorials\Tut01_CreateDevice\CreateDevice_2005.vcproj
Direct3D\Tutorials\Tut01_CreateDevice\CreateDevice_2008.sln
Direct3D\Tutorials\Tut01_CreateDevice\CreateDevice_2008.vcproj
Direct3D\Tutorials\Tut01_CreateDevice\resource.h
Direct3D\Tutorials\Tut01_CreateDevice\Tut01_CreateDevice.jpg
Direct3D\Tutorials\Tut02_Vertices\resource.h
Direct3D\Tutorials\Tut02_Vertices\Tut02_Vertices.jpg
Direct3D\Tutorials\Tut02_Vertices\Vertices.cpp
Direct3D\Tutorials\Tut02_Vertices\Vertices.manifest
Direct3D\Tutorials\Tut02_Vertices\Vertices.rc
Direct3D\Tutorials\Tut02_Vertices\Vertices_2005.sln
Direct3D\Tutorials\Tut02_Vertices\Vertices_2005.vcproj
Direct3D\Tutorials\Tut02_Vertices\Vertices_2008.sln
Direct3D\Tutorials\Tut02_Vertices\Vertices_2008.vcproj
Direct3D\Tutorials\Tut03_Matrices\Matrices.cpp
Direct3D\Tutorials\Tut03_Matrices\Matrices.manifest
Direct3D\Tutorials\Tut03_Matrices\Matrices.rc
Direct3D\Tutorials\Tut03_Matrices\Matrices_2005.sln
Direct3D\Tutorials\Tut03_Matrices\Matrices_2005.vcproj
Direct3D\Tutorials\Tut03_Matrices\Matrices_2008.sln
Direct3D\Tutorials\Tut03_Matrices\Matrices_2008.vcproj
Direct3D\Tutorials\Tut03_Matrices\resource.h
Direct3D\Tutorials\Tut03_Matrices\Tut03_Matrices.jpg
Direct3D\Tutorials\Tut04_Lights\Lights.cpp
Direct3D\Tutorials\Tut04_Lights\Lights.manifest
Direct3D\Tutorials\Tut04_Lights\Lights.rc
Direct3D\Tutorials\Tut04_Lights\Lights_2005.sln
Direct3D\Tutorials\Tut04_Lights\Lights_2005.vcproj
Direct3D\Tutorials\Tut04_Lights\Lights_2008.sln
Direct3D\Tutorials\Tut04_Lights\Lights_2008.vcproj
Direct3D\Tutorials\Tut04_Lights\resource.h
Direct3D\Tutorials\Tut04_Lights\Tut04_Lights.jpg
Direct3D\Tutorials\Tut05_Textures\banana.bmp
Direct3D\Tutorials\Tut05_Textures\resource.h
Direct3D\Tutorials\Tut05_Textures\Textures.cpp
Direct3D\Tutorials\Tut05_Textures\Textures.manifest
Direct3D\Tutorials\Tut05_Textures\Textures.rc
Direct3D\Tutorials\Tut05_Textures\Textures_2005.sln
Direct3D\Tutorials\Tut05_Textures\Textures_2005.vcproj
Direct3D\Tutorials\Tut05_Textures\Textures_2008.sln
Direct3D\Tutorials\Tut05_Textures\Textures_2008.vcproj
Direct3D\Tutorials\Tut05_Textures\Tut05_Textures.jpg
Direct3D\Tutorials\Tut06_Meshes\Meshes.cpp
Direct3D\Tutorials\Tut06_Meshes\Meshes.manifest
Direct3D\Tutorials\Tut06_Meshes\Meshes.rc
Direct3D\Tutorials\Tut06_Meshes\Meshes_2005.sln
Direct3D\Tutorials\Tut06_Meshes\Meshes_2005.vcproj
Direct3D\Tutorials\Tut06_Meshes\Meshes_2008.sln
Direct3D\Tutorials\Tut06_Meshes\Meshes_2008.vcproj
Direct3D\Tutorials\Tut06_Meshes\resource.h
Direct3D\Tutorials\Tut06_Meshes\tiger.bmp
Direct3D\Tutorials\Tut06_Meshes\tiger.x
Direct3D\Tutorials\Tut06_Meshes\Tut06_Meshes.jpg
Direct3D\UVAtlas\crackdecl.cpp
Direct3D\UVAtlas\crackdecl.h
Direct3D\UVAtlas\main.cpp
Direct3D\UVAtlas\UVAtlas.jpg
Direct3D\UVAtlas\UVAtlas.manifest
Direct3D\UVAtlas\UVAtlas.rc
Direct3D\UVAtlas\UVAtlas_2005.sln
Direct3D\UVAtlas\UVAtlas_2005.vcproj
Direct3D\UVAtlas\UVAtlas_2008.sln
Direct3D\UVAtlas\UVAtlas_2008.vcproj
Direct3D\Tutorials\HLSLWorkshop\solutions
Direct3D\Tutorials\PIXGameDebugging\Media
Direct3D\AntiAlias\Media
Direct3D\HDRPipeline\Shader Code
Direct3D\LocalDeformablePRT\Media
Direct3D\MeshFromOBJ\media
Direct3D\ParallaxOcclusionMapping\Media
Direct3D\StateManager\Media
Direct3D\Tutorials\HLSLWorkshop
Direct3D\Tutorials\PIXGameDebugging
Direct3D\Tutorials\Tut01_CreateDevice
Direct3D\Tutorials\Tut02_Vertices
Direct3D\Tutorials\Tut03_Matrices
Direct3D\Tutorials\Tut04_Lights
Direct3D\Tutorials\Tut05_Textures
Direct3D\Tutorials\Tut06_Meshes
Direct3D\AntiAlias
Direct3D\BasicHLSL
Direct3D\Blobs
Direct3D\CompiledEffect
Direct3D\ConfigSystem
Direct3D\CustomUI
Direct3D\DepthOfField
Direct3D\EffectParam
Direct3D\EmptyProject
Direct3D\EnhancedMesh
Direct3D\FragmentLinker
Direct3D\HDRCubeMap
Direct3D\HDRFormats
Direct3D\HDRLighting
Direct3D\HDRPipeline
Direct3D\HLSLwithoutEffects
Direct3D\Instancing
Direct3D\IrradianceVolume
Direct3D\LocalDeformablePRT
Direct3D\MeshFromOBJ
Direct3D\MultiAnimation
Direct3D\OptimizedMesh
Direct3D\ParallaxOcclusionMapping
Direct3D\Pick
Direct3D\PixelMotionBlur
Direct3D\PostProcess
Direct3D\ProgressiveMesh
Direct3D\PRTCmdLine
Direct3D\PRTDemo
Direct3D\ShadowMap
Direct3D\ShadowVolume
Direct3D\SimpleSample
Direct3D\SkinnedMesh
Direct3D\StateManager
Direct3D\Text3D
Direct3D\Tutorials
Direct3D\UVAtlas
Direct3D
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