Title: Focus-On-3D-Terrain-Programming(Source-Code
Download

- Category:
- OpenGL program
- Platform:
- Visual C++
- File Size:
- 14202KB
- Update:
- 2006-06-10
- Downloads:
- 519
- Uploaded by:
- pyphehe
Description: Focus On 3D Terrain Programming comes with a book of the source code, OpenGL prepared
Downloaders recently:
PanYupin
li
xj
whuwy
wangwei
long
Harry
cassidy
xiaobo
Alisher
luis
resx
miaomiao
张震元
ss
yuyanjuan
Sapidol
哦皮肤
Piggi
[More information of uploader pyphehe]]
To Search:
opengl Terrain focus on 3d terrain programming 3D focus on 3d terrain focus on 3d terrain programming source code terrain opengl focus on 3d opengl 3d focus on terrain
- [terrainvisualizationof3Dvisualization.Rar] - VC OpenGL done, but also some bug show i
- [quadtreesubdivisionLODTerrain] - quadtree mesh algorithm Terrain classifi
- [constellation] - openGl works, code simple, detailed desc
- [Sterren_ASe_Explorer] - A* algorithm demo program, they can set
- [Scence11] - this part of a five procedure codes, nam
- [webgis1.2] - WEBGIS completed basic GIS functions are
- [3DTerrainProgramming] - Opengl technology application programmin
- [eightTree] - With c++ Achieve an octree to support th
- [Core_Techniques_and_Algorithms_in_Game_Programmin] - Core Techniques and Algorithms in Game P
- [Game_Programming_Gems_8] - Adam Lake - Game Programming Gems 8 2010
File list (Check if you may need any files):
Code ....\Chapter 1 ....\.........\Base Code ....\.........\.........\camera.cpp ....\.........\.........\camera.h ....\.........\.........\glext.h ....\.........\.........\gl_app.cpp ....\.........\.........\gl_app.h ....\.........\.........\image.cpp ....\.........\.........\image.h ....\.........\.........\log.cpp ....\.........\.........\log.h ....\.........\.........\math_ops.cpp ....\.........\.........\math_ops.h ....\.........\.........\timer.h ....\.........\demo1_1 ....\.........\.......\compiling demo1_1.txt ....\.........\.......\demo1_1.dsp ....\.........\.......\demo1_1.dsw ....\.........\.......\demo1_1.exe ....\.........\.......\demo1_1.ncb ....\.........\.......\demo1_1.opt ....\.........\.......\demo1_1.plg ....\.........\.......\main.cpp ....\.........\.......\randtab.h ....\.........\.......\resource.h ....\.........\.......\ROAM.cpp ....\.........\.......\ROAM.h ....\.........\.......\terrain.cpp ....\.........\.......\terrain.h ....\Chapter 2 ....\.........\Base Code ....\.........\.........\camera.cpp ....\.........\.........\camera.h ....\.........\.........\glext.h ....\.........\.........\gl_app.cpp ....\.........\.........\gl_app.h ....\.........\.........\image.cpp ....\.........\.........\image.h ....\.........\.........\log.cpp ....\.........\.........\log.h ....\.........\.........\math_ops.cpp ....\.........\.........\math_ops.h ....\.........\.........\timer.h ....\.........\demo2_1 ....\.........\.......\brute_force.cpp ....\.........\.......\brute_force.h ....\.........\.......\compiling demo2_1.txt ....\.........\.......\demo2_1.dsp ....\.........\.......\demo2_1.dsw ....\.........\.......\demo2_1.exe ....\.........\.......\demo2_1.ncb ....\.........\.......\demo2_1.opt ....\.........\.......\demo2_1.plg ....\.........\.......\height128.raw ....\.........\.......\main.cpp ....\.........\.......\resource.aps ....\.........\.......\resource.h ....\.........\.......\resource.rc ....\.........\.......\terrain.cpp ....\.........\.......\terrain.h ....\.........\demo2_2 ....\.........\.......\brute_force.cpp ....\.........\.......\brute_force.h ....\.........\.......\compiling demo2_2.txt ....\.........\.......\demo2_2.dsp ....\.........\.......\demo2_2.dsw ....\.........\.......\demo2_2.exe ....\.........\.......\demo2_2.ncb ....\.........\.......\demo2_2.opt ....\.........\.......\demo2_2.plg ....\.........\.......\main.cpp ....\.........\.......\resource.aps ....\.........\.......\resource.clw ....\.........\.......\resource.h ....\.........\.......\resource.rc ....\.........\.......\terrain.cpp ....\.........\.......\terrain.h ....\Chapter 3 ....\.........\Base Code ....\.........\.........\camera.cpp ....\.........\.........\camera.h ....\.........\.........\glext.h ....\.........\.........\gl_app.cpp ....\.........\.........\gl_app.h ....\.........\.........\image.cpp ....\.........\.........\image.h ....\.........\.........\log.cpp ....\.........\.........\log.h ....\.........\.........\math_ops.cpp ....\.........\.........\math_ops.h ....\.........\.........\timer.h ....\.........\Data ....\.........\....\detailMap.tga ....\.........\....\grass_1.tga ....\.........\....\highestTile.tga ....\.........\....\HighTile.tga ....\.........\....\lowestTile.tga