Introduction - If you have any usage issues, please Google them yourself
Embedded procedures, in the smart phone running installation methods : 1. Exe Files directly to the cab of documents which it is copyed into the phone, find the implementation of this document, After installing the installation directory to find a document called DiamondPet.exe, double-click implementation. 2. DataSousce open the item or using Debug mode Release real machine debugging process sequence, which is to process it is copyed into phone operation.
Packet : 43680519crystal-ball.rar filelist
Data Source\DiamondPet\AssemblyInfo.cs
Data Source\DiamondPet\bin\Debug\DiamondPet.exe
Data Source\DiamondPet\bin\Debug\DiamondPet.pdb
Data Source\DiamondPet\bin\Debug\HS.xml
Data Source\DiamondPet\bin\Release\DiamondPet.exe
Data Source\DiamondPet\DiamondPet.cs
Data Source\DiamondPet\DiamondPet.csdproj
Data Source\DiamondPet\DiamondPet.csdproj.user
Data Source\DiamondPet\DiamondPet.csdproj.vspscc
Data Source\DiamondPet\DiamondPet.resx
Data Source\DiamondPet\DiamondPet.sln
Data Source\DiamondPet\DiamondPet.suo
Data Source\DiamondPet\DiamondPet.vsd
Data Source\DiamondPet\DiamondPet.vssscc
Data Source\DiamondPet\Draw.cs
Data Source\DiamondPet\GameConstResource.cs
Data Source\DiamondPet\GameStrategy.cs
Data Source\DiamondPet\HighScore.cs
Data Source\DiamondPet\HS.xml
Data Source\DiamondPet\HScore.xml
Data Source\DiamondPet\LogicLayer\BlockObject.cs
Data Source\DiamondPet\LogicLayer\Command.cs
Data Source\DiamondPet\LogicLayer\GameDate.cs
Data Source\DiamondPet\LogicLayer\GameItems.cs
Data Source\DiamondPet\LogicLayer\GameObject.cs
Data Source\DiamondPet\LogicLayer\GameQueue.cs
Data Source\DiamondPet\LogicLayer\GameScore.cs
Data Source\DiamondPet\LogicLayer\GameStateRunLogic\ClearBlock.cs
Data Source\DiamondPet\LogicLayer\GameStateRunLogic\ClearBlockCommand\ClearBlockCommand.cs
Data Source\DiamondPet\LogicLayer\GameStateRunLogic\ClearBlockCommand\vssver.scc
Data Source\DiamondPet\LogicLayer\GameStateRunLogic\DownFast.cs
Data Source\DiamondPet\LogicLayer\GameStateRunLogic\DownFastCommand\DownFastCommand.cs
Data Source\DiamondPet\LogicLayer\GameStateRunLogic\DownFastCommand\vssver.scc
Data Source\DiamondPet\LogicLayer\GameStateRunLogic\DownSlow.cs
Data Source\DiamondPet\LogicLayer\GameStateRunLogic\DownSlowCommand\DownSlowCommand.cs
Data Source\DiamondPet\LogicLayer\GameStateRunLogic\DownSlowCommand\vssver.scc
Data Source\DiamondPet\LogicLayer\GameStateRunLogic\GameFrame.cs
Data Source\DiamondPet\LogicLayer\GameStateRunLogic\ItemsQueue.cs
Data Source\DiamondPet\LogicLayer\GameStateRunLogic\JudgeStateChange.cs
Data Source\DiamondPet\LogicLayer\GameStateRunLogic\LevelUp.cs
Data Source\DiamondPet\LogicLayer\GameStateRunLogic\Pause\LostOrWin.cs
Data Source\DiamondPet\LogicLayer\GameStateRunLogic\Pause\NormalPause.cs
Data Source\DiamondPet\LogicLayer\GameStateRunLogic\Pause\OtherQuit.cs
Data Source\DiamondPet\LogicLayer\GameStateRunLogic\Pause\Pause.cs
Data Source\DiamondPet\LogicLayer\GameStateRunLogic\Pause\PauseCommand\NormalPauseCommand.cs
Data Source\DiamondPet\LogicLayer\GameStateRunLogic\Pause\PauseCommand\PauseCommand.cs
Data Source\DiamondPet\LogicLayer\GameStateRunLogic\Pause\PauseCommand\vssver.scc
Data Source\DiamondPet\LogicLayer\GameStateRunLogic\Pause\vssver.scc
Data Source\DiamondPet\LogicLayer\GameStateRunLogic\RunningState.cs
Data Source\DiamondPet\LogicLayer\GameStateRunLogic\SelectBlock.cs
Data Source\DiamondPet\LogicLayer\GameStateRunLogic\vssver.scc
Data Source\DiamondPet\LogicLayer\GameStateStartLogic\CommandQueue.cs
Data Source\DiamondPet\LogicLayer\GameStateStartLogic\SelectState.cs
Data Source\DiamondPet\LogicLayer\GameStateStartLogic\StartCommand\StartCommand.cs
Data Source\DiamondPet\LogicLayer\GameStateStartLogic\StartCommand\vssver.scc
Data Source\DiamondPet\LogicLayer\GameStateStartLogic\StartState.cs
Data Source\DiamondPet\LogicLayer\GameStateStartLogic\vssver.scc
Data Source\DiamondPet\LogicLayer\ItemsQueue.cs
Data Source\DiamondPet\LogicLayer\PropertyObject.cs
Data Source\DiamondPet\LogicLayer\PropertyQueue.cs
Data Source\DiamondPet\LogicLayer\TimeControl.cs
Data Source\DiamondPet\LogicLayer\UpdateOrWL.cs
Data Source\DiamondPet\LogicLayer\vssver.scc
Data Source\DiamondPet\mssccprj.scc
Data Source\DiamondPet\obj\Debug\BuildCab.bat
Data Source\DiamondPet\obj\Debug\Dependencies.SMP.txt
Data Source\DiamondPet\obj\Debug\DiamondPet.DiamondPet.resources
Data Source\DiamondPet\obj\Debug\DiamondPet.exe
Data Source\DiamondPet\obj\Debug\DiamondPet.pdb
Data Source\DiamondPet\obj\Debug\DiamondPet.projdata
Data Source\DiamondPet\obj\Debug\DiamondPet_SMP.inf
Data Source\DiamondPet\obj\Debug\DiamondPet_SMP.inf.bak
Data Source\DiamondPet\obj\Debug\vsd_config.txt.ARMV4
Data Source\DiamondPet\obj\Debug\vsd_config.txt.ARMV4T
Data Source\DiamondPet\obj\Debug\vsd_config.txt.X86
Data Source\DiamondPet\obj\Release\BuildCab.bat
Data Source\DiamondPet\obj\Release\Dependencies.SMP.txt
Data Source\DiamondPet\obj\Release\DiamondPet.exe
Data Source\DiamondPet\obj\Release\DiamondPet.projdata
Data Source\DiamondPet\obj\Release\DiamondPet.projdata1
Data Source\DiamondPet\obj\Release\DiamondPet_SMP.inf
Data Source\DiamondPet\obj\Release\DiamondPet_SMP.inf.bak
Data Source\DiamondPet\obj\Release\vsd_config.txt.ARMV4
Data Source\DiamondPet\obj\Release\vsd_config.txt.ARMV4T
Data Source\DiamondPet\obj\Release\vsd_config.txt.X86
Data Source\DiamondPet\pic\444.ico
Data Source\DiamondPet\pic\4441.ico
Data Source\DiamondPet\pic\background.png
Data Source\DiamondPet\pic\block1.png
Data Source\DiamondPet\pic\block2.png
Data Source\DiamondPet\pic\block3.png
Data Source\DiamondPet\pic\block4.png
Data Source\DiamondPet\pic\block5.png
Data Source\DiamondPet\pic\block6.png
Data Source\DiamondPet\pic\block7.png
Data Source\DiamondPet\pic\blockcolor.png
Data Source\DiamondPet\pic\bomb.png
Data Source\DiamondPet\pic\btexit.png
Data Source\DiamondPet\pic\btexiton.png
Data Source\DiamondPet\pic\bthelp.png
Data Source\DiamondPet\pic\bthelpon.png
Data Source\DiamondPet\pic\bthighscore.png
Data Source\DiamondPet\pic\bthighscoreon.png
Data Source\DiamondPet\pic\btoption.png
Data Source\DiamondPet\pic\btoptionon.png
Data Source\DiamondPet\pic\btstart.png
Data Source\DiamondPet\pic\btstarton.png
Data Source\DiamondPet\pic\continue.png
Data Source\DiamondPet\pic\continueon.png
Data Source\DiamondPet\pic\exitgame.png
Data Source\DiamondPet\pic\exitgameon.png
Data Source\DiamondPet\pic\exitpro.png
Data Source\DiamondPet\pic\exitproon.png
Data Source\DiamondPet\pic\gameover.png
Data Source\DiamondPet\pic\helpbg.png
Data Source\DiamondPet\pic\helptitle.png
Data Source\DiamondPet\pic\highscoretitle.png
Data Source\DiamondPet\pic\levelup.png
Data Source\DiamondPet\pic\lightening.png
Data Source\DiamondPet\pic\mainbg.png
Data Source\DiamondPet\pic\number.png
Data Source\DiamondPet\pic\optiontitle.png
Data Source\DiamondPet\pic\property1.png
Data Source\DiamondPet\pic\property2.png
Data Source\DiamondPet\pic\score.png
Data Source\DiamondPet\pic\starb.png
Data Source\DiamondPet\pic\stars.png
Data Source\DiamondPet\pic\Thumbs.db
Data Source\DiamondPet\pic\timeandspeed.png
Data Source\DiamondPet\pic\vssver.scc
Data Source\DiamondPet\pic\wugui.png
Data Source\DiamondPet\Setup\mssccprj.scc
Data Source\DiamondPet\Setup\Setup.vdproj
Data Source\DiamondPet\Setup\Setup.vdproj.vspscc
Data Source\DiamondPet\Setup\vssver.scc
Data Source\DiamondPet\StateManager.cs
Data Source\DiamondPet\ThreadManager.cs
Data Source\DiamondPet\UserLayer\GameHScore\GameHScore.cs
Data Source\DiamondPet\UserLayer\GameHScore\vssver.scc
Data Source\DiamondPet\UserLayer\GameState.cs
Data Source\DiamondPet\UserLayer\GameStateHelp\GameStateHelp.cs
Data Source\DiamondPet\UserLayer\GameStateHelp\vssver.scc
Data Source\DiamondPet\UserLayer\GameStateLoad\GameStateLoad.cs
Data Source\DiamondPet\UserLayer\GameStateLoad\Pictures.cs
Data Source\DiamondPet\UserLayer\GameStateLoad\vssver.scc
Data Source\DiamondPet\UserLayer\GameStateOption\Choose.cs
Data Source\DiamondPet\UserLayer\GameStateOption\GameStateOption.cs
Data Source\DiamondPet\UserLayer\GameStateOption\vssver.scc
Data Source\DiamondPet\UserLayer\GameStateOver\GameStateOver.cs
Data Source\DiamondPet\UserLayer\GameStateOver\vssver.scc
Data Source\DiamondPet\UserLayer\GameStateRun\GameStateRun.cs
Data Source\DiamondPet\UserLayer\GameStateRun\RunStateManager.cs
Data Source\DiamondPet\UserLayer\GameStateRun\StateRunOnePlayer.cs
Data Source\DiamondPet\UserLayer\GameStateRun\StateRunTwoPlayer.cs
Data Source\DiamondPet\UserLayer\GameStateRun\vssver.scc
Data Source\DiamondPet\UserLayer\GameStateStart\GameStateStart.cs
Data Source\DiamondPet\UserLayer\GameStateStart\vssver.scc
Data Source\DiamondPet\UserLayer\vssver.scc
Data Source\DiamondPet\vssver.scc
Data Source\DiamondPet\LogicLayer\GameStateRunLogic\Pause\PauseCommand
Data Source\DiamondPet\LogicLayer\GameStateRunLogic\ClearBlockCommand
Data Source\DiamondPet\LogicLayer\GameStateRunLogic\DownFastCommand
Data Source\DiamondPet\LogicLayer\GameStateRunLogic\DownSlowCommand
Data Source\DiamondPet\LogicLayer\GameStateRunLogic\Pause
Data Source\DiamondPet\LogicLayer\GameStateStartLogic\StartCommand
Data Source\DiamondPet\obj\Debug\temp
Data Source\DiamondPet\obj\Debug\TempPE
Data Source\DiamondPet\obj\Release\temp
Data Source\DiamondPet\obj\Release\TempPE
Data Source\DiamondPet\bin\Debug
Data Source\DiamondPet\bin\Release
Data Source\DiamondPet\cab\Debug
Data Source\DiamondPet\cab\Release
Data Source\DiamondPet\LogicLayer\GameStateRunLogic
Data Source\DiamondPet\LogicLayer\GameStateStartLogic
Data Source\DiamondPet\obj\Debug
Data Source\DiamondPet\obj\Release
Data Source\DiamondPet\Setup\Debug
Data Source\DiamondPet\Setup\Release
Data Source\DiamondPet\UserLayer\GameHScore
Data Source\DiamondPet\UserLayer\GameStateHelp
Data Source\DiamondPet\UserLayer\GameStateLoad
Data Source\DiamondPet\UserLayer\GameStateOption
Data Source\DiamondPet\UserLayer\GameStateOver
Data Source\DiamondPet\UserLayer\GameStateRun
Data Source\DiamondPet\UserLayer\GameStateStart
Data Source\DiamondPet\bin
Data Source\DiamondPet\cab
Data Source\DiamondPet\LogicLayer
Data Source\DiamondPet\obj
Data Source\DiamondPet\pic
Data Source\DiamondPet\Setup
Data Source\DiamondPet\UserLayer
Data Source\DiamondPet
Data Source